This is considered a sub-mod of the Invasio Barbarorum mod. It contains it's own two campaigns, but borrows most new units and such from Invasio Barbarorum.
The Rio Invasio Barbarorum Flagellum Dei VI Mod is based on the desperate situation the Roman Empire faced from the barbarian invasions and their newly established kingdoms in the fifth century.
It contains two campaigns, the fist one(main) starts in 463AD. It depicts the Western Roman Empire on its final leg. Many of the invading Barbarians had established kingdoms within the Roman Empire. The second campaign(provincial) starts in 432AD and portrays the Hunnic invasion and threat to the civilized world.
The Rio mod contains ideas, buildings, and model units from the Invisio Barbarorum up to its 7.5. and thus a sub mod. It contains historical Germanic, Gaelic, and Romano British model units from Arthurian TW. Also it has Ice Torques beautiful BI WarMap. From these mods my mod is truly indebted. I have added new buildings and have implemented military, economic and capital cities with a unique economic system, (Legion Augusta III further enhancements)and recently created for most factions client kingdoms and Sassanid saptry units. As the author of the mods it has been put together to my own philosophy and vision but I have had some very creative ideas from members who have played this mod.
MOD SWITCHER
Install instructions to run as a mod switcher on a clean BI 1.6:
1. DL installer, but do not run, yet.
2. Copy your whole 'bi' folder within the rtw folder (takes time)
3. Rename 'copy of bi' to rio
4. NOW RUN installer, overwriting files in the newly created 'bi'(now rio) folder
-a. (RIO's IBFD) short cut icon will be copied to your desktop to start up the game.
-b. the new rio folder does not affect the original folder(thus not impeding other mod switcher rtw-bi games)
Ice Torques BI WaRMaP IBFD and ArthurianTW Units
New City level infra structure gov buildings.
Will allow the military and economic cities to build buildings outside of their ascribed predispositions: Military cities can build high level economic buildings and likewise for economic cities. Capital cities remain supreme in all aspects of building.
Many new additions from buildings to units