The development team responsible for bringing you the Star Trek: Armada 3 and Ages of the Federation total conversion modifications for Sins of a Solar Empire: Rebellion.

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Star Wars Strike Groups

Star Wars Strike Groups

Real Time Strategy

Star Wars Strike Groups is another Star Wars total conversion modification for Sins of a Solar Empire: Rebellion. Brought to you by Stellar Parallax...

Ages of the Federation

Ages of the Federation

Real Time Strategy

Ages of the Federation is a new total conversion mod for Sins of a Solar Empire: Rebellion. This mod takes place in the Enterprise and Original series...

Star Trek: Armada 3

Star Trek: Armada 3

Real Time Strategy

Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation...

Axanar: Strategic Operations

Axanar: Strategic Operations

Real Time Strategy

Axanar: Strategic Operations is a mod for Sins of a Solar Empire: Rebellion that totally converts it to the universe of the recent fan movie Axanar, based...

Ages of the Federation 2

Ages of the Federation 2

Real Time Strategy

Ages of the Federation 2 is the upcoming second installment in our series of total conversions for Sins of a Solar Empire: Rebellion. The mod takes place...

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gamesbond97
gamesbond97 - - 32 comments

Hello! First off I just wanted to say you guys are outdoing yourselves and are doing fantastic. I look forward to your upcoming updates and expansion. I had a couple of quick questions. The Excalibur-class is labeled as having "Photon Torpedoes". But it has quantum torpedoes that shoot and I'm not sure what research impacts its torpedo damage. Next is there any chance of giving the Defiant-class (The "Hero" Ship version) a cloaking capability? And in cooperating the detect mines ability for the USS Voyager class ship cause the other Intrepid get this? These could be powers that we don't need to put points in but are just there when the ship is built/called-in, and these could replace the slot where the "USS-Ship Name" Ability is...I'm not really sure what that is for as well!
Thank you for your time! Great mod!
Will Richards

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MiscOccurence
MiscOccurence - - 16 comments

Hi I am really enjoying this mod. But I am constantly getting crashes like Runtime Error and Minidump... Its very annoying, I have a max fleet with the Federation and it becomes very unstable when lots of ships on screen. Even tried turning graphics down to minimum and was still unstable. Any advice or help with the crashes please would be welcome... thanks

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kaiyne1393718234
kaiyne1393718234 - - 4 comments

Alright removed the early release .95 mod, Installed full release, get to load the mission/map and it freezes up. Is there any way to remedy this?

Also How necessary is it to have the DLC for it and if not all of them, which one(s)

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Sheev_Palpatine
Sheev_Palpatine - - 252 comments

Hey,

I'd like to ask for your help. Im doing a college project where i have to create a short radio show and i have decided to do it about the mod community. If its ok with you could i mention your current project; if so could you supply me with some information on the mod's development and planned things etc.

when its finished I may post it on youtube and if you could give me a mention if i decide to do so.

please pm me with a response

Thanks again

darthmalgus

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Kittamaru
Kittamaru - - 5 comments

This mod is very very cool! Needs some polishing, but I'm looking forward to seeing it advance!

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Guest
Guest - - 700,079 comments

mod looks awesome guys, need any help with modeling or textures let me know

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