Offers an alternative to the spell "Candlelight" and "Magelight", I did not like the blue light and wanted something more akin to the light emitted from a torch, so here it is..a flying torchlight, Enjoy!
Not required, but give it a download and endorsement!
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Credits and distribution permission
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
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Author notes
This is not mandatory, but I would like to know if you use my files for something, just out of curiosity really. Again not mandatory, feel free to not inform me if you do not want to, but I would appreciate it if you do. :)
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Changelogs
Version 1.4.0
Removed Edited levled lists and inject items using scripts instead, they are set to run just once.
Removed Container and Inventory edits, also now injected using scripts instead.
Injected Torchlight Spellbook on the Riverwood Trader counter and on Farengars Desk using a script to place them, so no cell edits for you thieving people. :)
Farengar is now also has the Spellbook Torchlight in his inventory
Version 1.3.3
Added an MCM menu and a new script so you can toggle between infinite (well 24 real time hours) or default values?
Reverted a test I did with the hand spell fx, it is back to it's fiery apperance.
Added better descriptions to the spells.
The ring can now be disenchanted and you can learn touse this enchant on items yourself.
Version 1.3.2
Not a new update really, but there was a dirty edit in the file, this has been removed.
Changed a perk condition for Torchlight duration to also include skilllevels above 100 for those use mods that does this. (changed from == 100 to => 100)
Had to re-add scrolls, staff and ring to leveld item list, it should work correctly now. Ring is part of a special drop and has only a 10% chance of dropping from boss chests and inventory.
Version 1.3.1
Fixed an issue where some perks was missing conditions which led to not beeing able to use some spells while Torchlight was active.
Version 1.3
Changed the scripted toggle to a perk based toggle, still works like it did with the script. (Thanks for the tip ItsAlways710! and Win2009 I used his/her mod as a template.)
Added Perk for longer duration on the Torchlight based on your skill level in Alteration. 2x from level 25, 3x from level 50, 4x from level 75 and 5x at level 100.(stole this idea from Win2009's Better Candlelight mod, thanks!)
Removed Cell edits in Riverwood Trader, he still got the book in his inventory however.
Added Scrolls that can now be found around the world, both for Mageflame and Torchlight. (added to alteration levled lists)
Added a Staff with the Mageflame enhancement, this can also be found in world drops and in stores. (added to levled lists)
Added a new ring enchantment for Torchlight, thats right, if you find "The Ring of Everburning Torchlight" you will have a permanent lightsource as long as the ring is equipped, this is not something that you should find on lower levels. Unless you cheat that is. ;)
Added the "SummonFireSpell" keyword to Torchlight, people should comment things like "Be care ful with that!" .Remember that you are running around with a burning ball of fire over your head.
Version 1.2
Added a new Torchlight spell, the Mageflame, just like Magelight, but with the fiery look. Also added to the same merchant lists.
Changed sound when casting Torchlight to better reflect the fire you summon.
Added the ability to toggle Torchlight on and off, be aware that this also takes away the ability to actually refresh the duration. Just recast to refresh instead.
Removed a colorful keyword, since it is not relevant for this spell.
Version 1.1
Added the Torchlight Spellbook on another alteration list, it should appear as often as Candlelight now.
Light should now appear in your characters hand when the spell is equipped. (tested with Light Limit Fix.)
ESLified the ESP, in order to make the best between both worlds as in changing the load order and the max number of .esp down.
Version 1.0
Initial release.
No version change, but added a .esl version so you can use it without adding to the regular load order.
This is a simple novice spell that is identical to "Candlelight" in many ways, the only difference is that Torchlight is a flying fireball with a fiery colored light. I made this because I did not like the blue light from "Candlelight" as much, I started by just changing the color of the vertex colors and diffuse maps on the "Candlelight" spell, but decided it would be color to put a more fiery look on it, a few key points about this mod:
It is not a replacer of Candlelight, it adds a new spell
Adds a new similar alternative to Magelight - The Mageflame
The spell is added to the standard merchant potential inventory for novice spell tomes.
Lucan Valerius of the Riverwood Trader and Farengar in Whiterun, Dragonsreach has this spell book added to his inventory for a guaranteed "drop", same cost as "Candlelight". From V1.4.0 all items are injected into the inventory using scripts, this makes the mod lighter and wont conflict with other mods modifying the inventory of these NPC's.
The spell books are in a leveled item list, so it will show up quite often since it is a novice alteration spell. From V1.4.0 all items are injected into the Leveled lists with scripts, this makes the mod lighter and wont conflict with other mods modifying the leveled lists.
The mod is a ESLified .esp, so it does not take up room in your regular load order.
You can toggle Torchlight on and off from version 1.2.
MCM menu that let you turn on or of intended spell duration or if you just want it to last very long (24 hours irl time.)
This mod is super simple, not much else to mention, enjoy! :)