Breaking: Official VUI+ Font Patch for
Brazilian-Portugese, French, German, & Spanish
is now available!

Dedicated to the users who provided me with criticism & feedback.


Vanilla UI Plus (VUI+) is a Fallout 3 & New Vegas mod that greatly improves the user interface without compromising the original style. I like vanilla as it reminds me of old PLATO programs, and the original fonts are easy to read by everyone, including controller users. To quote Billy Graham:

“And get a bible with big print. I think one of the greatest tricks that the devil ever pulled off on the American people was when he started printing bibles with such little print that nobody can read them.”

VUI+ has a few prominent and hundreds of under-the-hood features, as seen in the annotated screenshots below and the changelog. It’s provided under a copyleft license (see License.txt in the mod package). Here's a very promising fork.

To request support, please use the latest versions of xNVSE, JIP-LN, UIO, Stewie’s Tweaks, JohnnyGuitar and YUP, and make sure that you have installed VUI+ according to this guide. You can post comments at the end of this page but for feature requests or technical questions please use the forum instead.

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RSS Articles

News - July 2024

News

Installation Steps with Mod Organizer 2


  1. Install xNVSE, JIP-LN, UIO, Stewie’s Tweaks, and JohnnyGuitar.

  2. Install the Yukichigai Unofficial Patch. Always let this one to be overwritten by other mods.
    If you are using TTW, skip this step because it includes its own version of the YUP.

  3. Install the Mod Configuration Menu and its own patch.

  4. Install VUI+ overwriting any files from the previous steps.
    Any guide suggesting otherwise should be considered harmful.

  5. If you are using Portugese, Spanish or French translations of the game, use the Default Font Tweaks option at the installer and then install the Official VUI+ Font Patch.

Full article, including an MO2 video tutorial, here.

Vanilla UI Plus version 9 and Paper Doll mods

Vanilla UI Plus version 9 and Paper Doll mods

News

A major feature that unifies the Pip-Boy and HUD paperdoll code into a single declaration.

Changelog

Changelog

News

Old version entries are concatenated into single sections; minor and reverted edits are cleaned up.

Showcase of the VUI+ scrolling slider fix

Showcase of the VUI+ scrolling slider fix

Feature

The scrolling slider has been fixed in VUI+ 9.20 to accurately represent the ratio of visible/total lines in a list. This article showcases some tests...

How to install VUI+ on New Vegas -  July 2024

How to install VUI+ on New Vegas - July 2024

UI/HUD Tutorial

An updated guide on properly installing Vanilla UI Plus with the Mod Configuration Menu. Updated July 2024 to point to the Official Font Patch.

RSS Files
Vanilla UI Plus (New Vegas) 9.48

Vanilla UI Plus (New Vegas) 9.48

Full Version

See the included Readme.txt for installation instructions, tweaks, support guidelines and credits.

Vanilla UI Plus (Fallout 3) 9.48

Vanilla UI Plus (Fallout 3) 9.48

Full Version

See the included Readme.txt for installation instructions, tweaks, support guidelines and credits.

Paperdoll Testbed 1.44

Paperdoll Testbed 1.44

GUI

Clones the Pip-Boy and the HUD paperdolls on the start menu to allow WYSIWYG editing of the paperdoll.xml file. This file is then used by VUI+ to show...

Vanilla HUD Remastered Patch 1.83m

Vanilla HUD Remastered Patch 1.83m

GUI

Patches Vanilla HUD Remastered to retain compatibility with the latest VUI+ features. Required for Consistent PipBoy Icons and Vanilla HD HUD too. Read...

Font Metrics Testbed 2.0

Font Metrics Testbed 2.0

GUI

This isn't playable; it's a testbed mod intended for creating font metrics for Vanilla UI Plus. Step-by-step instructions are provided in the included...

Pitt Gal Patch 2.0

Pitt Gal Patch 2.0

GUI

Patches the Pitt Gal Paperdoll for VUI+. Works for both Fallout 3 and New Vegas. Installation order: Pitt Gal, VUI+, this patch.

Post comment Comments  (100 - 110 of 2,026)
Guest
Guest - - 700,086 comments

How do I uninstall the mod from Steam? I've been trying to completely delete mod files from the root folder of FNV and reinstalled without cloud backup, but somehow in some way, I boot up the newly fresh mod-less game and somehow still see VUI+ still in the game. Is there any other methods or advice to remove VUI+?

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Axonis Creator
Axonis - - 955 comments

Does Steam allow you to install mods ? If so, it must provide a function to uninstall them too. If you already tried that, then try uninstalling and reinstalling the MCM.

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MrJJSpazz
MrJJSpazz - - 7 comments

I'm having trouble figuring out how to change the amount of dialogue options that display. I see in the preview there are multiple options.

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Axonis Creator
Axonis - - 955 comments

It's in the settings file, see the Readme.

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Guest
Guest - - 700,086 comments

Hey Axonis,

I have a strange issue with the latest version of VUI+.
The game basically shows barely any UI/HUD elements during regular gameplay, however when I enter VATS I suddenly see all HUD elements that were previously missing such as HP/AP bar.

For the sake of making the report as detailed as possible:

During regular gameplay HP and AP bar are not visible, even when the player has low health or runs out of AP. Hardcore needs indicators seem to work fine though. Also I get no UI indicators for picking up items or talking to NPCs. When entering VATS all HUD elements that are supposed to show suddenly show up and disappear again when I exit VATS. What gives? lol

EDIT: I solved the issue. The culprit was the QuickTrade mod in conjunction with Gophers oHUD. Basically what happens is oHUD (or possibly even UIO???) injects XML code into quicktrades XML files that make the game load the wrong XML file for the HUD resulting in it being invisible at all times. I'm gonna leave this here for future reference in case anyone runs into the same problem.

Cheers.

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Anro19
Anro19 - - 10 comments

This also comes that oHUD and VUI+ aint compatible together unless you mix in HUD Editor

VUI+
oHUD
Hud Editor

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Axonis Creator
Axonis - - 955 comments

VUI+ is compatible with oHUD as long as you overwrite oHUD by VUI+.

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amokrun1
amokrun1 - - 2 comments

Hi Axonis, I was just wondering if there was a way of disabling skills dipping into the negatives. I run several traits whose negative effects are skill penalties (for example a trait that adds +5 to all combat skills but -5 to barter/speech etc)and I would like them to bottom out at 1.

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Axonis Creator
Axonis - - 955 comments

If barter etc bottoms out at 1 and you take a buff that adds +1, should it increase to 2 or stay at 1 ?

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amokrun1
amokrun1 - - 2 comments

In my opinion, it should increase to 2 regardless of how much the debuff drives the base value down. It doesn't make sense to me to have zero capacity(or even worse, a negative value) in any skill. One means you are the absolute worst you can possibly be in said skill, it cannot get any worse.

Not to mention at the start of the game, depending on what your game settings are, values can go quite deep into the negatives depending on the traits you choose, which makes it hard on immersion for the above reason.

I've also tested the effects of negative values on the game and they have no bearing in my testing. Like with melee, one point of damage is added for roughly every ten skill points, but the reverse does not happen with the negatives. You can have -1 or -111 in melee weapons, the damage input will be the same, so having negatives basically equates to a skill point sink with no return.

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Axonis Creator
Axonis - - 955 comments

In that case, you'll need a special mod to really cap them at 1. The game does consider such attributes to be 0 or negative even if it doesn't show them as such. In the example above, the standard interface would stick to 1. I agree, that's an interface mistake and I fixed it.

> at the start of the game, depending on what your game settings are, values can go quite deep into the negatives depending on the traits you choose, which makes it hard on immersion for the above reason.

Are you sure about that ? The game doesn't allow combinations that would reduce a skill to ≤0 values at character creation.

You're right though, 0 or negative values don't apply special penalties compared to 1. But my mod doesn't change that. It only shows their real values.

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