NVIDIA Ada Lovelace Architecture

Designed to deliver outstanding gaming and creating, professional graphics, AI, and compute performance.

A breakthrough moment for 3D graphics.

The Ada GPU architecture has been designed to provide revolutionary performance for ray tracing and AI-based neural graphics. It delivers a dramatically higher baseline of GPU performance and marks the tipping point for ray tracing and neural graphics.

Fourth-Gen Tensor Cores

NVIDIA Tensor Cores enable and accelerate transformative AI technologies, including NVIDIA DLSS and the new frame rate multiplying NVIDIA DLSS 3.

Ada’s new fourth-generation Tensor Cores are unbelievably fast, increasing throughput by up to 5X, to 1.4 Tensor-petaFLOPS using the new FP8 Transformer Engine, first introduced in our Hopper H100 datacenter GPU.

NVIDIA Tensor Cores
NVIDIA Third-Gen RT Cores

Third-Gen RT Cores

NVIDIA made real-time ray tracing a reality with the invention of Ray Tracing Cores (RT Cores), dedicated processing cores on the GPU specifically designed to tackle performance-intensive ray tracing workloads. 

Ada’s third-generation RT Cores have twice the ray-triangle intersection throughput, increasing RT-TFLOP performance by over 2x.

The new RT Cores also include a new Opacity Micromap (OMM) Engine and a new Displaced Micro-Mesh (DMM) Engine. The OMM Engine enables much faster ray tracing of alpha-tested textures often used for foliage, particles, and fences. The DMM Engine delivers up to 10X faster Bounding Volume Hierarchy (BVH) build time with up to 20X less BVH storage space, enabling real-time ray tracing of geometrically complex scenes.

Shader Execution Reordering

Advanced ray tracing requires computing the impact of many rays striking numerous different material types throughout a scene, creating a sequence of divergent, inefficient workloads for shaders (shaders calculate the appropriate levels of light, darkness, and color during the rendering of a 3D scene, and are used in every modern game).

Shader Execution Reordering (SER) technology dynamically reorganizes these previously inefficient workloads into considerably more efficient ones. SER can improve shader performance for ray tracing operations by up to 3X, and in-game frame rates by up to 25%.

Shader Execution Reordering Technology
NVIDIA Optical Flow Accelerator

DLSS 3

NVIDIA DLSS 3 is a revolutionary breakthrough in AI-powered graphics that massively boosts performance. Powered by the new fourth-gen Tensor Cores and Optical Flow Accelerator on GeForce RTX 40 Series GPUs, DLSS 3 uses AI to create additional high-quality frames.

AV1 Encoders

Graphics cards built upon the Ada architecture feature new eighth generation NVIDIA Encoders (NVENC) with AV1 encoding, enabling a raft of new possibilities for streamers, broadcasters, and video callers.

It’s 40% more efficient than H.264 and allows users who are streaming at 1080p to increase their stream resolution to 1440p while running at the same bitrate and quality.

NVIDIA Encoders with AV1 Encoding

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