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Deadblot -Me- erxv for the actual mod

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Ethnet

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About this mod

Ever wanted to use the Random Encounters mod but ended up with many errors or crashes at startup? Well fear no more, this guide will solve it all.

Requirements
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BIG UPDATE: It has been quite a pain to get this mod working again, and the steps become very tedious one playthrough after another. So in that case I highly recommend  Random Encounters Reworked, which is going to be updated and maintained as of Q3 2020. It has a bunch of neat features and is a worthy replacement for the old RE.

Cheers, Blot



























Disclaimer: Not a mod

   If you have error messages trying to compile scripts, redo the whole process again and pay attention to every step. The number one cause of errors and crashes are incorrectly done installations or missing requirements. I used to ask every time I got an error, but soon learned the problem was on my behalf. So please, read carefully! If the problem still persists and you're positive it's not you, post it and someone might be able to help who's gotten it working.

ALSO FIXES THE NO SPAWNS BUG!

   My goal with this guide is to provide a concise and simple install process for erxv's Random Encounters mod for new modders and veterans. Now you might be asking, "Well Dead, why is this mod in particular" or "Why is this mod different?" Well, I thoroughly enjoy this mod to the point where I can't play Witcher without it. It is quite a pain in the ass to install because of the simple requirements and steps people tend miss, which could seriously break your game. My guide should help with that.

Q: Why can't I just follow the steps/video guide on the main mod page?

A: They are outdated. The mods he requires are older versions which aren't used anymore, so you have to do things differently. I followed it myself and ended up with a game that kept crashing with that damn location crash.

Q: You said it fixes the no spawns, that's what I came here for. Where is it?

A: Move to the bottom of the guide, the "Once in game" header

Mod will not ever work with Witcher 3 Enhanced Edition and will definitely have conflicts!

Before we start

If You use the 1.32 version of the game, which most do, use this downgrade mod first. This opens all doors for mods as most were and will not be updated to 1.32. Read the install instructions on that page carefully, you have to do some digging in the main content folders of the game. The mod was not intended to be used with this version and could have problems if done so.
Main installation


Read carefully and dont you dare miss a step!

Downloading requirements

1. Head to the main mod page here, and download the file manually in the files tab, place in a workable folder named "Random Encounters TW3" or something so you can remember

2. On the main page of RE, click the requirements tab at the top of the page under the files tab. Open those two links

3. On the Community Bootstrap and utilities page, download both the modBootstrap-registry and the modBootstrap-0.4x file. Keep all these archives in the workable folder, we will not do anything with them yet.

4. On the community patch Shared imports page, download the only file under the files tab and place the archive in the same folder as the archives in step three.

5. Head to this link and under Main Files in the Files tab, download CommunityPatch-Base and place it in the same folder above.

Installing requirements


1. Extract the community patch base and place the both the "contents" and "Mods" folders into your main Witcher 3 directory. (Where bin, mods, content, and DLC folders are. Not bin or x64)!

2. Next, simply extract modBootstrap-registry and place that mods folder into the same directory above. Do the same with modBootstrap-0.4x, extract and place both the DLC and Mods folders.

3. Finally, extract modSharedImports and place that mods folder into the same directory above.

Nice, you're done with the most tedious part of the installation.

Main mod Installation

1. Extract the Random Encounter archive. Open the alternate bin folder. Drag the "bin" file into the main Witcher 3 directory.

2. Back to the main archive, extract and place the bin and content folder into the main Witcher 3 directory.

3. Drag n' drop the DLCRandomEncounters folder into the game's DLC folder.

4. Now read carefully.

Head toTheWitcher3/Mods/modBootstrap-registry/content/scripts/local and open the mods_registry.ws file with an editor. (recommend Notepad++)

Copy this line into your clipboard:

add(modCreate_RandomEncounters());


Now delete everything in the registry file between the second and second to last bracket (bracket = {  } )

Leave some space in the middle and paste the line above. If that sounded confusing, the file should now look something like this:



After that's done, save and close the notepad.

5. Head to My Documents/Witcher3 and open the inputs file with a notepad editor.

6. Use Control+F to find [Exploration] header, and place these two lines directly under it:

IK_9=(Action=RefreshRESettings)
IK_0=(Action=RandomEncounter)


7. Once done, save and close the notepad.

That's all for the installation process, congrats. Now, keep reading! The install is useless unless you follow the steps below to get the mod working.

Once In Game

1. In the Main Menu of the game, go to Settings then Mods.

2. Click Random encounters  and configure the mod to your liking. (I personally disable city spawns and use High Encounter Chance in both Day and Night)

3. ***IMPORTANT*** To get the mod to actually spawn creatures/enemies, you must head the Monster List tab. There, at the top of the screen, click Recommended. Now, scroll till you find Bruxa's, High Vampires, and Skeletons. Make absolutely fucking sure those are OFF OR THE MOD WILL NOT SPAWN ANYTHING. Other creatures can be toggled by the player's preferance. Save and close.

4. If you would like to explore custom frequency's and such, head to the original modpage for more information.

Thank you for reading and I hope the mod works now! Script merger is not needed but can be used. I personally install all mods first, merge them, than install RE last.