Timeline

Oct 11, 2012:

10:08 PM Ticket #1694 (Fishing Boats try to deliver to Civic Centre) created by Huluk
Fishing Boats try to deliver food to gathering places which they …
5:32 PM Changeset [12747] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/map.js
  • ps/trunk/binaries/data/mods/public/maps/random/unknown_nomad.js
  • ps/trunk/binaries/data/mods/public/maps/random/unknown_nomad.json
Adding the demo Unknown-Nomad map.
12:58 AM Ticket #1693 (Resolve discrepancies in all-int versus other instances) updated by gerbilOFdoom
Fixed tabs, recreated widgets (fixed footer as well as other missing …
12:55 AM Ticket #1693 (Resolve discrepancies in all-int versus other instances) created by gerbilOFdoom
All-int is missing parts of other instances. Specifically, Tabs aren't …

Oct 10, 2012:

2:51 PM Ticket #21 ([PATCH] Building construction) updated by historic_bruno
Yeah I think if the terrain flattening is purely a cosmetic concern, …
2:42 PM Ticket #1690 ([NEEDS INFO] wont open heres the crash report) updated by historic_bruno
Another thing that might help is to try Microsoft's free …
3:49 AM Ticket #21 ([PATCH] Building construction) updated by thomas
Those are some good points. I don't know what the correct answer is. …
3:19 AM Changeset [12746] by ben
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Manual build.

Oct 9, 2012:

8:44 PM Ticket #1690 ([NEEDS INFO] wont open heres the crash report) updated by historic_bruno
Hi, can you find the crashlog files in the game's [wiki:GameDataPaths

Oct 8, 2012:

8:28 PM WfgEnAcademia created by Manuel
8:10 PM Changeset [12745] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 07.xml
7:42 PM Changeset [12744] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 07.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 07.xml
7:36 PM Changeset [12743] by michael
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_large.xml
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_large_gray.xml
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med.xml
Adjusted some destruction dust to better hide the building->rubble …
2:51 AM Changeset [12742] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/destruct_2x2.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/destruct_6x6.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/destruct_wall_long.xml
Set some buildings to spawn stone_rubble 2x2, and added custom decals …
1:10 AM Changeset [12741] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/structures/destruct_stone_wall_long.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/destruct_stone_wall_medium.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/destruct_stone_wall_short.xml
12:56 AM Ticket #1692 (Small technology code cleanup) updated by Jonathan Waller
Description changed
12:51 AM Ticket #1692 (Small technology code cleanup) updated by Jonathan Waller
Description changed
12:46 AM Ticket #1692 (Small technology code cleanup) updated by Kieran P
Component, Description changed
12:45 AM Ticket #1692 (Small technology code cleanup) created by Kieran P
Extract the if (cmpTechMan) conditional and code into a global helper …
12:25 AM TechModifications edited by Jonathan Waller
Added Player/MaxPopulation (diff)
12:21 AM Changeset [12740] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/destruct_6x6.xml
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-desert/desert_dirt_persia_1.xml
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-temperate/medit_road_broken.xml
12:19 AM Changeset [12739] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/globalscripts/Technologies.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Player.js
Added Player/MaxPopulation for technologies.

Oct 7, 2012:

11:19 PM Changeset [12738] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_civil_centre.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_civil_centre.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_rubble.xml
Nerfed stone throwers based on gameplay and discussion with …
10:37 PM Technology_Templates edited by Jonathan Waller
added civ requirement (diff)
10:34 PM Changeset [12737] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/components/TechnologyManager.js
Added civ requirement for technologies.
9:38 PM WikiStart edited by Manuel
(diff)
8:46 PM Ticket #1691 ([PATCH] Changing the trading gain) updated by gudo
Keywords changed
8:44 PM Ticket #1691 ([PATCH] Changing the trading gain) updated by gudo
Forum Thread: …
8:21 PM Ticket #1691 ([PATCH] Changing the trading gain) updated by Kieran P
Keywords, Summary changed
8:21 PM Ticket #1691 ([PATCH] Changing the trading gain) updated by Kieran P
Priority, Milestone changed
8:05 PM Changeset [12736] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml
Lowered the cost of 5 pop houses after discussion with quantumstate.
7:27 PM Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by fcxSanya
Replying to fcxSanya: > * Check/fix the needed resources …
7:23 PM one_hero_2012_10_07.diff attached to Ticket #1432 by fcxSanya
6:58 PM Ticket #1691 ([PATCH] Changing the trading gain) created by mimo
In the present implimentation, when a trader arrives at a market, it …
2:43 PM Changeset [12735] by Yves
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/icons
  • ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/icons/experimental.png
Adds a splashscreen that appears on startup and informs the player …
4:09 AM Ticket #1690 ([NEEDS INFO] wont open heres the crash report) created by wrod
Much to our regret we must report the program has encountered an …

Oct 6, 2012:

5:06 PM Ticket #1689 (NaN Resources) updated by Florian
I guess the file I just added is the correct one. (I'm not completly …
5:05 PM commands.txt attached to Ticket #1689 by Florian
4:56 PM Ticket #657 (Waypoint Flags) updated by leper
Owner, Status changed
I have a heavy wip for the third (and last) part of this ticket. It …
4:04 PM Changeset [12734] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/destruct_6x6.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/destruct_stone_6x6.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/props/rubble_stone_6x6.dae
Added rubble_stone_6x6 and set to CC deaths
1:21 PM Changeset [12733] by enrique
  • ps/trunk/binaries/data/mods/public/art/meshes/props/rubble_stone_3x3.dae
Added prop points for falmes to rubble_stone_3x3.dae
11:00 AM Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by fcxSanya
New version: I think I finished the batch training tooltip changes. I …
10:47 AM one_hero_2012_10_06.diff attached to Ticket #1432 by fcxSanya
8:49 AM Changeset [12732] by michael
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-mediterranean/medit_grass_field.xml
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-mediterranean/medit_grass_field_a.xml
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-mediterranean/medit_grass_field_b.xml
Spec and Normal maps for Mediterranean grass terrains.

Oct 5, 2012:

10:41 PM BuildInstructions edited by Bernhard M.
fix 3 typos (diff)
8:16 PM LatestReleaseLinux edited by Bernhard M.
update openSUSE & Fedora versions (diff)
8:09 PM Changeset [12731] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis 11.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis 11.xml
Added mountains and mountain passes to Oasis 11.
8:07 PM Changeset [12730] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/destruct_stone_3x3.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/destruct_wood_3x3.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/props/rubble_stone_3x3.dae
Enrique's stone rubble mesh and actor for 3x3 footprints (large houses).
11:10 AM belgian_uplands2012-10-5b.diff attached to Ticket #1688 by FeXoR
The SVN .diff
11:09 AM belgian_uplands2012-10-5b.zip attached to Ticket #1688 by FeXoR
All needed files in a ZIP archive (.js/.json/.gif)

Oct 4, 2012:

11:28 PM Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by FeXoR
The addition of "belgian_uplands2012-10-4.zip" was the result of a …
11:26 PM belgian_uplands2012-10-5.diff attached to Ticket #1688 by FeXoR
The SVN .diff
11:25 PM belgian_uplands2012-10-5.zip attached to Ticket #1688 by FeXoR
All needed files in a ZIP archive (.js/.json/.gif)
11:23 PM belgian_uplands2012-10-4.zip attached to Ticket #1688 by FeXoR
All needed files in a ZIP archive (.js/.json/.gif)
9:55 PM Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by FeXoR
It would be possible. I could just put everything (but the placement …
9:22 PM BuildInstructions edited by fabio
link to an updated 0ad package - the debian one (diff)
7:00 PM Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by Erik Johansson
Is it possible to check for whether or not a given seed will produce …
12:22 PM belgian_uplands2012-10-4.diff attached to Ticket #1688 by FeXoR
The SVN .diff
10:47 AM Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by fcxSanya
Replying to historic_bruno: > I applied that patch but …
10:43 AM one_hero_2012_10_04.diff attached to Ticket #1432 by fcxSanya
2:35 AM Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by FeXoR
I had a strange error when generating this map. Here's the link to the …
1:32 AM Technology_Templates edited by historic_bruno
(diff)
1:22 AM TechModifications created by historic_bruno
Initial draft
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