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Post news Report RSS MIR news #3

XashNT performance.

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You can get detailed technical details about XashNT in the telegram blog of its author - Uncle Mike, but for now I will limit myself to only a general description of what you are looking at.

View of the map diagonally (the entire map in the frame)

Level Editor - Blender

Well, dear players. It’s not in our tradition to post something regularly - firstly, there is no such frequent news, and secondly, to avoid spoilers - but still I have to report on something. In particular, about the performance of the new XashNT. Here is a screenshot of the new version of the mstation1 card, which is more than 80% ported. The following parameters can be observed in the frame:
Renderer: Intel Arc A770 16Gb - the inscription does not fit completely. This is the top-end Intel card today, with performance slightly inferior to the GeForce 3060 12Gb;

Fragment of the park

Fragment of the park without diffuse maps (parameter r_lightmaps 1)

DIP count 1655 - draw calls. There are many of them, mainly due to grass detail models. This parameter will be adjusted from the menu (density), but by the release version, if we survive, the performance will be even more optimized;
Shader bind 21 - number of enabled XashNT shaders;
Frame total tris 827838 - on average, XashNT calmly holds several million polygons in the frame which went unnoticed. But we didn’t indicate too much, because polycount has little effect today (yes, statements about a trillion triangles in the frame are just a marketing ploy);
Total GLSL shaders 19 - number of GLSL shaders;
Dlight flushes 0 - number of dynamic light sources. Since all the light is now static, it is zero.

Car underwater


4 - ModDB Caustics

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Aynekko
Aynekko - - 680 comments

Finally some news. The underwater scene looks great :)

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