Details for commit 3bc54d3757
06-May-2024 (Monday) at 19:08:41 EDT by Kartinea
On branches: isometric_test, master
Fix invisibility affect on enemies
When performing the ShadowBlock check, we previously would return a nullptr actor if nothing was between the monster and the player. This resulted in the monster aiming as if you didn't have invisibility.
Fall back to returning the target actor if it is shadowed but nothing is in between the two.