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MidnightsFX

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MidnightsFX

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About this mod

ValheimArmory hopes to create a more diverse but not sprawling selection of weapons to make all playstyles feel fully supported at each level.

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Changelogs
Valheim Armory

Valheim Armory is a continuation of Valheim Additions. A small mod designed to fill gaps in the valheim ecosystem.
The goal of this mod is to create a more diverse but not sprawling selection of weapons to make all playstyles feel fully supported at each level.

This mod is balanced to be mostly lore friendly with a preference for fun and enjoyable scaling and mechanics.

This mod is highly configurable, you can use all of it, parts or tune it as you need.

Disclaimer:
  • This is my first Unity, and Valhiem mod
  • My original goal with modding was to just make a singular new arrow
  • I'm not a gamedev, I suck at textures, modeling and don't know the unity loaders
  • I'm learning as I go, and welcome feedback

Features

Below are all of the items added by this mod. The descriptions and information here are provided so you know what you are getting. It is hidden so that you have the option to not don't look at everything added and instead discover it.

More details about the arrows and weapons are available on the github readme

Boss Weapons

More boss weapons will be added over time, providing weapon styles based on many of the bosses.

Eikthyrs Weapons
  • Added Bow, Sword, Dagger, Greataxe and Atgeir for Eikthyr

Bonemass Weapons
  • Added 2H Warhammer, Dagger and Greatsword

Elder Weapons
  • Added Crossbow, Sledgehammer, and Shield

Moder Weapons
  • Added Crossbow, Sword, and Spear

Yagluth Weapons
  • Added Greatsword and Atgeir

Queens Weapons
  • Added greatsword, sword, dagger and bow



Arrows
Arrows Added here fill out a number of additional roles, and importantly add new resource sinks.
  • Bone arrows add a cheap arrow alternative to wood, burn your extra bones today!
  • Chitin arrows add a cheap variation to wood arrows, use all those useless barnacles!
  • Ancient wood arrows add a yet stronger sink for ancient wood
  • Surtling Fire arrows add a stronger variation of the fire arrow at a time when you can make some of the best use of it
  • Blackmetal arrows help complete the metal arrow variants
  • Wood bolts provide a cheap, and earlier game alternative to more expensive crossbow bolts- at a lower damage
  • Bronze bolts, more expensive than the cheap things, and slightly more damage
  • Iron Poison bolts, heavy poison damage
  • Silver Frost bolts, because you should be able to freeze things with a crossbow
  • Blackmetal Surtling bolts, now you can cook with fire


Atgeirs
Atgeirs are incredibly powerful, but can be stamina heavy to get into using.
  • The Royal Abyssal Atgeir provides a missing stepping stone from Iron -> Blackmetal atgeirs, while also being powerful and specialized by itself
  • The silver atgeir provides a clean transition from Iron -> blackmetal if you don't want to specalize

Axes
Battleaxes are a fun but very challenging playstyle in valheim. They are slow so you generally need to kill your opponets before they can kill you, which happens fast. But since the first battleaxe you can get is in the swamp your actual axe damage is going to greatly depend on how much wood cutting you have already done.
  • Bronze greataxe gives you the option to use a 2H axe as your combat weapon of choice earlier, plus its great against wood, and greydwarfs :)
  • The Blackmetal greataxe (Herkir's Wrath) gives you a current endgame 2H axe that can actually output enough damage to be viable in the Mistlands
Bows
Crossbows are really fun! Who doesn't like to point and click at an enemy and watch them just explode? The problem with crossbows is that they use their own skill type, and the first one you can get is at the current end of game. Which means its just not a viable damage dealer without a lot of grinding and its most likely you will just skip using it.
  • Bronze Crossbow, finally a true early game crossbow, allowing you to get into using this skill much earlier.
  • The Bronze Arbalist adds an earlier version of the Arbalist and it comes with some wood bolts for cheaper ammunition. It breaks a lot easier, but it also is fantastic against mountain/plains level enemies as a sneak attack weapon.
Hammers
Sledges are another fun, but niche weapon type which suffers greatly from not having a line of upgrades.
  • Blackmetal Sledge (Sky Shatter) is a plains level sledge that gives you a big upgrade over the iron sledge, and a stepping stone on the way to the mistlands sledge

Shields
Bucklers are a fun line of the lightest form of shields which also give the biggest parry bonus, and the least movement speed penalties. But like other weapon likes suffer from sparsity in their lineup.
  • The Serpent Scale Buckler gives you a middle tier buckler that while harder to get the resouces scales well to help you reach the later game buckler

Swords
Greatswords are a relatively underwhelming weapon as they offer less utility than other weapon types and use one of the weaker damage types. So they need to make up for it in raw damage, however in vanilla the only greatsword you get is mistlands/blackmetal level! These greatswords create a tier progression that is missing and give you a the meaningful option of a high damage 2 hander earlier in the game.
  • Bronze greatsword early game 2H sword
  • Iron greatsword progression of the 2H sword
  • Silver Greatsword a comparable "silver axe" complete with its own spirit damage

The progression tree of swords is well fleshed out, but it is missing variants that would make it useful earlier in the game. The abyssal sword is one such variant that gives this skill wider usage.
  • Chitin Sword (Abyssal Sword) is an early game sword sitting between bronze and iron but with the unique difference of inflicting some blunt damage, making it less useless against all of the enemies in the swamp

 
Daggers/Knives
Knives are a very quick weapon which really start showing their power once you have some sneaking skills and get close enough to a strong target to sneak attack them. However most knives split their damage very evenly, meaning the run into the same problem that other hybrid weapons do in this game. They don't scale very well, require lots of leveling weapon and sneak wise to really show their colors. This is addressed by filling in the weapon category with Daggers, which tilt their damage type more to pierce, which will give all you stealth archers a more consistent experience. But importantly also makes them stronger against the targets you are most likely to want to sneak attack.
  • Bronze Dagger
  • Iron Dagger
  • Silver Dagger
  • Rascal Daggers (2H Bronze Daggers)
  • Rouge Daggers (2H Iron Daggers)
  • Blackguard Runic Daggers (2H Silver Daggers)

  * Note: 2H Daggers will float infront of item wall mounts due to their separated attachment style. They display normally on an item stand.

  The addition of 2H daggers at lower tiers also provides you a way to focus on that playstyle all of the way up till the current end of the game.

Configuration
Everything is optionally configurable through the ingame mod configuration UI provided by BepinEx.

Otherwise a configuration file located at /BepInEx/config/com.jotunn.ValheimArmory.cfg
 contains all of the configuration.

Please note that basically ALL of the configuration is server sided. Which means that it requires a restart of your game to take effect. This allows me to ensure that the server and the client are always in sync with the details of everything- like how much damage you did to that greydwarf.

Currently in-progress
  •   Game engine update, script updates
  •   Designing Boss Weapons for the mistlands

  Boss Weapon Release roadmap
  •  Yagluth Weapons Additions
  •  Additional weapon types for all existing bosses

  The Boss weapon roadmap will take a number of updates. Feel free to submit ideas to the github.

  Help me decide what to work on by voting on new content!

Future Plans
  • Filling out boss weapons for most/all playstyles (long term)
  • Filling out the line of fists (maybe wood), Bronze, Iron, Blackmetal
  • Chitin Shield
  • Named Mace (blackmetal mace)
  • Silver sledge
  • 2H Warhammers (Maces but bigger)
  • Better VFX for weapons
  • New spear alternatives
  • Eitr using weapons (magic weapons)

  Help me decide what to work on by voting on new content!

Installation (Automatic)

Just download with your favorite modmanager!

Installation (manual)

Toss the ValheimArmory folder and files into your plugins folder. Technically the only thing required is the ValheimArmory.ddl, configs will generate on first run.

Issues
Please report any issues you encounter on the github issue tracker

Credits
  • German translations provided by SACK3000
  • Some texture resources generated from withpoly
  • Hugo for his advice and help getting skinned meshes running
  • Sword Model
  • Jotun community for answering some silly questions :)
  • The Valheim team at Irongate which makes all of this possible!