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This page was last updated on 29 November 2015, 9:32PM
- Changelogs
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Version r11
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r11 | rick | 2015-11-18 16:26:30 +0000 (Wed, 18 Nov 2015) | 1 line
Oops. cSpecularColor was being misnamed as sSpecularEnabled.
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r10 | rick | 2015-11-18 16:04:56 +0000 (Wed, 18 Nov 2015) | 1 line
Fixed EffectMaterialFile (*.bgem) deserialization.
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r9 | rick | 2015-11-16 21:13:30 +0000 (Mon, 16 Nov 2015) | 1 line
Take two?
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r8 | rick | 2015-11-16 21:10:05 +0000 (Mon, 16 Nov 2015) | 1 line
NuGet restore stuff for build server.
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r7 | rick | 2015-11-16 21:05:52 +0000 (Mon, 16 Nov 2015) | 2 lines
- Implemented reading of *.bgsm and *.bgem material files.
- Added ConvertMaterial, ConvertEffectMaterial projects. Only implemented export since FO4 reads json format material files just fine.
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r6 | rick | 2015-11-14 17:15:40 +0000 (Sat, 14 Nov 2015) | 1 line
Width and height are backwards in TextureDX10ArchiveFile.
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r5 | rick | 2015-11-13 20:03:26 +0000 (Fri, 13 Nov 2015) | 1 line
Fixed archive file string handling.
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r4 | rick | 2015-11-10 09:22:14 +0000 (Tue, 10 Nov 2015) | 1 line
Unknowns in texture mipmap data seems to be starting and ending mipmap indices for that data.
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r3 | rick | 2015-11-10 09:06:32 +0000 (Tue, 10 Nov 2015) | 2 lines
- Added UnpackGeneral, UnpackTexture.
- Reimplemented Unpack to call upon UnpackGeneral or UnpackTexture, depending on the archive type.
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r2 | rick | 2015-11-09 19:50:41 +0000 (Mon, 09 Nov 2015) | 1 line
Added Unpack, FileFormats.
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r1 | rick | 2015-11-09 19:44:37 +0000 (Mon, 09 Nov 2015) | 1 line
Initial repository structure.
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19 Jul 2024, 11:20PM | Action by: Deggiahl
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