Details for commit 2e4bf697b8

16-Jun-2024 (Sunday) at 13:19:58 EDT by nashmuhandes
Commit 2e4bf697b8
Parents: 13b9ffd6c8

On branches: isometric_test, master

Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.