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Prevents shovel from breaking when not empty
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Alpha Test (Random Alpha Spawns)
Configurable chance of animals to spawn as Alphas.
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Makes the bug/fish books toggled instead of requiring you to hold them. When toggled open, you can switch to other tools and keep your open world "tooltips".
- 4KB
- 1
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Makes the bug/fish books toggled instead of requiring you to hold them. When toggled open, you can switch to other tools and keep your open world "tooltips".
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Allows multiple planks to be produced from a single log, quantity configurable, also allows multiple sheets per tin ingot if you enable that option, which also has a configurable quantity.
- 4KB
- 6
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Allows multiple planks to be produced from a single log, quantity configurable, also allows multiple sheets per tin ingot if you enable that option, which also has a configurable quantity.
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Unofficial Translation Project
This mod allow Dinkum to have translation to multiple languages. Italian translation is almost done! More language will come. The translations are crowdsourced with Weblate.
- 735KB
- 1
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Unofficial Translation Project
This mod allow Dinkum to have translation to multiple languages. Italian translation is almost done! More language will come. The translations are crowdsourced with Weblate.
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Awesome Pickup (Breezy Autumn Fixed Auto Pickup)
You should be using "Simple Auto Pickup" by Snaitf instead of this mod.Simple Auto Pickup
- 5KB
- 7
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Awesome Pickup (Breezy Autumn Fixed Auto Pickup)
You should be using "Simple Auto Pickup" by Snaitf instead of this mod.Simple Auto Pickup
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Slows down progression by increasing the costs of progression goals.
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Tested working with 0.8.6 Breezy Autumn Update!This mod allow you to reuse your mine pass forever. It will simply NOT be consumed when going down the mine
- 3KB
- 6
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Tested working with 0.8.6 Breezy Autumn Update!This mod allow you to reuse your mine pass forever. It will simply NOT be consumed when going down the mine
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Express Yourself (Lively Speech)
Express yourself! Trigger words in sentences will automatically trigger an emote. Can you find the six hidden emotes?
- 5KB
- 0
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Express Yourself (Lively Speech)
Express yourself! Trigger words in sentences will automatically trigger an emote. Can you find the six hidden emotes?
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bugs and fish are storable and stackable
Allows stacking and storing fish and bugs
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Dinkum Support For MO2 (v2.5)
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Finders Keepers (Advanced Metal Detector Buried Treasure Pointer)
Points you in the direction of the closest buried treasure.
- 12KB
- 16
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Finders Keepers (Advanced Metal Detector Buried Treasure Pointer)
Points you in the direction of the closest buried treasure.
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Upgrades the dirt printer to have easy to use bulk editing functionality. Gain real control and the ability to terraform large areas for complex building projects.
- 6KB
- 10
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Upgrades the dirt printer to have easy to use bulk editing functionality. Gain real control and the ability to terraform large areas for complex building projects.
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Adds previously un-craftable recipes in to your crating table!
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Catch fish with spears.
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Adds notifications for any calendar events that are occurring each day.
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Hidden Depths (Map Colours Below Sea Level)
Can render the map showing the correct colours below sea level if the tile is not water and/or waterbeds as water tiles.
- 5KB
- 5
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Hidden Depths (Map Colours Below Sea Level)
Can render the map showing the correct colours below sea level if the tile is not water and/or waterbeds as water tiles.
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Global Cartographer (Force Client to Get Server World)
When you connect to a server, it does not send you the entire world: You only receive parts that are near you, or parts that other players change while you are connected. This mod forces the entire world to update so that you have an actual up-to-date version.
- 5KB
- 2
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Global Cartographer (Force Client to Get Server World)
When you connect to a server, it does not send you the entire world: You only receive parts that are near you, or parts that other players change while you are connected. This mod forces the entire world to update so that you have an actual up-to-date version.
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Dung Flinger (Roo Poo Grows Things)
This mod allows you to use Roo Poo on various forms of plant life around your island, to get more of them more quickly than normal. This is balanced by the fact that Roo Poo is limited in quantity, and to get lots of it you have to deliberately farm it.
- 4KB
- 4
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Dung Flinger (Roo Poo Grows Things)
This mod allows you to use Roo Poo on various forms of plant life around your island, to get more of them more quickly than normal. This is balanced by the fact that Roo Poo is limited in quantity, and to get lots of it you have to deliberately farm it.
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Quantum Leap (Move Tele Towers)
This mod lets you move your tele-towers around (after you have repaired them). They are fully-functional this way so you could even carry one (or more) around with you as a personal transport device like "mark and recall", or you could just delete them all if you don't want technology on your island.
- 7KB
- 8
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Quantum Leap (Move Tele Towers)
This mod lets you move your tele-towers around (after you have repaired them). They are fully-functional this way so you could even carry one (or more) around with you as a personal transport device like "mark and recall", or you could just delete them all if you don't want technology on your island.
Media
Explore all mediaNews & Updates
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Italian translation almost done
The Italian translation is almost completed! I've translated every strings that uses I2.Loc and now I'm reviewing my own translation.
Now it comes the hard part: patch every hardcoded strings. This kind of string need to be treated each one individually and it will be PAINFUL. I will make it, I promise
For now every dialogue and item string have been extracted and translated in Italian (and are available for translation in otherl languages. I now need to handle the various menu ingame, the journal, some tooltip, partially the bulletin board and some other stuff
Still, I can confidently say that the game is playable in Italian by someone that barely knows English
Meanwhile, some amazing people joined the project and started translating into Ge... -
First translations release. Only Italian for now
Hi all! Today I have released the very first part of translation files. For now, only a very small amount of strings have been translated (only about 40% of Item Names)
This is due to the fact that I had to spend most of the time understanding how the game store some strings, so more changes will probably come later
As a way to beta test this mod, I'm doing a very early release so other people can try it and check if everything works properly. Feel free to join or post about this mod... -
Creating A New World Generator
Creating a new world generator is just like creating any other Dinkum mod, except you are interacting with my mod instead of Dinkum. (You can still interact with Dinkum, of course, but you should ABSOLUTELY NOT be messing with the actual world data in the live Dinkum game, because your world generator must work in preview mode as well as live mode, and if you do it right, it will work in both modes with the exact same code. It is perfectly fine to use Dinkum data if you are only reading it, however, such as reading biome spawn tables, loot tables, tile type data, and tile object settings data. Just don't change anything.)
Create your mod project in whatever IDE you prefer, and add a project reference to "gmishaolem.CustomWorldGenerator.dll" "Snaitf.Dinkum.SeedyMcSeedFace1" jus... -
Creating A New World Generator
Creating a new world generator is just like creating any other Dinkum mod, except you are interacting with my mod instead of Dinkum. (You can still interact with Dinkum, of course, but you should ABSOLUTELY NOT be messing with the actual world data in the live Dinkum game, because your world generator must work in preview mode as well as live mode, and if you do it right, it will work in both modes with the exact same code. It is perfectly fine to use Dinkum data if you are only reading it, however, such as reading biome spawn tables, loot tables, tile type data, and tile object settings data. Just don't change anything.)
Create your mod project in whatever IDE you prefer, and add a project reference to "gmishaolem.CustomWorldGenerator.dll" just like you do for the Dinkum DLLs.... -
Introduction of EC_AllinOne mod (Preview)
A collection of game enhancement mods. (Preview)
1. Games can be manually saved anytime, anywhere, including the player's current location and tasks of the day. (N)
2. The fish collection book can be opened at any time and kept on the game interface, the fish will not struggle when fishing.(F10)
3. Get and delete all rewards and emails in your mailbox with one click from anywhere.(L)
Quicksave: Save your whole world and daily task anywhere.
Easyfish: Show the fish collection book and cancel struggling.
Mailgrabber: Get and delete all rewards and emails from mailbox in one click.
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Fixed the scaling issues.
Added the ability to only show bugs/fish that need a donation. ... -
Free and nice dinkum price mod...
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If you like this module, please donate to me. donate_page: https://redrainy.github.io/...