Most downloaded (all time)
- Refine results Found 204 results.
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Floors distribute energy to buildings.
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Multiplies the amount of resources stored by various storage buildings. Affects solid storage, liquid storage, AI cores, ammunition storage, and energy storage. Options for 2x, 5x, 10x, 25x, 100x
- 19KB
- 114
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Multiplies the amount of resources stored by various storage buildings. Affects solid storage, liquid storage, AI cores, ammunition storage, and energy storage. Options for 2x, 5x, 10x, 25x, 100x
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Removes introduction videos + audio files from startup, skipping right to the loading screen for the main menu
- 19KB
- 148
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Removes introduction videos + audio files from startup, skipping right to the loading screen for the main menu
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Increases AI hub core capacity at each level.
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Increases range of cooling from 24 to 36. Decreases build time. Adds slow health regen to cryo stations (1 HP per 4 seconds).
- 4KB
- 130
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Increases range of cooling from 24 to 36. Decreases build time. Adds slow health regen to cryo stations (1 HP per 4 seconds).
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Adds a building that lets you turn Energy into Water at a rate of 50 energy into 25 water. unlocked from the start, requires a new saveVery useful if you get a mission that requires a cultivator but does not provide water or geothermal in an acc
- 25KB
- 102
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Adds a building that lets you turn Energy into Water at a rate of 50 energy into 25 water. unlocked from the start, requires a new saveVery useful if you get a mission that requires a cultivator but does not provide water or geothermal in an acc
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Adjustments to make it so ~1 harvesters are required per cultivator but at higher build and maintenance costs.
- 6KB
- 119
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Adjustments to make it so ~1 harvesters are required per cultivator but at higher build and maintenance costs.
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Ore veins don't deplete when mined.
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This mod makes the drones an actual defensive structure comparable to the plasma turret and with 80 instead of 40 range.
- 23KB
- 85
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This mod makes the drones an actual defensive structure comparable to the plasma turret and with 80 instead of 40 range.
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Framework to allow buildings, weapons, armor and skills to be added to the game without needing to be researched.
- 3KB
- 80
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Framework to allow buildings, weapons, armor and skills to be added to the game without needing to be researched.
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AI Hub, Sentinel Tower, Basic Wall, Wall Gate and Heightened Wall Floor have one more level.
- 734KB
- 79
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AI Hub, Sentinel Tower, Basic Wall, Wall Gate and Heightened Wall Floor have one more level.
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Initial Radar Scan by BrewBreuw but nearly full Map Scan ...
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Increases artillery and heavy artillery projectile speed by 2,000% (from 8 to 160). Helps prevent overkill and wasted shots.
- 5KB
- 107
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Increases artillery and heavy artillery projectile speed by 2,000% (from 8 to 160). Helps prevent overkill and wasted shots.
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Got a problem found Ore vein but with only 5k ore resource for gather ? These miners will give you 4x efficiency of Vanilla miners
- 14KB
- 100
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Got a problem found Ore vein but with only 5k ore resource for gather ? These miners will give you 4x efficiency of Vanilla miners
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The range of the shield generator now increases by 10 meters per level.
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This mod adds more variations of towers that can be obtained via research.
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New Mod Categories in the Build Menu
This mod adds 7 more build categories to the build interface and changes it slightly.
- 329KB
- 80
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New Mod Categories in the Build Menu
This mod adds 7 more build categories to the build interface and changes it slightly.
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All weapons, weapon mods, and Mr. Riggs upgrades have best possible stats when crafted or obtained. No more random stats!
- 16KB
- 101
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All weapons, weapon mods, and Mr. Riggs upgrades have best possible stats when crafted or obtained. No more random stats!
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just change the energy type to global,so we don't need conetor anymore!
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Pumps now have no minimum distance between each other. (Working with Metal Terror DLC)