Extension that allows mods published on the Bayonetta nexus page to be downloaded through Vortex (currently most mods needs to be updated or Vortex wont be able to recognize them properly or at all).
This exe makes the new Hair Poncho (from Bayonetta 2) stick correctly on the character -look at the fourth image uploaded- (If Im not allowed to use the direct link provided from the discord, pm and I will remove this)
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
If someone has knowledge about coding or scripting and can help in any way in the development of this extension (when the time comes and someone manages to turn Bayonetta in fallout 4) I would happily welcome any help honeslty ;-; Im a novice.
File credits
Of course, without CreativeHandle, Creelien, Kerilk and honestly the whole community this extension wouldnt exist. Thank you guys.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 0.1
Beta release - Recognizes one method of structuring folders (should suffice for now) and can recognize FOMOD as well
For the time being, this extension is still a work in progress
How to install and set up everything for modding
Once the extension is installed immediately do this to avoid any issue Go to settings, then the MODS tab and it should look like this, place the Mod Staging Folder (where mods will be located) in the same drive where Bayonetta is located (I recommend to install bayonetta in another drive instead of the main Drive to avoid issues like crashing if it is open through steam)
You are ready to start modding.
In case of conflicts like this, where two mods have the same files, use only ONE MOD, never both at the same time. (Currently working on this issue) 1.
2. (Hopefully the next update will prevent users of using this method of resolving conflicts, since Bayonetta is not a bethesda game duh, there's no load order just one file (or multiple) per costume)
READ THE INDIVIDUAL COSTUMES section (even if you are not a modder) because almost all mods from the Bayonetta nexus page need to be updated with a specific structure or else the mods won't work (you will need to manually extract and put the folders into a zip, 7zip or rar file if you want the mod to even work)
If you want to create your own fomod for Bayonetta
Here's an example of how I made the structure of the FOMOD(this is the tool) base on this twomods from creativehandler and cookieman301: https://postimg.cc/gallery/kRnPXQk If you want to open a FOMOD, open the tool and go to the dropdown menu and click on the FOMOD menu or tab (?) and open folder, select in this case A Witch With No Memories and The Famed Witch (+Extras) and it should give you an example on how to set a your own FOMOD Note: If a group (main folder-example-) contains more than three plugins (subfolders-example-) set priorities from 1, 2, 3 and 4 and so on until you reach the last plugin or the first plugin wont be recognized by Vortex regardless of the "Selection" options you put
-Once opened the tool, go the info tag and read the instructions to know what does what (also be careful to not use some symbols and other stuff like ñ or ´ when naming the folders or files, if you are familiar with coding or programing you know what I mean)
-Don't bother with Flag Set, Conditions, Plugin Dependencies, Required Installation or Conditional installations UNLESS ABSOLUTLY necessary, for example if you have manage to create a new way to mod Bayonetta then yes (exaggerating but you get the idea), by all means (which will force me to update the extension and yeah...)
Individual costumes
For example in case you are only replacing one costume with no variations, the folder structure has to ALWAYS (for now, until I discover a way to make the extension place the files in the proper folder regardless of the mod structure) be like this (yes, inside the 7z file can go the wp, se, et, id or any other folder as long as it follows the structure below)