Lords of the Fallen succeeds in everything it tries. This may be a blood-filled trip but Mournstead, through its magical dual world, always calls us back for a last mortal dance.
This recent iteration of Lords of the Fallen has finally achieved what the original couldn't do back in 2014: it has carved itself a unique place in the Soulslike genre where it can belong, allowing it stand confidently beside its inspirations. By refining the traditional Dark Souls style to a finely honed edge and combining it with some compelling lore, a fascinating world and the absolute marvel that is the Umbral realm system, Lords of the Fallen adds another notch to 2023's superb line-up of games. If you're okay with a somewhat obtuse narrative structure and the fact that it is certainly one of the easier Souslikes, Lords of the Fallen is a must-play title for anybody interested in a great Souslike set in a beautifully grim fantasy land.
Jogo MUITO BOM sério o jogo é longo e tem uma história muito boa os Bosses são foda ótimo desing, o jogo só tem problemas que eu percebi, o jogo é mal otimizado travando em lugares do nada eu jogo no Xbox serie S e nunca tive esse problema e o jogo não é muito difícil, mesmos sendo o meu primeiro jogo soulslike, mas recomendo demais principalmente no game pass não sendo caro e tendo essa pérola para mim.
Lords of The Fallen delivers on the macabre, challenge, and exploration hallmarks of the Souls-like genre. It thrives in the eerie shadows of its obvious inspirations and shines a light on its best features by reimplementing most of them with the benefit of the sexy set dressing brought to life in Unreal 5. While the combat often frustrates when foes begin to crowd, Hexworks seems aware of this with its placement of enemies and world layout. Venturing between the living and the dead with the lamp transcends novelty. Surviving with a partner in tow is also exhilarating. If you can make it past the dense player onboarding that assumes you’ve beaten Dark Souls, then you’re likely to experience the best imagining of a Souls sequel this side of FromSoft.
It's a shame that the technical side, despite having left the most serious problems behind, still shows some rather obvious aesthetic defects, and that the multiplayer mode is almost useless, decisively clipping the wings of a product that remains valid, but could have shone much more.
Lords of the Fallen makes a great first impression, but fails to steer away from the sour taste left by a couple of annoying decisions and technical issues.
Lords of the Fallen may be better than its predecessor in many regards, but it isn’t quite worthy of standing among the genre giants yet. However, this isn’t from a lack of trying. Excellent and varied biomes are on offer that are truly striking and immersive to be beheld to. There are quality improvements to make the experience smoother. Still, balancing for builds, boss fights… the whole gambit is a little all over the place so far. Consider this with some of the bugs currently experienced in-game and it’s not quite smooth sailing yet. Hopefully, before long Lords can be patched into a state where it stands solidly amongst the genre giants.
I desperately want to like Lords of the Fallen, but it's the first game all year that's actively annoyed me. I love the Soulslike genre more than any other, but this game took all of the lessons it could have learned since the original Lords of the Fallen and either forgot them entirely, or just misunderstood them so greviously that you'd assume it skipped a class.
This game is okay. It has some flaws like repetitive enemies. But the two world system is kind of cool. Don’t expect a Souls game. It is its own thing. The levels are harder than any of the bosses. I was able to get it on game pass. I wouldn’t pay full price for it. But if you can get it on game pass you should give it shot.
I was thinking about buying this at launch but I am glad I didn't. It then appeared in gamepass so I gave it a go. The core gameplay is quite fun. The way you can shift between umbral and Axiom is really cool and never get old. Combat thou feels good enough but it has issues. Like critical strikes are so annoying to actually hit. You have to wait ages for your character to be doing nothing, stand at a specific position and read a chapter out your book. After all that preying to the gods, they might just grant you the will to perform a critical strike. In other souls games, it will line your character up and Lies of P actually tells you that you can perform a critical attack now.
Bosses go on for a boringly long time. I would rather have a more difficult encounter then one that over stays it's welcome. It gets to a point where I would see a boss arena, turn the game off and come back to it later cos I know it's gonna be a damage sponge. They aren't even that hard when compared to other soulslike games. But that is my issue. Why not make them more difficult but cut the health bars down?
The PC performance is up and down. I heard it was terrible at launch. I did get stutters at times. My frames would cut in half. It was still playable thou.
If they make another one of these games, I these issues are fixed. The company has potential to make something better then this.
Lords of the Fallen: Eine epische EnttäuschungLords of the Fallen, ein Spiel, das mit großen Versprechungen und hohen Erwartungen auf den Markt kam, hat sich als monumentales Fiasko entpuppt. Es ist, als hätte ein Anfänger versucht, einen Wolkenkratzer zu bauen, aber stattdessen ein wackeliges Papphaus errichtet. Lassen Sie uns die Gründe für diese herzzerreißende Katastrophe durchgehen.Performance wie ein lahmer Schildkrötenmarsch: Die Performance von Lords of the Fallen ist so erbärmlich, dass es fast schon komisch ist. Stellen Sie sich vor, Sie versuchen, ein Rennen zu gewinnen, aber Ihre Beine sind aus Gummi, und Sie tragen Bleigewichte an den Füßen. Genau so fühlt es sich an, wenn man versucht, dieses Spiel zu spielen. Die Framerate stolpert und taumelt, als hätte sie zu tief ins Glas geschaut. Selbst auf High-End-Systemen fühlt sich das Ganze an, als würde man durch Sirupschwaden waten. Und wenn Sie denken, es könnte besser werden, dann irren Sie sich. Es wird nicht besser. Es wird schlimmer. Es ist, als würde man versuchen, einen Marathon zu laufen, aber die Schuhe sind aus Beton.Grafikfehler, als hätte ein Blinder das Spiel entwickelt: Die Grafiken von Lords of the Fallen sind so verwaschen und verschwommen, dass es aussieht, als hätte jemand versucht, ein Gemälde mit einem nassen Lappen zu malen. Die Texturen sind matschig, die Schatten flackern wie verrückt, und die Charaktermodelle sehen aus, als wären sie aus Knetmasse geformt. Es ist, als hätte ein blinder Künstler versucht, ein Meisterwerk zu schaffen, aber stattdessen nur einen Farbklecks auf die Leinwand geworfen.Sounddesign, das einem die Ohren bluten lässt: Die Soundeffekte in Lords of the Fallen sind so schrill und schmerzhaft, dass es sich anfühlt, als würde man von einem Rudel wütender Marder attackiert. Das Klirren von Schwertern klingt wie ein kaputtes Radio, das in einer Mülltonne liegt. Die Musik ist so uninspiriert, dass selbst ein einsamer Tropfen Wasser auf einem Blechdach melodischer klingt. Und die Synchronisation der Charaktere? Nun ja, es ist, als würden sie versuchen, mit einem Mund voller Watte zu sprechen.Story, die so flach ist wie ein Pfütze: Die Handlung von Lords of the Fallen ist so dünn, dass man sie fast übersehen könnte. Es ist, als hätte jemand versucht, eine Suppe zu kochen, aber vergessen, die Zutaten hinzuzufügen. Die Charaktere sind flacher als ein Blatt Papier, und die Dialoge sind so klischeehaft, dass es wehtut. Es ist, als würde man versuchen, ein Buch zu lesen, aber die Seiten sind leer.Insgesamt ist Lords of the Fallen ein Spiel, das man am besten vergisst. Es ist, als hätte man versucht, einen Diamanten zu schleifen, aber stattdessen nur einen Haufen Scherben produziert. Wenn Sie nach einer herzzerreißenden Erfahrung suchen, dann ist dieses Spiel genau das Richtige für Sie. Aber seien Sie gewarnt: Ihre Nerven werden es Ihnen übelnehmen.
To preface, I play tons of soulslike games, and have beaten every From game, and many other soulslikes. Aside from Mortal Shell, this is the only soulslike I just totally gave up on.
For the positives, I thought the art style and the concept of the umbral realm was extremely cool and interesting. Boss designs were way cool, as well.
What killed me is the combat itself-- it's just so...clunky and choppy. There's just nothing enjoyable or satisfying with the combat here. Every aspect of movement, even down to the dodge rolls, just feels OFF. Idk.
Even if you're a diehard soulslike guy like me...just pass on this one. Go get Lies of P, that game was an absolute masterpiece.
Summary A vast world awaits in all-new, dark fantasy action-RPG, Lords of the Fallen. As one of the fabled Dark Crusaders, embark on an epic quest to overthrow Adyr, the demon God.