An ambitious total-conversion modification for Relic's award-winning Company of Heroes® franchise, Modern Combat
transports players into the midst of a high-tech war between the current-day Chinese and United States armed forces.
Incorporating all-new factions, units, doctrines, gamemodes, artwork, music and maps, we aim to craft the most
immersive and enjoyable strategic representation of 21st-century combat possible on the PC.
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Our team has adhered wherever possible to the unique and innovative gameplay mechanics that made Company of
Heroes®
the stand-out real-time strategy that it is. Players will need to rely upon a variety of traditional tactics in
order to succeed, whilst at the same time utilising to full effect the highly-advanced weaponry and equipment
employed by the militaries of today. Modern Combat caters to newcomers and veterans alike, and incorporates both
traditional and 'Hardcore' damage systems..
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Modern Combat Full Installer 1.015




If you encounter any issues during installation or whilst playing, visit our technical support forum.

If you have any suggestions or wish to provide feedback, please do so via our official balance forum.
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RSS Articles

Hi again everyone!

Just to avoid any confusion from the get-go: yes, it's been over five (!) months since version 1.019 went live... and no, this isn't in regards to a new patch.

There are two reasons for this announcement:

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Firstly:

As some of you might already be aware, Modern Combat has now been Greenlit on Steam via the Company of Heroes Mod Initiative, and will soon be downloadable just like any other Steam game (a huge thankyou to SgtConti for setting everything up!).

This will hopefully sort out ~90% of all issues that people report regarding installation, particularly BAT file issues, directory misunderstandings and download interruptions. It will also make Modern Combat accessible to the entire Steam community (and hopefully give the mod's dwindling playerbase a shot in the arm).

There are several major obstacles that need to be addressed before the release can go ahead, but if all goes to plan (which it almost never does) then expect our Steam debut in approximately two weeks!

Upcoming Steam Release!

Beta version of the Modern Combat Steam page.

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Secondly:

Several times over the past few months I've mentioned a proposed rework of Modern Combat. After many months of personal experimentation behind the scenes, I think it's time to elaborate.

The plan is to create - for all intents and purposes - a Modern Combat v2.0 for CoH1. This rework would involve a complete overhaul of factions, units and doctrines, all with the intent of:

  • Making Modern Combat truly stand out, and less of a stylistic imitation of the original CoH (with the implementation of unique game mechanics entirely new to CoH modding).
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  • Breathing new life into the mod (taking the familiar and making it fresh again), as well as making a few select additions to the rosters of both factions. This would be an extremely efficient way to make full use of our existing assets whilst also giving the playerbase something novel to re-explore.
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  • Merging the US Army and Marine Corps into a single US faction (no more half-arsed standalone USMC faction), and then offering players the use of both factions (US and China) regardless of the DLC they own (or don't own).
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  • Taking the opportunity to incorporate long-requested additions and weed out the most unpopular elements of the mod.

I've already created a private demo build of the rework, and following small-scale internal testing have received some encouraging feedback, particularly concerning the unit overhauls and new game mechanics.


Experimental Air Superiority doctrine (as of five months ago). Read the description for details.

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However It's currently a solo project, with vital team-members like Darkbladecr inundated at university and DMz and Beefy working tirelessly (not punny?) over at Eastern Front for the past few months. Very little can be done in the realm of 3D modelling and animating until/unless these team-members are able to return.

Nevertheless, should this rework end up going ahead as planned, I'm eager to involve the fans moreso than we did during the initial release of Modern Combat in March 2012. If the community seems interested enough in such a project then I'll upload the current faction design documents for everyone to scrutinise and discuss.

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All the best!

~ Spoon, on behalf of the Modern Combat team.

Full Version v1.019

Full Version v1.019

News 87 comments

CoH: Modern Combat re-release v1.019. This re-release does away with the old installer and instead requires manual extraction. It also includes several...

Patch 1.017 and the 2013 ModDB MotY Awards!

Patch 1.017 and the 2013 ModDB MotY Awards!

News 23 comments

It's been ages since our last update (just over four months to be exact), and we'd like to apologise for the delay in administering some necessary fixes...

New Patch 1.016 with Updater and Launcher!

New Patch 1.016 with Updater and Launcher!

News 37 comments

Hope you are all having a great summer and enjoying the sunshine! We are glad to announce we are releasing our new patch today. We have been working hard...

Fixed Installer and new Mirrors

Fixed Installer and new Mirrors

News 22 comments

For those with a 32bit version of Windows you may have noticed that the installer does not work for you. This is now fixed and there are new mirror up...

RSS Files
CoH: Modern Combat - v1.019 Hotfix

CoH: Modern Combat - v1.019 Hotfix

Patch 28 comments

Fixes the AI error caused by Relic's 2.700.2.43 patch. Not required for versions of the mod downloaded after 21/06/2017.

CoH: Modern Combat - v1.019 Full Release

CoH: Modern Combat - v1.019 Full Release

Full Version 353 comments

Version 1.019 of Modern Combat, re-released as a single archive.

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

Full Version 209 comments

This is the selfextractor file for the fullversion 1.000 of CoH: Modern Combat. PLEASE READ THE DESCRIPTION TO FIND LINKS FOR INSTALL GUIDES

Post comment Comments  (70 - 80 of 11,749)
stalkerforever
stalkerforever - - 685 comments

Is there another mod with Russia in it?

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AAMC4
AAMC4 - - 1,742 comments

unfortunately i was talking with Zombie mod to plead for help and add russian, england and german vehicles, but i have not lucky, they didn't finish the mod and all these materials are lost.

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toybits710
toybits710 - - 188 comments

Any updates yet?

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stalkerforever
stalkerforever - - 685 comments

Won't launch on Steam. I followed the steps of the Youtube video: Company Of Heros-Modern Combat-Install and Launch Fix STEAM ONLY but it still doesn't work.

Update: got it to work, The Modern Combat in the Steam library is not what I have to click but the original Company of Heroes--weird setup!!!

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AAMC4
AAMC4 - - 1,742 comments

that is weird ... do you download Modern Combat mod from steam directly and does not appear the launcher?

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stalkerforever
stalkerforever - - 685 comments

Hey, I see a lot of complaining that China is op, is this gonna get fixed soon?

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AAMC4
AAMC4 - - 1,742 comments

i need examples about the OP ... what changes do you suggest?

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tom.cat
tom.cat - - 24 comments

i think china anti tank bit overpowered, really hard to detroyed it

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AAMC4
AAMC4 - - 1,742 comments

china AT cannon ? china AT infantry?
china ATGM? china ATGM vehicle? china PTZ89 AT vehicle?

you need to be more specific, and tell me what is happen , why you can not destroyed?

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tom.cat
tom.cat - - 24 comments

ups, my bad.. i mean AT cannon, even abrams need 2-4 shoot to kill those AT

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AAMC4
AAMC4 - - 1,742 comments

ok, thank you for the bug report ... i will check it and if something is wrong i will fix it... thank you so much !

other think i need to know is: what kind of munition tank you are using to confront AT weapons? all tanks has a least 3 munitions types and exist 5 of them
sabot: for heavy armored vehicles
Heat for medium and light vehicles
Caniste: against infantry or AT weapons
ATGM: against all kind vehicles.
HE-frag: against infantry, buildings or defesive structures.

by the way, in real war you cannot confront an AT cannon or ATGM with a tank (this is a suicide), that is the reason to have those AT weapons, they dont have other fuction more than kill tanks and armored vehicles, this is infantry work, recon abilities and atillery or airstrike abilities etc.

If you can kill everything easly and advance with your tank alone and nothing can stop you, it will be annoying.

In this game the estrategy to advance is the priority, if you take bad desicion you will lose your units or the battle easly.

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stalkerforever
stalkerforever - - 685 comments

I think modern battle tanks can confront AT cannons since they're WW2 weapons. MBTs can use smoke screen against ATGM.

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AAMC4
AAMC4 - - 1,742 comments

thats right... the smoke screen can make the AT weapon or ATGM miss the shot, but you need take in consideration the AT weapon have more range and camo ability to ambush, that means the AT weapon can shot before you can detect it . if you want put in risk your tanks or armored vehicles is your desition.

you need take in cosideration the cost and if you have other option to destroy those defensive position using othes abilities or units.

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tom.cat
tom.cat - - 24 comments

i use default selected ammo type, i'm not paying attention to any type ammunition to choose.. maybe my bad, not paying attention to any newest feature u've added into the games 😁

btw, i think this problem also persist in vanila modern combat games..

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