Please read the FAQs (Moddb.com) before posting. Thank you. :)

New Races:

Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels

Khorne Daemonkin


Expansions to the original 9 races:


Faction choices for:
Chaos Legions - 9 Original Traitor Legions and Renegades
Space Marines - Remaining 6 First Founding Legions, and 3 Second Founding Legions
Eldar - 6 most famous Craftworlds
Orks - The 6 major Clans
Chaos Daemons - 4 Major Chaos Powers

New units and characters for all the original races.


Installation Instructions:

1. Download both parts 1, 2, and 3 of the Codex Base Code.
2. Extract all 3 parts to your SS directory (see tutorial - Moddb.com).
3. Download and extract Codex 4.0 to your Soulstorm directory.
4. Select “Dawn of War: Codex (4.0)” from the Game Manager.

There is a combiner module file for using in conjunction with the Tyranids (vs 0.51b) and the Black Templars (beta 5) mods included in the extracted folder,
but you will NEED these 2 great mods installed separately.


NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.

Team:
Boothy_p (Team leader / Coder / Chief Chimp)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures)
deathteam15 (Community Manager)

CREDITS:
FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures
Winterdyne - The warhound titan
Oomperial - Tau Riptide
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour

To anyone I might have missed, sorry (tell me, and I'll update)

To all those who have already downloaded and enjoyed/commented on the mods to date.

Grey Knights teaser trailer:

Forums: Reddit.com
Steam group: Steamcommunity.com

Is Soulstorm running slowly? Try this guide!
Forums.relicnews.com

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Codex 4.0 Released

News 5 comments

Ok, so Codex 4.0 is out! Change log as usual is below:

Added Khorne Daemonkin

Added Inquisition Allies to Ad Mech
Renamed several Ad Mech units

Tau:
New updated Riptide (thanks to Oomperial for allowing into the mod)
Updated the Tau Commander
Added Crisis Bodyguard unit

Added a bunch of Army schemes for Ad Mech, and Daemonkin

Various (lots) of bug fixes and tidying up of Chaos Space Marines
Some other stuff I didn't note down, but have done..............

Next, no idea. Have a look at the list I guess...............

Compatible Mods

Compatible Mods

Feature 23 comments

List of mods that are compatible with Codex, and those that aren't.....

Allies

Allies

Design/Concepts Tutorial 6 comments

Who has what allies for themselves (as current)..........

How to install Codex Base files

How to install Codex Base files

Installers Tutorial 15 comments

Simple, step by step guide to installing the Codex Base files.

Frequently Asked Questions

Frequently Asked Questions

PR Tutorial 20 comments

FAQs to try and answer most questions, clearing up page space for discussion and non-frequently asked questions.

RSS Files
Codex 4.0

Codex 4.0

Full Version 49 comments

Codex 4.0. Requires Codex Base parts 1, 2, and 3. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below...

Codes Base files - Part 3

Codes Base files - Part 3

Full Version

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 2

Codes Base files - Part 2

Full Version 8 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 1

Codes Base files - Part 1

Full Version 24 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codex Badges and Banners

Codex Badges and Banners

Skin Pack 14 comments

Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...

Dawn of War: Rebirth: Codex Edition Beta 3 0.985

Dawn of War: Rebirth: Codex Edition Beta 3 0.985

Full Version

Dawn of War: Rebirth: Codex Edition Beta 3 0.985.

Post comment Comments  (30 - 40 of 2,623)
danimadrid1984
danimadrid1984 - - 86 comments

Hi,
I get solid white banners in capture points. Anybody have experience this issue? I think that is related to objective points SS, but I dont know how to make to work. I'm playing as Adeptus Mechanicus.

Thanks!!

Reply Good karma Bad karma+2 votes
jONES1979
jONES1979 - - 2,368 comments

Really. Those few races are not supported by OP SS mod.

Reply Good karma Bad karma+1 vote
danimadrid1984
danimadrid1984 - - 86 comments

Thanks so much! Another question...Anyone know how to modify other mods to make the vehicles bigger than infantry, as CODEX mod, does?
Regards

Reply Good karma Bad karma+1 vote
jONES1979
jONES1979 - - 2,368 comments

You need to find/extract each .LUA file for any corresponded models, and edit them.
The same is done in Black templars mod, but for vanilla races only.

For example, for Dark Angels mod, predator tank:
The file is:

DAmod\Data\art\EBPs\races\dark_angels\troops\predator.lua

2 edited strings are:

vis_scale_min = 1.35,
vis_scale_max = 1.35,

Reply Good karma Bad karma+3 votes
danimadrid1984
danimadrid1984 - - 86 comments

Which mod in your opinion is better, or you like the most between Codex mod, Ultimate Apocalypse and Titanium Wars?

Reply Good karma Bad karma+1 vote
fuggles2k
fuggles2k - - 986 comments

You should try unification, it adds support for a lot of races with a lot of custom models and gameplay.

Reply Good karma Bad karma+2 votes
jONES1979
jONES1979 - - 2,368 comments

Ah, I think it is very personal for each man.
As a modder, I see both advantages and disadvantages, some features I like and some dislike.

Reply Good karma Bad karma+1 vote
danimadrid1984
danimadrid1984 - - 86 comments

The last question...Do you know how to put aircraft restriction in codex mod as ultimate apocalypse does? By the way, the scale of the vehicles works with your instruction, thanks so much!
Regards

Reply Good karma Bad karma+1 vote
danimadrid1984
danimadrid1984 - - 86 comments

Could you tell me where to put these two strings, above and below from where?

Reply Good karma Bad karma+1 vote
jONES1979
jONES1979 - - 2,368 comments

the place does no matter, just use other data as pattern

Reply Good karma Bad karma+1 vote
danimadrid1984
danimadrid1984 - - 86 comments

I'm tried to modify this file yesterday but I coudn't find these strings on each vehicle for each race. These files only the value vehicle_lenght and vehicle_width. I changed the values but nothing changed...Anyway, thanks so much for your help.

Reply Good karma Bad karma+1 vote
jONES1979
jONES1979 - - 2,368 comments

Just add this strings, IF they are absent,
And don't change everything else.

Reply Good karma Bad karma+1 vote
danimadrid1984
danimadrid1984 - - 86 comments

Seriously, thanks for your help! Can I put anywere in the .LUA file? Are there any specific position?

Reply Good karma Bad karma+1 vote
danimadrid1984
danimadrid1984 - - 86 comments

Thanks so much for that. I know that this is Codex mod, but I'm trying to test that in Titanium Wars, but I can't find that folder...

Reply Good karma Bad karma+1 vote
jONES1979
jONES1979 - - 2,368 comments

...it is because all files of TW-mod are packed into SGA archive. You need to use Corsix Mod Studio to find and edit those files. Modstudio.corsix.org

Reply Good karma Bad karma+1 vote
danimadrid1984
danimadrid1984 - - 86 comments

Thanks so much for your help!!! Regards
PD. you know if Codex mod will get new updates?

Reply Good karma Bad karma+1 vote
jONES1979
jONES1979 - - 2,368 comments

Only Booty_P(mod creator) know it

Reply Good karma Bad karma+1 vote
ASPIDON
ASPIDON - - 1 comments

I'm sorry, but mod has already died. The developer promised to continue in April, two years ago, but so he did not release it. And it's sad, because in fashion there were many problems that needed to be eliminated. The mod code is one of the most interesting mods, which offers many units with vanilla gameplay. Also very pleased with the system of allies. But alas, the mod did not receive continuation.
I hope that the developers wake up and finish their mod. Sincerely yours - ASPID
Made with Google translator.

Reply Good karma Bad karma+4 votes
RavenActual
RavenActual - - 30 comments

Does anyone know how to replace/remove some content from this mod?

I'm trying to add in the Blood Angels and Space Wolves from the various mods that add them in, but I think the much more simplistic versions already in Codex are causing them to not work, anyone know a fix?

Reply Good karma Bad karma+3 votes
Post a comment
X
Tags