GalCiv IV: Species Pack Update and Feature Breakdown

Last week we released the Species Pack DLC and today we've made updates to that pack that include; more species, multi-selecting portraits, and adding the ability to 'copy species'. 

All GalCiv IV players will see minor tweaks to the base species, improved AlienGPT image generation, and some bug fixes. See the full changelog below.

 

For clarity on what's included in Galactic Civilizations IV versus what's exclusive to the Species Pack, please refer to the chart below: 

 

Feature

GalCiv IV

Species Pack

Species (Exclusive to Species Pack)

New default Species have been added with unique characteristics that utilize more of the new Phenotypes.

NEW! Elesaran

Avian Phenotype with low Diligence and Resolve but high Social.

 

X

NEW! Glendorian

Humanoid Phenotype with high Resolve and lowered Expectations contrasted with their decreased Social.

 

X

NEW! Phaelerian

Reptilian Phenotype with high Intelligence and an accelerated Growth Rate but lower Social and increased Food Consumption.

 

X

NEW! Seculoid

Molluscoid Phenotype with increased Diligence and drastically higher Intelligence but a lower Growth Rate.

 

X

NEW! Truskar

Reptilian Phenotype with high Resolve and raised Diligence but a decreased Growth Rate and vastly lower Social.

 

X

NEW! Zpherian

Mer Phenotype with higher Intelligence and Diligence paired with drastically higher Expectations.

 

X

NEW! Ganthari

Mammalian Phenotype with a very high Intelligence, raised Diligence, and high base Approval but a drastically decreased Growth Rate.

 

X

NEW! Unirix

Insectoid Phenotype with slightly lower starting Expectations and a very high Resolve, making up for their equally low Social.

 

X

Astral Amphibians

Amphibian Phenotype with slightly higher starting Expectations, Resolve, and Social paired with slightly lower Diligence and Intelligence.

 

X

Stellar Spiders

Arachnoid Phenotype with higher starting Expectations, lower Intelligence, but increased Resolve and Diligence.

 

X

Conscious Clouds

Gaseous Phenotype with low Resolve and Diligence but high Social and Intelligence and lower starting Expectations.

 

X

Mushrooms

Fungal Phenotype with low Resolve but very high Social and an increased Growth Rate but very strong aversion to Pollution.

 

X

Star Nautiloids

Molluscoid Phenotype with high Diligence and a vastly increased Growth Rate but strong aversion to Pollution.

 

X

Mammalia Galactic

Mammalian Phenotype with slightly increased Growth Rate and slightly higher Diligence.

 

X

Create a Species

Owners of the Species Pack DLC will have access to the Create a Species feature which allows the player to define a completely new Species. The player will be able to define the traits that define a Species from Phenotype to their feelings about Pollution along with their relative capabilities in each Skill. This is the biggest element of the DLC. The Editor gives players a lot of flexibility in designing their species to better fit their play style and Custom Civilizations. Players will be able to Name and give Descriptions to their new Species so they can give them their own place in the Universe.

Create a Species Editor

 

X

Upload Species

Owners of the Species Pack DLC will be able to share their creations by uploading their Custom Species to the Workshop.

Upload a Species

 

X

Phenotype

Phenotypes are a sub-classification of Biology and are replacing Biology across the game. Population growth method and preferred planets are driven by Phenotypes. This allows players with the Species Pack to design species of a specific Phenotype to have the intended gameplay for that Phenotype’s biology.

Fungal

Carbon Based Biology with a preference for Arboreal and Jungle Worlds.

 

X

Gaseous

Ammonia Based Biology with a preference for Toxic Worlds and Worlds with High Pollution. They don’t require Food, instead their Growth is affected by how Polluted their World is.

 

X

Arachnoid

Carbon Based Biology.

 

X

Molluscoid

Carbon Based Biology with a preference for Terrestrial and Oceanic Worlds.

 

X

Amphibian

Aquatic Based Biology with a preference for Tropical and Jungle Worlds.

 

X

Humanoid

Carbon Based Biology

X

 

Reptilian

Carbon Based Biology with a preference for Desert Worlds.

X

 

Cybernetic

Synthetic Biology that don’t require Food and don’t have a natural Growth Rate, instead they have to be built on Planet via the Manufacture Populace Project.

X

 

Avian

Carbon Based Biology with a preference for Arboreal and Jungle Worlds.

X

 

Mer (previously Aquatic)

Aquatic Biology with a preference for Oceanic Worlds and an aversion to all other Worlds.

X

 

Insectoid

Carbon Based Biology with a preference for Jungle Worlds.

X

 

Crystalline

Silicon Based Biology that don’t require Food that instead use stored Promethean to affect their Growth Rate.

X

 

Silicon Based

Silicon Based Biology that don’t require Food that instead use stored Promethean to affect their Growth Rate.

X

 

Plantoid

Carbon Based Biology with a preference for Arboreal Worlds.

X

 

Mammalian

Carbon Based Biology.

X

 

Radiotrophic

Ammonia Based Biology with a preference for Radioactive Worlds and Worlds with High Pollution. They don’t require Food, instead their Growth is affected by how Polluted their World is.

X

 

Download Species

Players will be able to download new user created Species from the Workshop either through the platform’s game center or in-game menus.

Download a Species

X

 

 

 

 

Full Changelog:

v2.7 


AlienGPT  

Core   

Species 

Species Pack DLC