Good evening, folks!
Today I am writing the first Dev-Log to my Aperture mod! We will be covering what's to come in Techdemo 02, including levels, engine changes and more!
ENGINE CHANGES
Starting off with the engine changes: Cubes now have their own class which is more customizable, including cube type as well as inactive and active skins. This new class allows mappers using the Aperture Engine to make smarter droppers as well as using a single class filter across all types of cubes.
Along with these new engine changes, there's people who want to use custom portal colors but the crosshair and portalgun beam light doesn't properly reflect the correct colors. I have added multiple client-side console variables to change the color of not only your crosshair but also the beam light inside your portalgun!
If you are more used to Portal 2 portal traveling, there is a console variable you can change to turn on instant portal placement with no delay.
SNEAK-PEEKS
Moving onto sneak-peeks for the Aperture Mod, here is the current standing of BTS level 4, which is the primary focus of Techdemo 02
Alongside the preview for the BTS level here, I'd like to give y'all a glimpse of the future by showing a very little sneak-peek at one of the "Trashed Chambers" which will be another set of test chambers before getting back on track with the behind-the-scenes levels.
MISCELLANEOUS
Numerous visual effects were altered slightly including some having extra flare effects, such as Energy Pellet explosions and the projectile itself.
CONCLUSION
That's all to show off for now on the current state of Aperture.
If you have any comments, questions, concerns or suggestions, don't hesitate to post them.
I hope you look forward to what's coming soon!
Have a great day!
Cool :>