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GiraPomba

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GiraPomba

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About this mod

Context-aware animations when interacting with the world in FIRST PERSON. Animated greeting of NPCs, pickpocketing, lockpicking, and more!

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Permissions and credits
Translations
  • Mandarin
Changelogs
INTRODUCTION

Context-aware animations when interacting with the world in FIRST PERSON. Animated greeting of NPCs, pickpocketing, lockpicking, and more!

REQUIREMENTS

- Offset Movement Animation - Nemesis - Modders Resource: Update to 1.1 if you haven't and re-run Nemesis.
- Open Animation Replacer
Optional (and recommended):
- MCM Helper: To use the MCM.
- Keyword Item Distributor (KID): Distributes keywords to shrines (Prayer animation).
- FormList Manipulator - FLM: Patches items added by other mods.
- PapyrusUtil SE: To display certain items during the Harvest animation.


MAIN FEATURES

- Touching Standing Stones
- Pray at Shrines
- Interacting with Puzzles.
- Open Containers
- Open Doors
- Lockpicking
- Loot Animals
- Loot NPCs
- Pickpocket
- Pick-up Items
- Harvest flowers/ingredients
- Reading Books: When looting.

- Pet Animals: Activated via SHIFT + Activate key.
- Applaud Bards: Activated via SHIFT + Activate key.
- Wave to Children: Activated via SHIFT + Activate key.
- Knock on doors: With Simply Knock.
- Play Instruments: With Skyrim's Got Talent.

- Works with weapons drawn and while swimming/sneaking.

MOD PREVIEW

Q&A

Q: ESL flagged?

A: Yes.

Q: Dynamic Animation Replacer?
A: I'm sorry, it won't work with DAR.

Q: Looting/Pickpocketing animations don't play nicely with paused menus?
A: Enable or disable Unpaused menus support in the MCM.

Q: Some animations look weird, hands float, camera doesn't move, I'm too far away, etc...?
A: Camera won't move automatically during the animations, in fact I hate that, also, the hands will follow the camera during the animations, so just position yourself properly, move closer, sneak when looting, etc...
I did my best, though. The mod is also open to contributions, so if you want to make some alternative animations and release them as a separated mod, go ahead, I'll highly appreciate it :D.


Q: I don't like x feature?
A: Use the MCM or OAR to customize the mod.

Q: Improved Camera?
A: Currently not 100% compatible, as Improved Camera will force the third person animations when the weapons are not drawn..


SPECIAL THANKS

To NickaNak, who uploaded the awesome first person (and third) rigs here. Thanks a lot!!!

To Xingda666, for creating the behavior edits. He knows a lot about behaviors and has a lot of cool mods, be sure to check his profile page

To Jayserpa, for Immersive Interactions and also for being awesome.