About this mod
Fixes some dissappearing interiors when using high camera FOV
- Permissions and credits
- Changelogs
Essential for first person mod
Not needed with normal camera FOV
Includes fixes for:
1. Golden Sturgeon interior
2. Arinbjorn tavern interior
3. Kaer Trolde cellar
4. Kaer Trolde 1 door frame
5. Kaer Morhen floor and walls
6. Oxenfurt tunnel near prison
7. White Orchard tavern interior
levels/novigrad/novigrad/_harbour_district/building_interior.w2l
environment/architecture/human/redania/novigrad/poor/golden_sturgeon_inn/golden_sturgeon_inn_interior.w2ent
levels/skellige/ard_skellig/shattered_reach/arinbjorn/buildings.w2l
environment/architecture/human/skellige/hindarsfjall/peat_houses_set/entity/peat_house_long_interior_empty.w2ent
levels/skellige/ard_skellig/kaer_trolde/castle_interior/castle_interior_geometry.w2l
environment/architecture/human/skellige/ard_skellig/kaer_trolde/castle/interior/castle_entities/kaer_trolde_wine_cellar_large.w2ent
environment/architecture/human/skellige/ard_skellig/kaer_trolde/castle/interior/castle_entities/kaer_trolde_crach_chamber_hallway.w2ent
levels/kaer_morhen/kaer_morhen_valley/castle_interior/castle_interior.w2l
environment/architecture/human/kaer_morhen/kaer_morhen_interior/kaer_morhen_interior_entity.w2ent
levels/prolog_village/village/tavern/interior.w2l
environment/architecture/human/redania/nomans_land/thatched_buildings/interiors/tawern_interior_main.w2ent
levels/novigrad/oxenfurt_suburbian/q310_prison/prison.w2l
Implementation: "force highest LOD" and "force no auto hide"