It’s been a long time. How have you been? I’ve been really busy being dead. You know... after you murdered me?
The first version is now available, you can download it!
This mod has a total of 30 maps across all 5 held competitions, all properly named and credited, for you to play and enjoy. Here is a list of all the...
Happy New Year! As we enter 2020, Desolation will have been in active development for almost two years. We thought we’d take the opportunity to detail...
As announced in the previous development status update, this first media release shows some maps set in the first two chapters of Portal: Revolution.
There is a secret in this mod, you will know everything soon, so keep following into releasing date, This mod contains: New Stroy, New Models, New Scenes...
We apologise for being quiet for the past 8 months, but don't worry! That doesn't mean we've stopped the development, not at all!
Initial article to explain the mod, includes some rushed videos because it's late. Downloads should be authorised shortly.
The video I posted a long time ago, showing the first chapter of the game.
Since I started the development of No Jump, my main focus was to recreate the minimalism style from the first game. From the shape of every room to the...
I made a new track for the menu, and some new signs.
Today I'm happy to announce the launch of the official No Jump blog website! Where I'll be posting little articles about the development of No Jump with...
We've been working hard on this one for a while to give you all a bit of an idea of what's to come in terms of story for Desolation. We hope you enjoy...
I made a new intro for the mod, that (kind of) explains how you get into old aperture.
I showed off some of the progress on the mod on a stream!
This is the very first track of the soundtrack also made by me.
A very early, raw version of the first chamber from my mod.
Sorry to keep you waiting! This article is a Q&A focused on clarifying Desolation's current status of development, features of the narrative, and the...
This update has been long overdue for quite some time. In this article, I'll be discussing the massive overhauls and progress that has been made since...
Fourth blog article for Portal 2: Displacement mod, where I talk about various little things (and a couple big ones) the alpha test have taught me.
Here we are reaching the end of another year, let's talk a bit on how this project is going and what is happening behind the scenes.
Second blog article for Portal 2: Displacement mod, where I briefly talk about how the alpha tests are going to happen and what to expect.
First blog article for Portal 2: Displacement mod, where I talk briefly about the mod and announce alpha release coming really soon!
You may not know, but I promised a trailer a little while ago... This is not that trailer, enjoy! ;)
A explanation what the mod is all about and that we hire people
Cave Jonson here after returning to The Aperture Sience Innovator (welcomeback) Ready to start on the cave, your objective is leaving this place before...
The Aperture Sience need help from GlaDOS and Chel with Yuri to engeneers can repair and build more test chambers, but she need more power to wake again...
Eidolon was an experiment with mostly free-form geometry, puzzles, and music. In dispelling established detailing in Portal, it has a lot to teach on...
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