Details for commit 2e4bf697b8
16-Jun-2024 (Sunday) at 13:19:58 EDT by nashmuhandes
On branches: isometric_test, master
Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
4 files changed, 63 insertions, 0 deletions
Modified
src/common/models/voxels.h (Diff) | ||
src/r_data/models.cpp (Diff) | ||
src/r_data/voxeldef.cpp (Diff) | ||
src/rendering/swrenderer/things/r_voxel.cpp (Diff) |