Versus! The Returning Alpha Test, coming May 30!

 

Design Director Joakim Setterberg takes us through the Past, Present, and a sneak peak of the future of Vermintide 2

Heroes!

We’ll be running a new Alpha soon, the Returning Alpha Test, or RAT for short! Thanks for all your naming suggestions from the last dev blog.

The RAT will be open to all owners of Vermintide 2, and it’ll run between May 30 - June 9 on PC. 

Loadout system for Versus

The loadouts system will see its own set of loadouts for Versus since we expect that you’ll need very different builds compared to Adventure Mode! The Versus version of the loadouts will also see each career having 2 base loadouts made by our developers. For new players unfamiliar with the game, or those who don’t want to bother making new builds for Versus, these premade loadouts can make things simpler and let you jump into Versus without having to bother with all that!

New map for Versus: Against the Grain!

We’ve prepared another map for you guys to try out in this new round of testing: Against the Grain! As with previous maps, it has seen modifications to its layout and objectives compared to Adventure mode to fit better with the Versus Game mode. Please give us all the feedback you can on how you find this map for playability, especially compared to the previous maps we’ve had in tests (if you’ve played them!)

Playable Monster: Bile Troll!

One of the most popular requests from our previous tests is finally here: Getting to play as a Monster when it spawns! For this round of testing, we’ll have the Bile Troll available. When it’s time for a monster to spawn during the match, one lucky Pactsworn player will get to pick to spawn as him and take the reins!

Acid puke NOT optional!

Balance changes

Based on the results from the last Alpha Test and your feedback, there have been some adjustments to the balancing of Versus. These changes ONLY affect Versus and do not impact Adventure mode.

We’ve increased the speed at which temporary health decays, as the strength of THP from kill talents and career skills resulted in Heroes being able to easily ignore health attrition.

We’ve tweaked the RNG behind the Pactsworn special choices. Before it was purely random, there is now a weighted system to reduce the chances of multiple of the same Special at the same time.

We’ve lowered the damage dealt by ALL crossbows, as they were a bit too efficient at sniping specials, acting practically like handguns.

Sister of the Thorn’s Deepwood staff has received an internal cooldown specifically affecting lifting Pactsworn players. The rest of the staff functions normally, but you can’t lift up an enemy player until the cooldown has expired.

Warrior Priest’s Career Skill, Shield of Faith, has received an increased cooldown, reduced duration of the effect, and lowered the damage of the explosion against all enemy types except Monsters.

Ironbreaker’s Gromril Curse has been nerfed to increase the cooldown of Gromril Armour to 30 seconds when equipped.

And finally, the charming lil Warpfire Thrower has been buffed to deal more damage, spew fire for longer before having to reload, and move faster while firing!

That’s all the info we have for now! See you all on Versus, Heroes and Pactsworn alike, on the 30th!