New Races:
Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels
Khorne Daemonkin
Installation Instructions:
1. Download both parts 1, 2, and 3 of the Codex Base Code.
2. Extract all 3 parts to your SS directory (see tutorial - Moddb.com).
3. Download and extract Codex 4.0 to your Soulstorm directory.
4. Select “Dawn of War: Codex (4.0)” from the Game Manager.
NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.
Team:
Boothy_p (Team leader / Coder / Chief Chimp)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures)
deathteam15 (Community Manager)
CREDITS:
FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures
Winterdyne - The warhound titan
Oomperial - Tau Riptide
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour
To anyone I might have missed, sorry (tell me, and I'll update)
To all those who have already downloaded and enjoyed/commented on the mods to date.
Grey Knights teaser trailer:
Forums: Reddit.com
Steam group: Steamcommunity.com
Is Soulstorm running slowly? Try this guide!
Forums.relicnews.com
Ok, so Codex 4.0 is out! Change log as usual is below:
Added Khorne Daemonkin
Added Inquisition Allies to Ad Mech
Renamed several Ad Mech units
Tau:
New updated Riptide (thanks to Oomperial for allowing into the mod)
Updated the Tau Commander
Added Crisis Bodyguard unit
Added a bunch of Army schemes for Ad Mech, and Daemonkin
Various (lots) of bug fixes and tidying up of Chaos Space Marines
Some other stuff I didn't note down, but have done..............
Next, no idea. Have a look at the list I guess...............
List of mods that are compatible with Codex, and those that aren't.....
Who has what allies for themselves (as current)..........
Simple, step by step guide to installing the Codex Base files.
FAQs to try and answer most questions, clearing up page space for discussion and non-frequently asked questions.
Codex 4.0. Requires Codex Base parts 1, 2, and 3. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below...
Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...
Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...
Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...
Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...
Dawn of War: Rebirth: Codex Edition Beta 3 0.985.
Hi,
I get solid white banners in capture points. Anybody have experience this issue? I think that is related to objective points SS, but I dont know how to make to work. I'm playing as Adeptus Mechanicus.
Thanks!!
Really. Those few races are not supported by OP SS mod.
Thanks so much! Another question...Anyone know how to modify other mods to make the vehicles bigger than infantry, as CODEX mod, does?
Regards
You need to find/extract each .LUA file for any corresponded models, and edit them.
The same is done in Black templars mod, but for vanilla races only.
For example, for Dark Angels mod, predator tank:
The file is:
2 edited strings are:
Which mod in your opinion is better, or you like the most between Codex mod, Ultimate Apocalypse and Titanium Wars?
You should try unification, it adds support for a lot of races with a lot of custom models and gameplay.
Ah, I think it is very personal for each man.
As a modder, I see both advantages and disadvantages, some features I like and some dislike.
The last question...Do you know how to put aircraft restriction in codex mod as ultimate apocalypse does? By the way, the scale of the vehicles works with your instruction, thanks so much!
Regards
Could you tell me where to put these two strings, above and below from where?
the place does no matter, just use other data as pattern
I'm tried to modify this file yesterday but I coudn't find these strings on each vehicle for each race. These files only the value vehicle_lenght and vehicle_width. I changed the values but nothing changed...Anyway, thanks so much for your help.
Just add this strings, IF they are absent,
And don't change everything else.
Seriously, thanks for your help! Can I put anywere in the .LUA file? Are there any specific position?
Thanks so much for that. I know that this is Codex mod, but I'm trying to test that in Titanium Wars, but I can't find that folder...
...it is because all files of TW-mod are packed into SGA archive. You need to use Corsix Mod Studio to find and edit those files. Modstudio.corsix.org
Thanks so much for your help!!! Regards
PD. you know if Codex mod will get new updates?
Only Booty_P(mod creator) know it
I'm sorry, but mod has already died. The developer promised to continue in April, two years ago, but so he did not release it. And it's sad, because in fashion there were many problems that needed to be eliminated. The mod code is one of the most interesting mods, which offers many units with vanilla gameplay. Also very pleased with the system of allies. But alas, the mod did not receive continuation.
I hope that the developers wake up and finish their mod. Sincerely yours - ASPID
Made with Google translator.
Does anyone know how to replace/remove some content from this mod?
I'm trying to add in the Blood Angels and Space Wolves from the various mods that add them in, but I think the much more simplistic versions already in Codex are causing them to not work, anyone know a fix?