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ColonolNutty

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ColonolNutty

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About this mod

One Way relationships, Attraction, Affinity, and Crushes. New and dynamic way for Sims to interaction both romantically and platonically.

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Translations
  • Italian
Changelogs
Romance Reloaded
A romance mod like no other, one way relationships, attraction, affinity, and dynamic crushes. New ways for Sims to interact both romantically and platonically. A continuation of the wonderful Etheria's Romance Overhaul mod.

Attraction System

  • Sims have Turn Ons and Turn Offs that determine what the Sim finds attractive when looking at other Sims.
  • Attraction determines how easy/hard it is to romance another Sim.
    • If another Sim has high attraction toward your Sim
      • Romance will go up faster and down slower.
      • Romantic interactions will succeed more often.
    • If another Sim has low attraction toward your Sim
      • Romance will go up slower and down faster.
      • Romantic interactions will fail more often.
  • Attraction level can be seen under Click on Sim -> Info -> Attraction
  • Attraction levels change dynamically depending on the outfits and hairstyles a Sim changes to.
 
Various Types of Attraction:
  • Age
  • Body Part Size (Chest, Crotch, Butt)
  • Clothing Styles
  • Eye Colors
  • Facial Structure
  • Facial Hair
  • Hair Color
  • Hair Style
  • Hair Length
  • Height
  • Makeup
  • Muscles
  • Personality Traits
  • Skin Color
  • Speech
  • Status
  • Teeth Style
  • Weight

Attraction System:

  • Sims have Likes and Dislikes that determine how compatible a Sim is with another Sim.
  • Affinity level can be seen under Click on Sim -> Info -> Compatibility
  • Compatibility determine how easy/hard it is to make friends with another Sim.
    • If another Sim has high affinity toward your Sim
      • Friendship will go up faster and down slower.
      • Friendly interactions will succeed more often.
    • If another Sim has low affinity toward your Sim
      • Friendship will go up slower and down faster.
      • Friendly interactions will fail more often.
 
Various Types of Affinity:
  • Personality Traits
  • Speech
  • Status

Crush System:
  • Sims can develop crushes on other Sims.
    • Sims form crushes from successful friendly and romantic interactions performed on them.
    • Sims lose crushes from successful mean interactions performed on them.
  • Sims with a crush will be flirty around their crush, especially when alone in the room with them or interacting with them.
  • Crushes degrade over time same as relationships do.
  • Crush levels become more intense when sentiments (Memories) are made with their crush.
  • Sims in a relationship whether Significant Other, GF/BF, or Married will not gain crush levels with their other half.
    • These Sims can still gain crush levels with Sims outside their relationship.

Orientations:
  • Give a name to the orientations of your Sims. Straight, Bisexual, Gay, and Asexual.

Third Party Trait Support:
  • chingyu1023
  • Frank Kulak
  • KawaiiStacie

A more in depth look at how the Attraction System works:
  • If Sim B finds Sim A attractive, then Sim A will have more success performing flirty interactions on Sim B.
    • Successful romantic interactions will result in higher romance relationship gain than normal.
    • Failed romantic interactions will result in lower romance relationship loss than normal.
  • If Sim B finds Sim A unattractive, then Sim A will have less success performing flirty interactions on Sim B.
    • Successful romantic interactions will result in lower romance relationship gain than normal.
    • Failed romantic interactions will result in higher romance relationship loss than normal.
  • Sim A may have more success if they change their current outfit to something Sim B finds more attractive.

A more in depth look at how the Attraction System works:
  • If Sim B has high affinity with Sim A, then Sim A will have more success performing friendly interactions on Sim B.
    • Successful friendly interactions will result in higher friendship gain than normal.
    • Failed friendly interactions will result in lower friendship loss than normal.
  • If Sim B has low affinity with Sim A, then Sim A will have less success performing friendly interactions on Sim B.
    • Successful friendly interactions will result in lower friendship gain than normal.
    • Failed friendly interactions will result in higher friendship loss than normal.

Credits:
  • Etheria for the original mod this one is based off of: Etheria's Romance Overhaul
  • ColonolNutty for everything else.