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HoloNeet

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HoloNeet

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About this mod

This is a patch for Inpa Sekiro that overrides the execution scripts with Rim Parry's Executions.

Requirements
Permissions and credits
This mod changes the executions from Inpa Sekiro Combat to the ripostes/executions from Rim Parry and Execution. Elden Parry is a requirement because I used the spells/magic effects from it's RP patch to achieve this mod.

I made this mod mainly because of the incompatibilities of Inpa Sekiro and Death Alternative (suicide bug). Also being able to 1 shot any enemy if you break their posture was a bit op. This mod changes the normal posture break to the parried state from Rim Parry, allowing you to do the visceral attacks from that mod. This also works with the sneak executions.

** I am not experienced at all when it comes to modding so this mod could be kind of janky. I messed around in SSEedit for a couple days until I got it working. Inpa Sekiro is script heavy and this mod doesn't delete the scripts but changes how poise breaking works. Anyone is free to mess with this mod to try and get it working better. e.g. Enemies still bleeding out when posture broken instead of kneeling down like when parried.

Requirements:

-Inpa Sekiro Combat (make sure sneak execution is not set to scripted attack)
-Rim Parry and Execution (need "02 Rim_Parry_Elden Parry_patch SA ver" for this mod to work with Elden Parry)
-Elden Parry
-Elden Rim Weapon Arts -  not required just recommended

Load order:

-RimExecutionHitSA.esp
-RPER_Patch.esp (if using elden rim weapon arts)
-EREP_PatchSA.esp
-EldenParry.esp
-Inpa Sekiro Combat.esp (use remove vanilla killmove condition patch)
-InpaSek RPEP Patch.esp (my mod)

Other notes:

Mod still needs testing. Possible issue with the sneak function causing npc's to randomly be put into parried state.

Inpa Sekiro and Modern Stagger Lock don't always play nice together. Npc's can break out of or block the execution animations sometimes.