File information
Created by
dick hertz LambdarevolutionUploaded by
RichardHertzVirus scan
About this mod
Turns Colter into a populated town + adds multiple mostly functional houses/properties to the game.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
This mod takes the 3 empty "for sale" cabins and turns them into mostly functional, fully decorated houses (only available in the epilogue, everything else will work before that). There are multiple custom properties around the map for sleeping/stocking up on food, ammo etc (Blips/wardrobe access coming soon). All beds can be slept in, most of the cabinets are stashed with loot, and there is a working campfire at each house for crafting. I did my best to make everything look as natural as possible. Inspired by RDR1's safehouses.
To install, drop Safehouses.asi into your main RDR2 folder and 'safehouse.xml' into MapEditor\Maps in your main directory. Press F5->Load Map. The latest version of map editor is required
I haven't had any problems with performance/loot spawning in my testing, but let me know if anything stands out.
Known bugs: The weather changes to a sandstorm when first loaded, will go away after a few seconds. Also the chickens might escape. Should be fixed soon.
Requires Scripthook and Map Editor by Lambdarevolution, which can be downloaded at his discord: https://discord.gg/RUVCJyMPRH
-Ridge View
-Sherpherd's Rise
-Argil Rise
-Ridgewood Farm
-Limpany jail
-Chez Porter
-Armadillo
-San Denis docks
-San Denis warehouse
-Lagras boat
-COLTER
-Barrow Lagoon
-Ewing Basin
-Braithwaite manor fields
-Bluewater Marsh
-Braithwaite Manor
-Mayor's Residence
-Bronte's Mansion
-Adler Ranch
-Emerald Ranch Saloon
-Catfish Jackson's
Thanks to LMS for having the patience to answer all my scripting questions :)
Thanks to RampageDev for providing me with the IMAP/Guard zone hashes