0 of 0

File information

Last updated

Original upload

Created by

chriseggroll

Uploaded by

chriseggroll

Virus scan

Safe to use

About this mod

Adds several new phys adept powers, including ones that make it possible to be a Gun Adept!

Permissions and credits
update:  

Way of the Gun Adept
Version 1.5
Changelog:
- Corrected various typos and spell descriptions
- Improved Reflexes no longer gives AP, but now increases dodge and the Adept dodges the first attack of every turn.  The reason I did this was due to the bioware that gives 1 AP and costs 0 Essence.  I lowered the Chi requirement to 9.
- Rebalanced Chi Focus and Chi Onslaught:
  SMGs:  Instead of reducing AP the abilities now flush targets out of cover.  
  Pistols:  Corrected animations for both powers.  Chi Onslaught now is three shots on a single target.
  Shotguns:  Corrected animations for both powers.  Both powers now strip armor from a target.
  Rifles:  Instead of taking AP, they now ignore some of the armor on a target.

- Now all passive-only powers require an essence/magic score of 5 or 6, updated the spell descriptions.  I wanted it to feel that the adept's powers were mostly on all the time, but boosts from cyberware on top of these would be OP.
- Changed the look of the new outfits and updated descriptions, no change in the stats they provide.
- Changed Rapid Healing to be an instant cast - you no longer have to click on yourself during activation, just click the ability.  
- I have tested this with DF:DC and DMS imported into DF:DC, but sadly it will not work in Shadowrun Returns.  Some of the animations I use were only added when DF:DC came out.



From the readme:

This mod adds several new powers to be used with the Chi Casting Skill for Physical Adepts, as well as modifying some of the existing powers.  Here is a rundown of what is included:

Additions:

Chi Focus and Chi Onslaught abilities for guns - different weapon types have different powers.  For instance, the chi focus ability for pistols can take AP but the shotgun chi onslaught strips armor.
Improved Senses - A passive 6% accuracy.  It cannot be used with any cyberware (Essence must be 6 to equip).
Improved Ranged Combat - A buff that increases your ranged combat score by 2 for 3 turns, 6 turn cooldown.  It also boosts your weapon specializations by 2 while it is active.
Improved Melee Combat - Same as above, except it boosts your Close Combat skill and Edged/Unarmed specializations.
Boosted Attribute - There are 6 powers that boost an attribute by 1.  Boosted Body raises your Body by 1, etc.  Must have 6 Essence.
Rapid Healing I and II - a heal spell that can only be used on yourself.  Rapid Healing I heals a flat 10 damage, Rapid Healing II heals 20 damage.  
Improved Reflexes - Adds a passive 1 AP, but it has some pretty steep requirements.
Two new outfits - These are different versions of the end game Adept outfit.  The appearance is the same but one gives Chi Casting +1, Willpower +1, and Ranged Combat +1, the other gives Chi Casting +1, Willpower +1, and Close Combat +1.  

Changes:
Stride -  Now a flat +3 movement passive.  
Mystic Armor -  A flat +3 armor passive.
Pain Resistance - A flat -5 damage reduction passive.
These do not replace the originals, so if you like the original better then use it!
This is a DATA ONLY mod, so to use any of these spells, you need to add them to vendors in the campaign you want to play.  I have included equipment sheets to make this easier, they are adept_tier1, adept_tier2, and adept_tier3 (all)