Enemies have increased hp, resistance, and health regeneration.
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Changelogs
Version 0.2.1
Added "Corrupted" difficulty tier
Renamed "Hardened" to "Tempered"
Changed file naming scheme so files will sit next to each other and prefer the most difficult.
Version 0.2
Added enemy health regeneration.
Added a middle-tier difficulty "Hardened"
Version 0.1.1
Adjusted resistances such that enemies now take 30% less damage from all damage types EXCEPT those they are vulnerable to.
Version 0.1
Increased enemy hp by 40% + a flat 50
Increased baseline resistance to 30%
Brutal is just the beginning. Sick of building defenses that are never truly put to the test? Tired of mowing down hordes of wildlife that never reach the gates? Fortified Enemies may be right for you!
Enemies have increased hp, resistances, and percentage-based health regeneration. There are 3 difficulty configurations; Tempered, Fortified, and Corrupted:
Tempered HP: 120% Resist: 20% Regen: 1.0%
Fortified HP: 140% Resist: 30% Regen: 2.0%
Corrupted HP: 150% Resist: 40% Regen: 3.0%
Resistances are increased such that monsters take X% less damage from that damage type. Vulnerabilities are unaffected. E.g. if a Monster had damage taken multipliers:
physical 0.5 fire 1.5 acid 1.0
If the enemy is "Tempered", with 20% resistance, it will have the following damage taken multipliers:
physical 0.4 fire 1.5 acid 0.8
Suggested Difficulty Order (my rough guess): Hard Hard Tempered Brutal Hard Fortified Brutal Tempered Hard Corrupted Brutal Fortified Brutal Corrupted
Version 0.3 is in development and will contain balance changes, a fortified graphic, and more.
Please comment with feedback. I need information from other players!