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Hello there again, Company of Heroes and Star Wars fans,


Thanks to the community's meaningful and constructive feedback, Star Wars Frontlines v1.0 RE has now been released featuring a plethora of balancing changes, a new call in unit for the Rebel Alliance, weaponry adjustments, Haganaz' Star Wars Map Pack, and more.


Star Wars Frontlines v1.0 RE - The Galactic Civil War - Installer



NEW Rebel Marines have joined the Rebel Alliance under the Guerilla Partisan Tactics Doctrine.

Introducing a new call in unit for the Rebel Alliance! Found under the Ambush Commandos ability as an Assault Team Insertion, The Rebel Marines are equipped with the powerful A280-CFE Blaster Rifles designed to go toe to toe against the Galactic Empire's special units. They also have access to the RPS-6 Rocket Launcher upgrade kit to bolster their anti-vehicle capabilities.

Rebel Marines



Notable Balancing Changes:

The overall goal of these balancing changes is for players to have more meaningful firefights and hopefully feel more rewarding for players that like micromanaging their troops.


  • E Web Emplacements and 1.4 DP Turrets' damage output, health, and cost have been adjusted. They can now be destroyed by standard blasters.
  • Both Factions Sniper's camouflage ability are now locked behind Veterancy Rank 1. This change deters Sniper spam that can vanish instantly after every kill but preserves their lethality against high value troops and should be rewarding for players who can micro manage their lethal Sniper teams.
  • Deathtroopers have received major health buff, DLT-19 Upgrade kit, and a new "Deathtrooper Hunt" ability.
  • The 501st Troopers can now retreat.
  • Stormtroopers and Rebel Fleet Troopers have received a minor health buff.
  • Rebel Fleet Trooper Squad's RPS-6 Rocket Launcher Upgrade Kit has been removed to streamline their role as an elite support unit for the Rebel Alliance.
    • The RPS-6 Rocket Launcher Upgrade Kit from the Rebel Fleet Troopers has now been moved to the Rebel Weapon Support Team for early to mid game access for anti-vehicle capabilities, seeing that the Rebel Alliance has no vehicles that can go toe to toe to AT-STs. Yet.
  • Imperial Engineers and Imperial Army Troopers are now equipped with E-10 Blasters instead of E-11 Blasters. The E-10 Blasters served as the forerunner of the E-11 medium blaster rifle. Being cheaply made and easily mass produced, low level Imperial troops are usually equipped with these.
    • Imperial Army Troopers can now revive their fallen squadmates (passive).
  • Speeder bikes damage output and health for both factions have been nerfed.
  • AT-RTs has received a health buff.
  • Pricing on all units and abilities have also been streamlined for more organic game flow.
  • A plethora of changes on all weapons' damage output, rate of fire, and accuracy have been made. Read the BALANCE PATCH 1.0.txt file in the StarWars folder for more information on all the changes.
  • Some of the doctrines are still WIP, please refer to our previous article to see what works and what doesn't.

Along with the launch v1.0 RE, Haganaz' Map Pack is now included with the installation.

Here's some screenshots of his maps:

naboo

Naboo (3v3)


endor

Endor (2v2)


dagobah

Dagobah (2v2)



With these changes deployed, we hope the mod provides a more immersive and fun experience. Again, thank you for your continued support and we still have more planned for the future. Do not hesitate to drop by in our Discord to host multiplayer matches, provide feedback, see sneak peaks, or just to hang out. That's it from us for now and and we'll see you on the frontlines.

May the force be with you. Always.



Star Wars Frontlines v1.0 Release Transmission

Star Wars Frontlines v1.0 Release Transmission

News 4 comments

4 years since the Alpha, what has changed? Version 1.0 is our most solid foundation for the future of our mod.

Dev Diary - Life signs, AI fixes, a small glance at game design

Dev Diary - Life signs, AI fixes, a small glance at game design

News 13 comments

Status report ; what we are up to, and what to expect. And a test at sharing with you a bit of the thinking process behind the gameplay.

Star Wars Frontlines : The Galactic Civil War - RELEASE | Alpha 0 Demo Version

Star Wars Frontlines : The Galactic Civil War - RELEASE | Alpha 0 Demo Version

News 13 comments

It's happening ! Download and play the first Star Wars mod ever for Company of Heroes !

End of a Year

End of a Year

News 9 comments

To celebrate 2017, discover exclusive images of the last work in progress features, and know more of what you will get to play.

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Star Wars Frontlines v1.0 RE - The Galactic Civil War - Installer

Star Wars Frontlines v1.0 RE - The Galactic Civil War - Installer

Full Version 16 comments

Official Installer for Star Wars Frontlines v1.0 RE - The Galactic Civil War Company of Heroes mod.

GalacticCivilWar v1.0 RE - ZIP File

GalacticCivilWar v1.0 RE - ZIP File

Full Version 2 comments

Updated and final version of the 1.0 release (NO MORE PATCHES NEEDED) don't download the older versions for those will not be supported anymore! for questions...

Haganaz's SW Map Pack

Haganaz's SW Map Pack

Multiplayer Map 2 comments

This is a map pack for Star Wars Frontline aimed at improving & fixing the official maps, as well as adding a few of my own for improved variety of gameplay...

GalacticCivilWar - Alpha 0 Demo (OUTDATED)

GalacticCivilWar - Alpha 0 Demo (OUTDATED)

Demo 20 comments

It's happening ! Download and play the first Star Wars mod for Company of Heroes ! There is a Readme file included in the download that will provide you...

"Cold Waters" 8 Player map  v3

"Cold Waters" 8 Player map v3

Multiplayer Map 15 comments

this is Version 3 of Cold Waters, released 03/06/2016 This map is a 4v4 map for Company of heroes 1, it was originally a 2v2 map made by LaCLown, I have...

Post comment Comments  (10 - 20 of 704)
Guest
Guest - - 700,212 comments

i hate game devs so much. its so obvious.

do empire at war 2

do this mod for the ground combat portion and fix the pathfinding for space combat.

print money for decades

amazing work.

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Guest
Guest - - 700,212 comments

Petroglyph (Empire at war developers) have openly stated that they are willing to make an EaW2 provided they get the greenlight. Until then they keep updating EaW (with the recent 64-bit update), and openly support modders.

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RikimaruLDR
RikimaruLDR - - 27 comments

Agree, people still play EAW, me included

But I'd hate on whoever greenlights the projects at the top, not game devs.
Alas, any EU fans will tell you theyre no stranger to solid ideas not being capitalised on

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hss_21
hss_21 - - 51 comments

so funny i cant stop laughing with this mod,so detailed and cool keep it up authors!!!

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juanignacio
juanignacio - - 53 comments

Hello creator, is there any chance to know when the next update of this mod will be? it is wonderful

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ebonhawk31 Creator
ebonhawk31 - - 110 comments

Hi things are going slow at the moment! but progress are being made! thank you!

Reply Good karma+3 votes
Bekolka
Bekolka - - 3 comments

Hi, please help! I have legit copy of CoH on Steam, I installed the mod as stated here and tried to play it. The first "issue" arises at the menu screen, the artwork is the one from the Mod but there's still the "Company of Heroes opposing fronts" Title plastered on it, not the StarWars FRONTLINES one. Ignoring this, if I try to play a skirmish match on any StarWars map (like: Tatooine_depression, STAR WARS: Scarif, [STAR WARS] Scarif (6) ecc...) even without changing the settings/rules/options, the match will immediately stop due to: "FATAL AI ERROR - EXECUTION PAUSED" and the assets on screen will be the ones from the base game (Allied and Axis units and structures), not the mod ... but the loading screens' artworks/wallpapers are the ones from the mod. I don't get it, please lend me a hand, I really wanted to try out this mod

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SirPsycho
SirPsycho - - 121 comments

Hi Bekolka. Are you running CoH only? As our Mod also requires Opposing Fronts and Tales of Valour DLC's as we use certain files from the expansions so theyre needed to play the mod

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Bekolka
Bekolka - - 3 comments

Damn, I only have Opposing Fronts (still not played it due to "Insert disk" error). Well you're right, it's probably the lack of Tales of Valor, didn't understand it was necessary for the Mod... how unfortunate.
Thanks for clearing things up man, appreciate the reply.

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Ranger245
Ranger245 - - 5 comments

Tengo CoH Tales of Valor y también tengo el problema de "ERROR FATAL DE IA", cual será el problema?

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SirPsycho
SirPsycho - - 121 comments

No probs. Yea it's unfortunate that ppl need all the DLC's to play our mod, but we could'nt avoid it sadly without losing a lot of features or other necessary files which the expansions offer

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