It is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explore, gather, build, create, fight, and ultimately, conquer the land.

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Planet Explorers

And here we are, after two and half years in Early Access, we're finally ready to release the game on Steam. This does not mark the end of development for this title, we will continue to bug fix, tweak, and update this title for at least another half a year, after that it will depend on sales. We plan to continue to add more side stories to both adventure and story mode. We're also looking into putting in features that were left out of the final build, such as animal riding.

In this build, we've also opened up the language spreadsheet so that players can do translations into their own languages if they want (and then load that spreadsheet ingame), we'll talk more about this in a couple of days.

We have found that there have been players who change numbers with a third party software in multiplayer games, giving them the ability to one hit kill other players. So, we added an anti-cheating mechanism. When we detect cheaters, he or she will be kicked from the game. If this persists for 3 times, he or she will be banned from multiplayer and reported to Steam. This is a new feature that we hastily put together, so we do need a lot of community input on if this is the right way to go and if it's fair for everyone involved.

Anti-cheating


We're also in the process of pushing out a demo for new players and the OST for tomorrow (or whenever Steam approves). The OST's a DLC and will cost $3.99 on Steam. The 32 bit version of the game will be later this week or next.

Planet Explorers Original Soundtrack

Finally, we want to thank everyone who's been with us throughout Early Access, without you, we wouldn't have been able to be where we are today. There were a lot of rough spots throughout development, but we tried our hardest to make the game as well as we can make it. We hope you'll enjoy it.

Changelist:

Fixed 4 crash bugs

Fixed large wheel not having any torque

Fixed AI still discharging an attack after it's already been killed

Fixed Type 01 gloves discription

Fixed not being able to drag objects into the world after exiting the tutorial level

Fixed Language Art mission

Fixed vehicles sometimes bouncing players into the sky

Fixed NPC dying then becoming unresponsive

Fixed NPC store reselling fixing durability of items right away

Fixed assembly core being destroyed with one hit sometimes in multiplayer

Fixed colony not being damaged when its maker is offline in multiplayer

Fixed some voice over and text not matching up

Tweaked distance for picking up and logging

Tweaked training station UI

Tweaked NPC name UI

Tweaked vtol's ability to stay level when moving forward with large engines

Tweaked infection rate when picking up poop to much lower

Tweaked the size of the McTalk's support structure

Tweaked sounds

Tweaked colony repair numbers and items

Added anti-cheating mechanism in multiplayer

Added ability to change game location in Linux in OptionConfig.xml

Here is the launch trailer of Planet Explorers.

Hope you enjoy the game!

Pre-release Devlog #1 - Beta 0.91 Released on Steam

Pre-release Devlog #1 - Beta 0.91 Released on Steam

News

Planet Explorers is in Beta 0.91 now, and is finally going to be released in the next few days on Steam.

A0.9 Released on Steam!

A0.9 Released on Steam!

News 1 comment

We've fixed lots of bugs. Come to try the new PE on Steam!

Planet Explorers - World Editor Video

Planet Explorers - World Editor Video

News 3 comments

We'll show more details about the World Editor with a video. The main tools that are introduced in this video are different brushes, auxiliary tools and...

Procedural Improvements on Planet Explorers

Procedural Improvements on Planet Explorers

News 1 comment

We're going to give you another progress update on a0.85 and a0.9, explaining why the current update is taking so long. Other than that, we have been...

RSS Files
Planet Explorers 0.72 LINUX Demo

Planet Explorers 0.72 LINUX Demo

Demo 1 comment

This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.

Planet Explorers 0.72 MAC Demo

Planet Explorers 0.72 MAC Demo

Demo 2 comments

This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.

Planet Explorers 0.72 PC Demo

Planet Explorers 0.72 PC Demo

Demo 2 comments

This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.

Planet Explorers Alpha 0.62 PC

Planet Explorers Alpha 0.62 PC

Demo 21 comments

This is the PC version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.61 version.

Planet Explorers Alpha 0.62 Linux

Planet Explorers Alpha 0.62 Linux

Demo 1 comment

This is the Linux version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.6 version.

Planet Explorers Alpha 0.62 Mac

Planet Explorers Alpha 0.62 Mac

Demo 2 comments

This is the Mac version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.6 version.

Post comment Comments  (60 - 70 of 401)
timberly
timberly - - 1 comments

i'd like to give this game a try but i'm finding it excedingly difficult to get used to the controls. it's not by any fault of the developers mind you, just my own preference drilled in by playing other games in first person for years. i simply must have an "invert y axis in first person view" option and i cannot find it anywhere in a0.53, third person is just so different from everything else it feels unintuitive, i want to try to make my way around in first person as much as i can but when i do i feel like some sort of defective simpleton that cant look down when i want to without having to stop and think about how i'm moving the mouse thanks to inverted y being ingrained into my muscle memory. anyway, a finished product should have this option anyway, if it's not too much trouble please include this in next version.

tl;dr "invert y axis in first person view" option plz

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ramonstone123
ramonstone123 - - 5 comments

I think I solved my problem by installing an sdk from intel

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ramonstone123
ramonstone123 - - 5 comments

I went to Intel and it said it was compatible

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ramonstone123
ramonstone123 - - 5 comments

my processor:intel(R) Core(TM) i3-2370M
CPU @2.40GHz
and its windows 8

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ramonstone123
ramonstone123 - - 5 comments

need help when I start the game I get a error message
saying no opencl platforms found,the game can not run without opencl support.
what can I do for this thanks for your time

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Guest
Guest - - 700,026 comments

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spaceboy98
spaceboy98 - - 2 comments

I got the latest version running on my mac using WineSkins. But I always spawn glitched underground... Any suggestions?

And so help me if you say buy a windows computer....

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zede05 Creator
zede05 - - 309 comments

Goto our boards and post the bug there, since we need to see your output log.

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spaceboy98
spaceboy98 - - 2 comments

Hi there. I got a few questions/suggestions, and for some reason the forums won't work for me...

Suggestion 00: When the people stand still, they look very rigid and unnatural. So many things in the game look so natural and right, so I figure the people should too. But maybe instead of a simple fixed posture, you could have in the character design their 'idle posture' or whatever. That could be neat.

Question 00: Are you still aiming to make this mac-friendly some time?
Question 01: How much will the game cost? Will there be a demo?

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Worgool
Worgool - - 7 comments

I can make a gun with rotating details?

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