Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do. Experience the world of Morrowind in a new light, try out Morrowind Rebirth today!

Report RSS [RELEASE] Morrowind Rebirth 6.7

Hey guys! We're back it with a new update (albeit a bit smaller than usual), and more fun stuff! This update adds a bunch of new items, bugfixes and additional polish. Have fun!

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Which are the worst balance changes in Rebirth?

Hey guys! We're back it with a new update, and more fun stuff! This update includes a plethora of changes including new items, balance changes and a lot more. Have fun!

[RELEASE] Morrowind Rebirth 6.7


Morrowind Fixes

* Fixed an issue where many exterior doors to various Waistwork interiors in Vivec are not properly attatched to their frames.
* Fixed an issue where Kuda, the owner of Kuda's Yurt, Zainab Camp, was missing from the game.

Dwemer Rings [WIP]

New Dwemer rings for you to discover


Morrowind Rebirth [Main]

Morrowind Rebirth Fixes

* Fixed gaps where you could see the worldspace beyond. The following areas are affected: Baram Ancestral Tomb, Andrethi Ancestral Tomb, Arethan Ancestral Tomb, Othrelas Ancestral Tomb and Andalen Ancestral Tomb.
* Fixed issues where some ingredients such as Heather, Chokeweed and Roobrush had bad alpha flags, meaning that when viewed in certain angles parts of the ingredients would be blocked from view by other parts.
* Fixed an issue where the unique head texture for marelle was playable in the character selection screen.
* Fixed an issue where Procyon Nigilius, Wolverine Hall, didn't provide training.
* Fixed issues where some NPCs didn't wear their assigned armor.
* Fixed incorrect dialogue filtering.
* Dozens upon dozens of minor fixes not really worth mentioning.
* Landscape fixes and improvements.
* Fixed missing ownership flags.
* Fixed typos.

Morrowind Rebirth Changes

* Added real cave entrances for some grottos (instead of wooden doors). Heavily inspired by "Immersive Grotto Entrances" by HurdraxCustos [Still a WIP].
* The starting spell 'Elemental Burst: Weak' has been changed from on touch to target.
* Replaced the Arano Plantation house with a unique model featuring a mill.
* Added more variety to the Daedric creatures that spawns when picking up a cursed item.
* Added more details to some farms and the surrounding area east of Dren Plantation.
* Added a cellar to Darkstone Manor, which is entered from the outside.
* Added more details to a majority of the interiors in Vos.
* Added more varied clutter to dozens of various interiors.
* Added a tiny amount of clutter outside occupied mines.
* Added more clutter to the exterior of large ships.
* Cursed items will now stack with regular counterparts.

New model for Amberfire

Improved art for dozens of items


Bloodmoon Specific
* Made changes to the Bloodmoon leveled lists. Many creatures/NPCs didn't spawn until level 30/40/50, which took away from the experience of encountering various creatures during a normal playthrough. In my opinion level 40-50 characters are rare, and thus a majority of players will never see some of the creatures/NPCs (new and old alike).
* Smugglers will no longer have random armor pieces assigned to them, which will make them look less like clows. Also added a few more variations of smugglers.
* Tweaked the stats of many Bloomoon creatures and NPCs, making them less spongy. Especially werewolves of various kinds.
* Minor tweaks to loot making it a bit more varied.

Endusal, Kagrenac's Study Overhaul
- Added more clutter, items, enemies etc.

Morrowind Rebirth Additions

New Clothing
* 2 Expensive Rings
* 5 Dwemer Rings


New Armor
* Glass Helm: Closed
* Strawhat

New Artifacts/Uniques
* Staff of Secrets
* Face of Wrath

New Magic Clothing
* Frostfist
* Poisonfist
* Firefist
* Shockfist

Arano Planation Overhaul

Arano Planation Revamped


New Magic Armor
* Helm of Toxicity
* Helm of Rage
* Helm of Pain
* Cap of Nimbleness
* Cap of Vigor
* Diplomat's Robe
* Merchant's Cuirass
* Smuggler's Gambeson
* Trader's Armor
* Stategist's Plate

New Items
* Dwemer Rubber
* Wooden Platter
* Limeware Lamp
* Razor

New Spells
* Jump: Strong
* Jump: Great
* Jump: Wild
* Slowfall: Strong
* Slowfall: Great
* Slowfall: Wild

Endusal Overhaul

Endusal Overhaul


Balance

Spells [Base Cost]
* Feather base cost from 0.3 to 0.2 (to make it a bit more viable compared to fortify strength).
* Chameleon base cost from 0.8 to 1.5.

Enchantments
* Changed the enchantment for Scroll of Ekash's Lock Splitter from "target" to "touch".

Graphics

* Hundreds of UV fixes and other graphical improvements.
* Replaced the Cutter (ship) model with a new more detailed model.
* Replaced the bookart in the Book Blacksmithing tools with ones that reflect their actual look in Rebirth (also updated the text). Consider this a WIP.
* Ash Vampire Dust now has a small particle effect.
* New simplified face texture for Marelle.
* New icon and texture for the book Netch Herder's Book of Jokes.
* New icon and texture for the book Blacksmithing Tools.
* New model for the Bonewalker (closer in look to the greater bonewalker, and also a better looking model overall).
* New model for Nomeg Gwai.
* New model and icon for Skink's Amulet.
* New model and icon for Suldreni's Mace.
* New model and icon for Vintage Brandy.
* New model and icon for Solvistapp.
* New model and icon for Amberfire.

Misc

Morrowind Patch Project 1.6.6 [For Rebirth]
* Fixed an issue where the 'Hlaalu Hortator' quest would get stuck in the journal.
* Minor fixes such as typos etc.

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phunkracy
phunkracy - - 264 comments

is this even still morrowind lol

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