Timeline

Jan 21, 2012:

9:04 PM Changeset [10943] by Pureon
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/chicken_attack.dae
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/chicken_death.dae
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/chicken_idle_01.dae
#Updated chicken animations by Zaggy1024
8:39 PM Changeset [10942] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/sheep1.xml
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/sheep_death.dae
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/sheep_idle_01.dae
#Sheep animations by Zaggy1024
3:42 PM Changeset [10941] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_tropic_field.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_tropic_field_tall.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/gaia/grass_large_1.dae
#Punjab map, still a work in progress. #Tropical grass sprites.
1:39 PM Ticket #921 ([PATCH] Improve UI notification for failing attempts to build) updated by B. Guns
What about the use of colour as notification. -Red: obstructed, …
5:22 AM Ticket #900 (Crash running two instances of the game at once) closed by historic_bruno
worksforme: Can't reproduce this crash with r10939.
3:11 AM Ticket #1114 (LLVM warning: Value stored to '*' is never read) updated by historic_bruno
Keywords changed
3:10 AM Ticket #83 ([ATLAS] UI fixes) updated by historic_bruno
Keywords changed
3:06 AM Ticket #868 ([PATCH] Move wxWidgets Unix config files to XDG basedir location) updated by historic_bruno
Keywords, Milestone changed
Looks like wxConfig is not being initialized properly in the patch, …
2:38 AM Changeset [10940] by autobuild
  • ps/trunk/binaries/system/AtlasUI.dll
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
2:36 AM Ticket #1114 (LLVM warning: Value stored to '*' is never read) updated by historic_bruno
Also, might an optimizing compiler catch these cases and just not …
2:35 AM Ticket #1114 (LLVM warning: Value stored to '*' is never read) updated by historic_bruno
Replying to Echelon9: > Any concerns against adjusting …
1:53 AM Changeset [10939] by ben
  • ps/trunk/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp
Fixes Atlas crashing when random map generator fails, load the blank …
12:21 AM Changeset [10938] by michael
  • ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.js
Made the menu background scroll slightly faster.

Jan 20, 2012:

11:18 PM Ticket #1057 (Fauna animations) updated by Zaggy1024
Sorry about that, it appears I somehow uploaded a different file than …
4:30 PM AndroidPort edited by Anders Feder
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3:37 PM AndroidPort edited by Anders Feder
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3:35 PM AndroidPort edited by Anders Feder
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1:45 PM AndroidPort edited by Anders Feder
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1:06 PM AndroidPort edited by Anders Feder
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9:10 AM Ticket #1127 (Game speed increases after periods of lag) created by Jonathan Waller
If you have been experiencing lag then when the game resumes running …
5:45 AM Atlas_Manual_Map_Tab edited by historic_bruno
(diff)
3:05 AM Ticket #1126 (Atlas can become stuck in scrolling state when using menu) updated by historic_bruno
Description changed
3:03 AM Ticket #1126 (Atlas can become stuck in scrolling state when using menu) created by historic_bruno
To reproduce on wxMSW 2.8: * Open Atlas * Use scrolling hotkey(s) …
2:03 AM Ticket #1012 ([PATCH] COLLADA: Support special vertex weight index on skinned models) updated by historic_bruno
Replying to Philip: > Since the normal bones are computed …

Jan 19, 2012:

11:57 PM Ticket #1125 (Insufficient access rights to open file) updated by historic_bruno
Why is it finding atioglxx.dll as an OpenGL driver when he has an …
10:04 PM Changeset [10937] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/outpost.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/outpost.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/scout_tower.xml
Outpost work.
7:32 PM Ticket #1121 (Flat actors cause problems with new selection boxes) updated by vts
Owner, Status changed
7:23 PM Changeset [10936] by philip
  • ps/trunk/source/lib/ogl.h
Fix build with old versions of Mesa
6:36 PM crashlog.dmp attached to Ticket #1125 by Jonathan Waller
6:35 PM crashlog.txt attached to Ticket #1125 by Jonathan Waller
6:34 PM Ticket #1125 (Insufficient access rights to open file) created by Jonathan Waller
Received a crashlog from irc user Funcod. (error while dumping stack: …
6:33 PM Ticket #1124 ([PATCH] Deposit resources when garrisoned in a dropsite) created by Jonathan Waller
When you garrison units in a dropsite (e.g. Civil Centre) they should …
6:03 PM AndroidPort edited by Anders Feder
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2:41 PM Changeset [10935] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/scout_tower.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_scout_tower.dae
#Updated Roman Scout Tower.
6:21 AM Ticket #1123 (Render a marker when a unit is ordered to move) created by O.Davoodi
I think we have discussed it before in forums.There must be a marker …
4:52 AM Ticket #1122 ([PATCH] Add terrain eyedropper tool / show current texture) updated by historic_bruno
Eyedropper in action: http://i.imgur.com/Sik6D.jpg
4:15 AM atlas_eyedropper-01182012.patch attached to Ticket #1122 by historic_bruno
4:15 AM Ticket #1122 ([PATCH] Add terrain eyedropper tool / show current texture) created by historic_bruno
Patch to add an eyedropper tool to Atlas, like what most paint …
4:08 AM Ticket #678 ([PATCH] [Atlas] Improve unit selection options) updated by historic_bruno
Keywords, Summary changed
Summary of fixes in this patch: * Multiple entity selection in Atlas: …
3:59 AM atlas_selection-01182012.patch attached to Ticket #678 by historic_bruno
2:56 AM Changeset [10934] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_grass_wild_2.png
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis III.pmp
Updating Mediterranean terrains.
2:20 AM Ticket #678 ([PATCH] [Atlas] Improve unit selection options) updated by historic_bruno
I discovered a few things after testing my patch: * Decals are not …
2:10 AM Ticket #1121 (Flat actors cause problems with new selection boxes) created by historic_bruno
Some actors like …
1:57 AM Ticket #1028 ([PATCH] UI Enhancement: Right Click selection removal) updated by gerbilOFdoom
Oh, I accidentally closed it before it was reviewed and applied. In …
1:05 AM Changeset [10933] by Pureon
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/camel_run.dae
Update to camel run animation by Athos

Jan 18, 2012:

11:51 PM Changeset [10932] by ben
  • ps/trunk/source/lib/sysdep/os/win/wsdl.h
Fixes include in wsdl.
11:26 PM Changeset [10931] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_cliff_aegean_shrubs.dds
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_rocks_grass.dds
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_rocks_grass_shrubs.dds
Hero attack balancing. Updated a few terrains.
11:14 PM Ticket #1111 ([PATCH] aoe3ed - Support WxWidgets 2.9 for ArchiveViewer and FileConverter) updated by historic_bruno
Milestone changed
11:00 PM Changeset [10930] by Pureon
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/pers_chariot_a_move.dae
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/pers_chariot_b_move.dae
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/pers_chariot_e_move.dae
New movement animations for all Persian chariots. Additions to …
10:22 PM Changeset [10929] by vts
  • ps/trunk/source/graphics/TerritoryBoundary.cpp
  • ps/trunk/source/graphics/TerritoryBoundary.h
  • ps/trunk/source/renderer/TerrainOverlay.cpp
Implemented nested territory boundaries. Fixes #918. Fixed out of …
10:22 PM Ticket #918 (Fix rendering of territories with holes) closed by vts
fixed: (In [10929]) Implemented nested territory boundaries. Fixes #918. …
9:17 PM AndroidPort edited by Anders Feder
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7:03 PM Changeset [10928] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_e.xml
tweaked body textures for roman swordsmen.
5:00 PM Changeset [10927] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis III.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis III.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Gambia River.pmp
Tweaked a couple maps. Made outpost last a little longer. Adjusted …
4:36 PM Changeset [10926] by Jan Wassenberg
  • ps/trunk/source/lib/alignment.h
  • ps/trunk/source/lib/sysdep/os/win/wsdl.h
final sync with work - add VECTOR_ALIGNED, fix wsdl to match new SDL …
11:41 AM Changeset [10925] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Gambia River.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Gambia River.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_b.xml
Nerfed the War Dog a bit. Tweaked Gambia River to have tributaries.
11:14 AM AndroidPort edited by Anders Feder
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11:11 AM AndroidPort edited by Anders Feder
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10:58 AM Ticket #1028 ([PATCH] UI Enhancement: Right Click selection removal) updated by Ganon
Replying to gerbilOFdoom: Why you discharge your …
8:09 AM Ticket #1119 (64 bits compile fails on OS X) updated by Geoffroy
I just installed macport, so I don't think this matter. […] I …
1:10 AM Changeset [10924] by Pureon
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/celt_siege_ram_move.dae
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/hele_siege_tower_move.dae
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/iber_ram_move.dae
Fix to irregular Blender bone rotations in wheeled vehicles
12:28 AM Ticket #1057 (Fauna animations) updated by Pureon
Replying to Zaggy1024: Zaggy the new sheep files you've …
12:04 AM Ticket #678 ([PATCH] [Atlas] Improve unit selection options) updated by historic_bruno
Replying to michael: > I think band box should default to …

Jan 17, 2012:

11:31 PM Ticket #678 ([PATCH] [Atlas] Improve unit selection options) updated by michael
I think band box should default to entities, but if no entities in the …
11:05 PM Changeset [10923] by philip
  • ps/trunk/build/premake/premake4.lua
  • ps/trunk/source/lib/byte_order.h
  • ps/trunk/source/lib/posix/posix_aio.h
Vague start at hypothetical Android support
11:01 PM Ticket #1119 (64 bits compile fails on OS X) reopened by historic_bruno
Please don't close tickets until someone on the dev team has had a …
10:59 PM Changeset [10922] by Pureon
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/rome_ram_attack.dae
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/rome_ram_idle.dae
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/rome_ram_move.dae
Update to Roman siege ram texture and mesh
10:59 PM AndroidPort edited by Philip Taylor
building with Premake (diff)
10:46 PM Ticket #1118 (Identify, install, and eval a twitter plugin) closed by MishFTW
fixed
8:58 PM BuildAndDeploymentEnvironment edited by Yves
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8:55 PM BuildAndDeploymentEnvironment edited by Yves
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8:40 PM BuildAndDeploymentEnvironment edited by Yves
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8:37 PM Ticket #1119 (64 bits compile fails on OS X) closed by Juicyfruit
wontfix: Trunk compile fine for me. This is not really an 0ad bug as far as I …
8:21 PM BuildAndDeploymentEnvironment edited by Yves
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8:20 PM BuildAndDeploymentEnvironment edited by Yves
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4:40 PM Changeset [10921] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Gambia River.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Gambia River.xml
Gambia River is now more like the random map description.
1:30 PM AndroidPort edited by Anders Feder
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12:08 PM Changeset [10920] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_ram.xml
Roman ram template work.
10:02 AM Ticket #1119 (64 bits compile fails on OS X) created by Geoffroy
Apparently libz.dylib and libjpeg.dylib installed from ports are 32 …
5:33 AM Ticket #1118 (Identify, install, and eval a twitter plugin) created by Brian Stempin
Discussion thread: …
3:38 AM AndroidPort edited by Anders Feder
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2:56 AM Ticket #1057 (Fauna animations) updated by Zaggy1024
Replying to fcxSanya: > What about the source …
2:12 AM Ticket #1107 (Identify, install, and eval a few syntax highlighting plugins) closed by gerbilOFdoom
fixed: WP-SynHighlight chosen as the standard syntax highlighter.
12:46 AM Changeset [10919] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/siege_ram.xml
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/rome_ram_attack.dae
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/rome_ram_idle.dae
Roman siege ram with animations
12:38 AM Ticket #678 ([PATCH] [Atlas] Improve unit selection options) updated by historic_bruno
Replying to michael: > This would be insanely useful. …
12:30 AM Ticket #918 (Fix rendering of territories with holes) updated by vts
The overlapping rendering issue is now fixed by simply inverting the …
12:00 AM Ticket #1097 (Clean out the web server's file system) updated by Brian Stempin
Milestone changed

Jan 16, 2012:

11:54 PM Ticket #1096 (Clean out DB) updated by Brian Stempin
Milestone changed
11:50 PM Ticket #1103 (Configure and eval the Google Analytics plugin) closed by MishFTW
fixed: Done.
10:12 PM Ticket #1104 (Add CMake as a build system) updated by Yves
Cc changed
Adding me to the Cc-list... :) I'm interested in CMake and in how far …
9:03 PM BuildAndDeploymentEnvironment edited by Yves
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9:02 PM BuildAndDeploymentEnvironment edited by Yves
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8:55 PM BuildAndDeploymentEnvironment edited by Yves
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8:42 PM Changeset [10918] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/attackMoveToLocation.js
Fixed attack errors when there are no targets left
8:33 PM Changeset [10917] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/attackMoveToLocation.js
Fixed attackMoveToLocation apart from when it runs out of targets. …
7:14 AM AndroidPort edited by Anders Feder
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6:59 AM AndroidPort edited by Anders Feder
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6:31 AM AndroidPort edited by Anders Feder
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6:30 AM AndroidPort edited by Anders Feder
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6:27 AM AndroidPort edited by Anders Feder
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5:46 AM AndroidPort edited by Anders Feder
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5:44 AM AndroidPort edited by Anders Feder
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5:38 AM AndroidPort edited by Anders Feder
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5:37 AM AndroidPort edited by Anders Feder
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5:34 AM AndroidPort edited by Anders Feder
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5:31 AM AndroidPort edited by Anders Feder
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5:05 AM AndroidPort edited by Anders Feder
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4:58 AM AndroidPort edited by Anders Feder
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4:47 AM AndroidPort edited by Anders Feder
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4:31 AM Ticket #1058 ([PATCH] Refuse to run as root) updated by historic_bruno
Keywords changed
4:30 AM Ticket #1058 ([PATCH] Refuse to run as root) closed by ben
fixed: (In [10916]) Prevents game from running with root permissions with …
4:30 AM Changeset [10916] by ben
  • ps/trunk/source/main.cpp
Prevents game from running with root permissions with appropriately …
4:19 AM AndroidPort edited by Anders Feder
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4:18 AM AndroidPort edited by Anders Feder
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4:15 AM AndroidPort edited by Anders Feder
Added TOC (diff)
3:37 AM AndroidPort edited by Anders Feder
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3:07 AM Ticket #1117 (Replace unifont interface with CFontManager) created by historic_bruno
Font textures and associated data are currently handled by unifont, …
2:38 AM BuildAndDeploymentEnvironment edited by historic_bruno
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2:15 AM AndroidPort edited by Anders Feder
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2:07 AM AndroidPort edited by Anders Feder
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1:34 AM BuildAndDeploymentEnvironment edited by leper
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1:22 AM BuildAndDeploymentEnvironment edited by leper
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1:07 AM BuildAndDeploymentEnvironment edited by leper
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1:04 AM BuildAndDeploymentEnvironment edited by leper
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12:54 AM BuildAndDeploymentEnvironment edited by historic_bruno
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12:47 AM BuildAndDeploymentEnvironment edited by historic_bruno
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12:42 AM BuildAndDeploymentEnvironment edited by historic_bruno
Added Windows paths. Updated suggested paths. Fixed some typos. (diff)
12:15 AM Changeset [10915] by philip
  • ps/trunk/build/premake/premake4.lua
  • ps/trunk/source/graphics/TerritoryTexture.cpp
  • ps/trunk/source/lib/config2.h
Experiment a little with OpenGL ES

Jan 15, 2012:

11:00 PM Ticket #1115 ([PATCH] Unused variable in function ...) closed by historic_bruno
invalid: This is actually intentionally left without UNUSED, so it causes a …
10:48 PM Ticket #1113 (changeset 10895 breaks compilation on mac) closed by ben
fixed: (In [10914]) Fixes no PCH build. Fixes #1113.
10:48 PM Changeset [10914] by ben
  • ps/trunk/source/ps/Globals.h
Fixes no PCH build. Fixes #1113.
10:45 PM Ticket #1113 (changeset 10895 breaks compilation on mac) updated by historic_bruno
Milestone changed
Replying to Juicyfruit: > Commit 10895 introduced the …
10:27 PM Ticket #678 ([PATCH] [Atlas] Improve unit selection options) updated by historic_bruno
Replying to Pureon: > Would it be possible to add copy and …
10:26 PM Ticket #1116 (TerrainOverlay should not use a global rendering list) created by vts
The TerrainOverlay class is used to render mostly debugging overlays …
10:22 PM Ticket #1103 (Configure and eval the Google Analytics plugin) updated by Brian Stempin
Owner changed
9:01 PM Changeset [10913] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/hero_maximus_horse.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/hero_scipio_horse.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_maximus.png
#New horse textures for Roman heroes.
7:36 PM BuildAndDeploymentEnvironment edited by leper
added linux paths (diff)
7:19 PM BuildAndDeploymentEnvironment edited by Yves
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7:17 PM BuildAndDeploymentEnvironment edited by Yves
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7:09 PM BuildAndDeploymentEnvironment edited by Yves
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7:08 PM BuildAndDeploymentEnvironment edited by Yves
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7:08 PM BuildAndDeploymentEnvironment edited by Yves
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7:06 PM BuildAndDeploymentEnvironment edited by Yves
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7:04 PM BuildAndDeploymentEnvironment edited by Yves
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6:27 PM Changeset [10912] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/headband_color.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/persians/apple_bearer.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/props/helmet/headband_1.dae
Persian Apple Bearer
6:21 PM atlas-xdg-2012-01-15.patch attached to Ticket #868 by leper
6:21 PM Ticket #868 ([PATCH] Move wxWidgets Unix config files to XDG basedir location) updated by leper
Owner, Status, Keywords, Summary changed
Implemented this using a workaround as the build system allows for …
5:35 PM BuildAndDeploymentEnvironment edited by Yves
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5:28 PM BuildAndDeploymentEnvironment edited by Yves
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5:27 PM BuildAndDeploymentEnvironment edited by Yves
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5:18 PM BuildAndDeploymentEnvironment edited by Yves
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5:14 PM Changeset [10911] by michael
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
5:10 PM BuildAndDeploymentEnvironment edited by Yves
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5:04 PM BuildAndDeploymentEnvironment edited by Yves
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5:03 PM BuildAndDeploymentEnvironment edited by Yves
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5:01 PM BuildAndDeploymentEnvironment edited by Yves
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4:52 PM BuildAndDeploymentEnvironment edited by Yves
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4:37 PM build-environment-current.dia attached to BuildAndDeploymentEnvironment by Yves
the "source"-file of the image created with Dia-diagrameditor
4:35 PM BuildAndDeploymentEnvironment edited by Yves
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4:29 PM BuildAndDeploymentEnvironment edited by Yves
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4:28 PM Changeset [10910] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis III.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis III.xml
Added Carthaginians to Acropolis III. So now it is Rome vs. Carthage.
4:22 PM BuildAndDeploymentEnvironment edited by Yves
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4:13 PM BuildAndDeploymentEnvironment edited by Yves
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3:23 PM BuildAndDeploymentEnvironment edited by Yves
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3:12 PM BuildAndDeploymentEnvironment edited by Yves
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2:34 PM BuildAndDeploymentEnvironment edited by Yves
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2:12 PM BuildAndDeploymentEnvironment edited by Yves
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2:09 PM BuildAndDeploymentEnvironment edited by Yves
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2:09 PM BuildAndDeploymentEnvironment edited by Yves
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2:05 PM future-build-environment-overview.png attached to BuildAndDeploymentEnvironment by Yves
2:02 PM t1115-unused-variable-r.patch attached to Ticket #1115 by Echelon9
2:01 PM Ticket #1115 ([PATCH] Unused variable in function ...) created by Echelon9
Resolving an unused variable warning (the only one left on Mac OS X …
1:56 PM BuildAndDeploymentEnvironment edited by Yves
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1:54 PM BuildAndDeploymentEnvironment edited by Yves
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1:53 PM BuildAndDeploymentEnvironment edited by Yves
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1:53 PM BuildAndDeploymentEnvironment edited by Yves
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1:50 PM BuildAndDeploymentEnvironment created by Yves
1:36 PM WikiStart edited by Yves
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1:13 PM t1114-llvm-dead-store.patch attached to Ticket #1114 by Echelon9
Patch highlighting the lines LLVM reported
1:12 PM Ticket #1114 (LLVM warning: Value stored to '*' is never read) created by Echelon9
LLVM compiler warnings of the form -- Value stored to '*' is never …
12:53 PM Ticket #1113 (changeset 10895 breaks compilation on mac) updated by Echelon9
Yes, Philip` has since showed me how the "sdl-config --cflags" works …
12:14 PM Ticket #678 ([PATCH] [Atlas] Improve unit selection options) updated by Pureon
Would it be possible to add copy and paste (Ctrl-C + Ctrl-V) to …
11:58 AM Ticket #1113 (changeset 10895 breaks compilation on mac) updated by Juicyfruit
Hmmn the SDL revert is not needed. But it does contain some other good bits
11:52 AM clean-build-mac-r10909.diff attached to Ticket #1113 by Echelon9
11:51 AM Ticket #1113 (changeset 10895 breaks compilation on mac) updated by Echelon9
Attaching a patchset, which I've been running with on Mac at all …
10:50 AM Ticket #1113 (changeset 10895 breaks compilation on mac) created by Juicyfruit
Commit 10895 introduced the use of std::map in globals.h. With my …
9:45 AM Ticket #1112 (Script to build OS X dependencies) updated by Juicyfruit
Replying to historic_bruno: > Replying to [comment:1
1:21 AM Ticket #918 (Fix rendering of territories with holes) updated by vts
Progress report: I've implemented a custom version of the algorithm to …
12:30 AM Ticket #799 ([PATCH] Add "back to work" button) updated by historic_bruno
Status, Owner changed
12:30 AM Ticket #895 (Atlas crashes when it does not have rights to write to a file) updated by historic_bruno
Status, Owner changed
12:29 AM Ticket #3 ([PATCH] Implement Technologies) updated by historic_bruno
Status, Owner changed

Jan 14, 2012:

10:53 PM Ticket #1112 (Script to build OS X dependencies) updated by historic_bruno
Replying to Juicyfruit: > I think we should link libxml2 …
10:37 PM BundleDesignMac edited by Juicyfruit
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10:37 PM BundleDesignMac edited by Juicyfruit
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10:36 PM BundleDesignMac edited by Juicyfruit
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10:26 PM BundleDesignMac edited by Juicyfruit
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10:19 PM Ticket #678 ([PATCH] [Atlas] Improve unit selection options) updated by historic_bruno
Milestone changed
So what I've got is as follows: * Double-click: select all entities …
10:11 PM Ticket #1112 (Script to build OS X dependencies) updated by Juicyfruit
I think we should link libxml2 zlib and maybe even libpng and jpeg …
9:49 PM Ticket #947 ([PATCH] Fix OS X app bundle) updated by historic_bruno
BTW, I've been working on a script to automatically download and build …
9:47 PM Ticket #1112 (Script to build OS X dependencies) created by historic_bruno
Developing the game on OS X is a pain, because not only does Xcode …
9:08 PM Ticket #947 ([PATCH] Fix OS X app bundle) updated by Yves
Owner, Keywords, Cc changed
You have seen my thread in the forums about this topic. …
8:49 PM Ticket #1111 ([PATCH] aoe3ed - Support WxWidgets 2.9 for ArchiveViewer and FileConverter) updated by Yves
Summary changed
8:43 PM Ticket #1111 ([PATCH] aoe3ed - Support WxWidgets 2.9 for ArchiveViewer and FileConverter) closed by Yves
fixed
8:42 PM atlas_wxwidgets_osx_v3.patch attached to Ticket #1111 by Yves
8:42 PM Ticket #1111 ([PATCH] aoe3ed - Support WxWidgets 2.9 for ArchiveViewer and FileConverter) created by Yves
I've discussed it with Philip and even though we've decided to remove …
8:12 PM Changeset [10909] by philip
  • ps/trunk/build/premake/extern_libs4.lua
  • ps/trunk/build/premake/premake4.lua
  • ps/trunk/source/tools/atlas/AtlasFrontends/ArchiveViewer.cpp
Delete obsolete AoE3Ed code
8:06 PM Changeset [10908] by philip
  • ps/trunk/source/tools/atlas/AtlasScript/ScriptInterface.cpp
  • ps/trunk/source/tools/atlas/AtlasUI/Misc/precompiled.h
Disable GCC warning triggered by wx headers
7:46 PM Ticket #1110 (Archive builder support for non-base mods) updated by philip
(In [10907]) Include *.DELETED files when building archives. See #1110.
7:46 PM Changeset [10907] by philip
  • ps/trunk/source/lib/file/vfs/vfs.h
  • ps/trunk/source/lib/file/vfs/vfs_populate.cpp
  • ps/trunk/source/ps/ArchiveBuilder.cpp
Include *.DELETED files when building archives. See #1110.
7:31 PM Ticket #1110 (Archive builder support for non-base mods) created by Philip Taylor
Currently the archive builder assumes that you're archiving a single …
5:14 PM BundleDesignMac created by Juicyfruit
1:41 PM BuildInstructions edited by Yves
Added xercesc3 to OS X build instructions (diff)
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