Patch 6 of Baldur's Gate 3 opens a Pandora's box of glitches for some players, while a hotfix leaves modders scratching their heads: 'the .exe got completely reorganised again'

An image of a bugged kiss animation in Baldur's Gate 3, wherein the mighty gith warrior Lae'zel kisses the air sensually.
(Image credit: Larian Studios / @1967fjf on Twitter/X.)

Patch 6 of Baldur's Gate 3 released last week. While it's brought a host of intended improvements to smooching, shop interfaces, and character animations, everything seems to be a smidge on fireā€”with players reporting bugs, crashes, and glitches like mimics coming out of the woodwork.

Larian's been quick to start hotfixing these issuesā€”including a duo of crashes that would kill the game when interacting with vendorsā€”but community-gathered lists of bugs on the game's subreddit, official forums, and a Google document all seem extensive. 

These warts include companions becoming un-interactable, hard locks at the raid on the druid grove, and the warlock's repelling blast invocationā€”which received a fix this updateā€”potentially crashing the game. Vendors are a particular culprit, with Larian's new system for trading and bartering causing all sorts of problems. 

I hopped into the patch to do some of my own testing, and I was able to replicate a couple of issues. For startersā€”while vendors never crashed my game, they did all take a long time to load their stock, which is annoying to say the least. As reported in that document, Shift/CTRL clicking multiple items in the vendor window is busted, too. 

Other reported glitches were absentā€”toggling repelling blast didn't make anything explode, neither did speaking with town criers. Of course, this doesn't mean it's all a mirage. Bugs don't impact everyone equally, and while some players have only hit mild speedbumps, others are enduring game-scuppering issues like Minthara accidentally spoiling major plot points and an invisible bridge at Wyrm's Rock Fortress. For some, even their long-awaited kissing animations aren't playing right.

What's more, the creator of Baldur's Gate 3's script extender (despite adjusting it for Patch 6) says that hotfix 18 has put the .exe through the wringer all over again: "Despite claiming to be a 'hotfix', the .exe got completely reorganised again for seemingly no reason, like in patch 4," writes the mod's author on its GitHub

This has been further corroborated on Twitter by software engineer Frans Bouma, who writes: "Please check your build system, this fix isn't small at all, it breaks a lot of mods and your executable is seriously smaller, but inlining of functions seems to be ... off?"

(Image credit: @FransBouma on Twitter/X.)

Obviously, you should never expect mods to work smoothly with any kind of updateā€”though I can only imagine the frustration of toiling to repair your script extender and finally pulling it off, only for a hotfix with two measly bullet points to tear the whole thing down again. Larian says it has more fixes to come in the following days, but it might be worth pressing pause on that Honour Mode playthrough. After all, a bug's fine if you've got a quicksave loaded upā€”not so much if it bricks your whole one-save-only attempt.

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spineā€”and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.