About this mod
No more need to Live View edit to change your characters appearance!
unzip place in `steamapps/common/Remnant2/Remnant2/`
- Requirements
- Permissions and credits
- GetSlots: Display Character Indexes and associated ID, you need to use the ID to correctly reference which character to edit.
- Usage:
GetSlots
- Usage:
- CCBulkImport: Imports a whole set of customizations following ((NameID="",CustomizationID="")) formatting.
- Usage:
CCBulkImport [CharID] [RawInput]
- Example:
CCBulkImport 4 ((NameID="Head",CustomizationID="HeadType1"),(NameID="Voice",CustomizationID="Voice 1"))
- Usage:
- CCBulkExport: Prints out a whole set of customizations following ((NameID="",CustomizationID="")) formatting. (Needs GUI)
- Usage:
CCBulkExport [CharID]
- Usage:
- ExportCustomizations: Exports the full Customization string of all characters in a txt file found in the same directory as the lua.
- Usage:
ExportCustomizations
- Usage:
- CCGet: Prints out the current property value, can't print out structs/arrays/maps, only prints bool/number/enum.
- Usage:
CCGet [CharacterID] [PropertyName]
- Example:
CCGet 3 Gender
- Usage:
- CCGetCustom: Prints out the full list of Customizations for that character.
- Usage:
CCGetCustom [CharacterID]
- Example:
CCGetCustom 0
- Usage:
- CCSet: Sets the current property value, can't set structs/arrays/maps, only sets bool/number/enum.
- Usage:
CCSet [CharacterID] [PropertyName] [PropertyValue]
- Example:
CCSet 2 CharacterType 1
- Usage:
- CCSetCustom: Sets the Customization based on the slot provided, [TypeIndex] is a integer (the end number if you export). [CustomizationSlot] is the Slot to edit, DO NOT include spaces (e.g. FacialHair).
- Usage:
CCSetCustom [CharacterID] [CustomizationSlot] [TypeIndex]
- Example:
CCSetCustom 3 Voice 7
- Usage:
- CCHelp: In game console help text.
- Usage:
CCHelp
- Usage:
Useful Information:
CustomizationSlot names w/ valid numbers (CCSetCustom Command):
- Head (1-8), Voice (1-7), Hair (1-10), HairColor (1-10), FacialHair (1-5), SkinColor (1-8), EyeColor (1-6), Scars (1-9), Markings (1-7), MarkingsColor (1-3)
- Gender(Male=0, Female=1), CharacterType(Standard=0, Hardcore=1), bDeceased(nil, 1)
Tips:
- You can use ExportCustomizations to get your current characters appearances in Raw Format, and download a 100% save and import the looks you want very fast.