- Adds the Blackrock Drive Yards Corporation, an unscrupulous corporate faction-state that has isolated itself in the southeast fringe of the Core Worlds.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Created by cycerin (design, sprites, sfx and music, implementation etc)
Code contributions from Dark.Revenant, LazyWizard, Sundog and Trylobot
Portraits and other art contributions from MShadowy and MesoTroniK
Writing by cycerin with some stuff from Dark.Revenant as well
and also Alex and the SS modding community for being great and always being an amazing resource for me and everyone else who likes tinkering around with 2d spaceships
CC License Note: Samples the sound effects "thonk warp" and "Lectro Zap Mixed", from the 1996 game Ares, later released by the dev under Creative Commons [Based on the original game 'Ares,' by Nathan Lamont. The Starsector mod 'Blackrock Drive Yards' is not affiliated with or endorsed by Nathan Lamont or Bigger Planet.]
Donation Points system
This mod is not opted-in to receive Donation Points
Main features:
This mod includes a massive amount of new ships, weapons and other content, is fully compatible with GraphicsLib with shader maps and other content, and integrated with Nexerelin.
Notes on gameplay:
Blackrock ships have bad to mediocre shields, average armor, good flux stats, excellent mobility, lots of firepower, and mix all weapon types. Every ship has a built-in boost to active flux vent rate, meaning they can easily reset flux if given a breather: something you'll want to be doing often, due to mediocre shields and armor.
Most of the faction's warships are excellent at crushing valuable targets and picking apart slow, but powerful foes. On the other hand, they struggle in fights where they can't find any breathing room for hit-and-run attacks, or against a numerically superior enemy that can flank and surround them. Using the faction's weapons, ships can be built for either high risk/high reward play, or low risk/low reward play. Certain ships break the mold and afford different playstyles.