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mugii00

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mugii00

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About this mod

Death becomes knockout, and comes with punishments. Instead of loading saves, now geralt will pass out while being 'killed' and after a while he will recover a little and get back to combat. The 'death' also brings punishment

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Instead of loading saves, now geralt will pass out while being 'killed' and after a while he will recover a little and wake up. The 'death' also brings punishment, currently there are four versions of punishment:coins, exp, equipment and lootable equipment

Reasons why I made this mod:
1.Zero punishment makes the game less frightening and the player less nervous.

2.loading saves after death is truly immesive breaking, Unlike Darksouls, going back is not an ingame behaviour,which makes geralt's life discontinious and constantly reminds you that you are only playing a game, which can affect the experience greatly.

Update:!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Added 2 new features to the 4 main files(I put 2 versions into optional files as I don't recommend them now)
  • natural deaths like swimming are included in the new death now
            (e.g. you'll wake up exactly where you drown) 
  • health now only regens to 10% after death
 
ps: this mod have taken me too much time and I currently have tons of mod plans so I'll leave it here for now.
        still you're welcome to post your request here, about this mod or not about this mod.Instead of loading saves, now geralt will pass out while being 'killed' and after a while he will recover a little and wake up. The 'death' also brings punishment, currently there are four versions of punishment:coins, exp, equipment and lootable equipment

Reasons why I made this mod:
1.Zero punishment makes the game less frightening and the player less nervous.

2.loading saves after death is truly immesive breaking, Unlike Darksouls, going back is not an ingame behaviour,which makes geralt's life discontinious and constantly reminds you that you are only playing a game, which can affect the experience greatly.

Update:!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Added 2 new features to the 4 main files(I put 2 versions into optional files as I don't recommend them now)
  • natural deaths like swimming are included in the new death now
            (e.g. you'll wake up exactly where you drown) 
  • health now only regens to 10% after death

exp edition(but limited):

Instead of losing all his exp, now the decreasement is now limited and increases with the exp geralt has
for example when the exp is between
2000~800, death causes 200 exp decrease
800~100,                           100
100~50                              50
50~25                                 25
.......
 
old VER:set the punishment of death caused by enemies to be losing all the exp of current level,
and death caused by guards still loses coins, not exp
                     
                      THank Aeltoth for teaching me the function for setting exp, I would't have made this without his help. The function is also included in another                              great work of his:
                     tw3 challenge mod,https://github.com/Aelto/tw3-challenge-mode, the mod is much greater and exquisite, it incredibly works with vanilla                                           death that results in loading saves, which is really really hard to do
                     I also want to thank Zowbaid for giving me the idea to make this version
                      
                     I understand clearing all exp of current level can be too much and will make the later deaths less painful, I'll try to make a new version that clears                         only a certain amount of exp, it's best I can make the amount changes with level.

Coin edition
the lost coin is customizable, I set the default amount to be 30%, just open uncounscious.ws and ctrl+F 'function TakeMoneyFromPlayer()' and you'll see it
case EDM_Easy:amount *= 0.3; break;
case EDM_Medium:amount *= 0.25; break;
case EDM_Hard:amount *= 0.3; break;
case EDM_Hardcore:amount *= 0.3;  break;
default : amount *= 0.3; break;

Equipment edition:
sets the Death punishment to be randomly losing one equipped item(swords and armors only),they are gone for good
thanks to ghostneedle,the code of losing equipment basically comes from his mod 'You  have lost more than coin', I simply made it available to enemies apart from guards. 

Equipment edition:
a new version of the equipment edition that makes the lost one lootable
.but losing something you can loot immediately is not challenging. I've also made a new keybind that access the inventory but only while near roach,  to make this function work, you'll need to add this to your input.settings:
[exploration]
IK_X=horsestashIK_X=(Action=HorseStash)

and to disable the vanilla access to the inventory:
press ctrl+F in your input.settings and search for [exploration],
and in there search for keybind of 
Action=HubMenu
Action=PanelInv
Action=PanelAlc
Action=PanelMapPc
Action=PanelBestiary
Action=PanelGlossary
Action=PanelChar
Action=PanelCrafting
Action=PanelMeditation
and then delete them
do that again in [Swimming] if you want

you can skip the ones that you don't know which hotkeys they use

This is the best for me but I know this isn't to every one's taste, I'm currently working on two more version: 1 is that menus aren't disabled, but dressing takes a specific amount of time, 2 is to make the loot drop in a certain range around geralt.

The code of the horseinventory belongs to  Haldar1248‘s AGM better horse management, thank him so much for letting me use it

I also want to thank enoodles,AEltoth and hyadum for helping, couldn't have done this without them

Update!:
Broken equipment edition:

Set the death punishment to be randomly breaks an equipment(make its durability becomes 0) and unequip it.

exp edition(but limited):
Instead of losing all his exp, now the decreasement is now limited and increases with the exp geralt has
for example when the exp is between
2000~800, death causes 200 exp decrease
800~100,                           100
100~50                              50
50~25                                 25
.......
 
old VER:set the punishment of death caused by enemies to be losing all the exp of current level,
and death caused by guards still loses coins, not exp
                     
                      THank Aeltoth for teaching me the function for setting exp, I would't have made this without his help. The function is also included in another                              great work of his:
                     tw3 challenge mod,https://github.com/Aelto/tw3-challenge-mode, the mod is much greater and exquisite, it incredibly works with vanilla                                           death that results in loading saves, which is really really hard to do
                     I also want to thank Zowbaid for giving me the idea to make this version
                      
                     I understand clearing all exp of current level can be too much and will make the later deaths less painful, I'll try to make a new version that clears                         only a certain amount of exp, it's best I can make the amount changes with level.

Coin edition
the lost coin is customizable, I set the default amount to be 30%, just open uncounscious.ws and ctrl+F 'function TakeMoneyFromPlayer()' and you'll see it
case EDM_Easy:amount *= 0.3; break;
case EDM_Medium:amount *= 0.25; break;
case EDM_Hard:amount *= 0.3; break;
case EDM_Hardcore:amount *= 0.3;  break;
default : amount *= 0.3; break;

Equipment edition:
sets the Death punishment to be randomly losing one equipped item(swords and armors only),they are gone for good
thanks to ghostneedle,the code of losing equipment basically comes from his mod 'You  have lost more than coin', I simply made it available to enemies apart from guards. 

Equipment edition:
a new version of the equipment edition that makes the lost one lootable
.but losing something you can loot immediately is not challenging. I've also made a new keybind that access the inventory but only while near roach,  to make this function work, you'll need to add this to your input.settings:
[exploration]
IK_X=horsestashIK_X=(Action=HorseStash)

and to disable the vanilla access to the inventory:
press ctrl+F in your input.settings and search for [exploration],
and in there search for keybind of 
Action=HubMenu
Action=PanelInv
Action=PanelAlc
Action=PanelMapPc
Action=PanelBestiary
Action=PanelGlossary
Action=PanelChar
Action=PanelCrafting
Action=PanelMeditation
and then delete them
do that again in [Swimming] if you want

you can skip the ones that you don't know which hotkeys they use

This is the best for me but I know this isn't to every one's taste, I'm currently working on two more version: 1 is that menus aren't disabled, but dressing takes a specific amount of time, 2 is to make the loot drop in a certain range around geralt.

The code of the horseinventory belongs to  Haldar1248‘s AGM better horse management, thank him so much for letting me use it

I also want to thank enoodles,AEltoth and hyadum for helping, couldn't have done this without them

Update!:
Broken equipment edition:

Set the death punishment to be randomly breaks an equipment(make its durability becomes 0) and unequip it.