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Andy0167

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Andy0167

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About this mod

TW3 decoration for the game "The Witcher"

Permissions and credits
Overview
This done to move some TW3 decoration object to the Witcher 1.
Optional file includes couple of textures for the Vizima architecture. 

2nd optional file includes the updated version of Vizima rich location (wyzimrich_3.mod). It's just a fix of the positions for some objects in the location. This particular mode will work only with new/first load of the location. No save file supported (save files already includes all presets, therefore updated information will not be applicable). 

Installation 
The RotWW mode installed. 
Main and first optional file: Copy the content of the archive to the main RotWW folder.
No RotWW
Main and first optional file: Copy the content of the archive to the main " Override" folder.

Module update.
For the module file of Vizima rich. Copy file content to the folder "...\The Witcher Enhanced Edition\Data\modules". 
NOTE Before update the module file save or rename the original module file "wyzimrich_3.mod" to prevent any issue and move the original file back if necessary.

Uninstall.
Just delete the "Environment" folder from TW3 subfolder of "RotWW"/ "Override".
roll back module update remove the file "wyzimrich_3.mod" and move back the original file to the corresponding folder 

Issues.
Some models have been created w/o the animation, it does not impact to the gameplay, but can be problem if somebody want to use it for the own adventure with the animation. Some objects can overlap with another. (actually, it's even not visible and need to search such places). Some location textures not quite match to the original mesh of the location. In this case some artefacts can be visible. (unfortunately, the objects integrate to the locations cannot be edited).

 Credits. 
The special big thanks to the Hub997, who support me with this job, provide some tools and tutorials for the Witcher modelling.