CLIFFXXX's reshade raytracer

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cliffxxx

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2 comments

  1. bill8875
    bill8875
    • member
    • 6 kudos
    The blurriness of the image makes it not look so good. Also, assuming this "raytracer" shader is the one from Marty Mcfly Modding/Pascal Glicher, it is useless for Soul Calibur 6 because the game already has built in Global Illumination which is what the raytracing shader adds from Reshade. The game engine is Unreal Engine 4 which has Global Illumination so adding this shader on top of it is just a waste of performance and will cause shader/effect bleeding.
    1. cliffxxx
      cliffxxx
      • member
      • 1 kudos
      I creat this reshade code .no use any of Marty Mcfly Modding/Pascal Glicher. i won't share this tech right now ,it still processing. it is real raytracing ,but only in 2d frame ,that's why it's so faster 100times more than nvidia RTX or any 3d raytracing work!  i just post the screen when i playing , if u really try this game ,u should be amazing and shock on it's original blury screen . i just test my raytracer on this game , it runs well , clarity on ˙720P and look like in 2k .  the raytracer not for sale, if u want to learn ,only ask me, i'll  teach how to code it, but ,show me ur polite and good manner, prove me that  u got the real quqlity good will , after that i will teach u.