Increases the energy generated by the basic suppliers (solar + wind). Since version 1.1, the building and upgrade costs are increased.
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Changelogs
Version 1.3
Mod was adapted to the latest game version.
Version 1.2
Building "ghost" is now set correctly again. Solar energy generation and costs have been increased.
Version 1.1
The "extra" energy now have its price. The construction and upgrade costs are now increased.
Version 1.0
Initial release
This mod changes the amount of energy generated by the basic energy supplies (solar and wind). Since version 1.1, the building and upgrade costs are increased according to the effectiveness of the buildings.
Solar panels now have "+28/sec" instead of the "+20/sec". Instead of the 30 carbonium you now have to pay 42 to build this building. The energy production and cost per level: Level 1 +28/secCost 42 Carbonium Level 2 +56/secCost 84 Carbonium Level 3 +112/secCost 168 Carbonium
Wind turbines now have "+18/sec" instead of the "+12/sec". Instead of the 40 carbonium you now have to pay 60 to build this building. The energy production and cost per level: Level 1 +18/secCost 60 Carbonium Level 2 +36/secCost 120 Carbonium Level 3 +72/secCost 240 Carbonium
Installation: Copy the zip into the following path (Do not unzip!) Steam: Steam\steamapps\common\The Riftbreaker\packs GOG: GOG Galaxy\Games\The Riftbreaker\packs
Mod activation: Basically automatically at the start of a new game. In existing games, the building is not allowed to be on the last level. Otherwise a restart of the campaign/mission is necessary. If the last level has not been reached yet, an upgrade is enough to activate the mod.
Known Issues: - / Compatibility: No other mods are allowed to access the entities of the Solar Panels and the Wind Turbines.