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Rockstar ig, I just modified the game models
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Edited the long barrel variants to be as long as they were sold.
These guns I modified typically came out the factory with either 28" (Auto 5), 30" (All other guns) and even 32" on special orders.
I just scaled reference photos of the guns, with their proper lengths, to the vanilla meshes in game and adjusted accordingly. I tried to reposition the bones for the gun fx but just ended up breaking it. I know there's a way to change it in the text files but idk where it would be.
I didn't touch the short barrels since most were pretty accurate except for the pump action. I resized the short barrel the same length as the Riot Model of the Winchester 1897
Texture stretching is pretty obv on some guns, I'll make a fix for that once I figure out how to do textures for mods ^ fixed, check new upload
FIX FOR MUZZLE FX ADDED Drop in the included weaponcomponents.meta to \lml\stream. This changes the vfx offsets for all components in this mod.
If no changes are visible means, you have a conflict and already have a mod installed that has a weaponcomponents.meta
In that case, look for COMPONENT_SHOTGUN_(whichever shotgun installed)_BARREL_LONG (including short for pump) in your existing weaponcomponents.meta and input the following values to their VfxOffset:
Repeating Shotgun Long <VfxOffset x="0.2428" y="0.0" z="0.0"/>
Pump Shotgun Short <VfxOffset x="0.064" y="0.0" z="0.0"/> Long <VfxOffset x="0.27" y="0.0" z="0.0"/>
Double Barrel Long <VfxOffset x="0.315" y="0.0" z="0.0"/>
Semi Auto Long <VfxOffset x="0.16" y="0.0" z="0.0"/>
INSTALLATION This is my first ever mod so idk how to do the install xml stuff yet for lml stuff so just drop the ydr files into "Red Dead Redemption 2\lml\stream" of the pieces you want