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WhyEm and FriendsUploaded by
WhyEmVirus scan
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About this mod
"If a slap don't work, you cut 'em or you pay 'em, but you keep your receipts, cos this ain't the Mafia."
- Requirements
-
Off-site requirements
Mod name Notes Lenny's Mod Loader RDR ScriptHook Mods requiring this file
Mod name Notes Better Nights Vanilla Days - Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
===============================================
- You can manipulate the file for your own use
- You cannot redistribute the file or retextures at all
- You cannot edit my textures and redistribute themFile credits
===============================
Mod Assistance
- Majestic253
- no12
===============================Donation Points system
This mod is opted-in to receive Donation Points
- Changelogs
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Version 1.1.3.9
- Update Details:
- Edited VRS for balance between quality and performance
- Edited shadows, still mostly vanilla but cascades has returned from previous versions
- Added back a few features form past updates
- Enabled DOF for the cinematic version... made two of this one with black bars and one without and this is my fav so far
- Edited bloom to match the overall look of the mod... still may tweak it a bit further in the next few updates
- Revisited multiple weather particle effects, leaving snow clearing for later
- Edited various light settings such as enabling screen space depth
- Edited various weather types such as fog, snow and Hurrican
- Introduce dedicated hurricane rain particles
- Removed duplicate entries and adjusted reflections a bit
Seasons compatibility has been moved to the next update
This update is codenamed
Eternal Edits of the Visual Mind
- Update Details:
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Version 1.1.0.7-HOTFIX
- Update Details:
Hotfix is needed for the new weathers to work.
Update 1.1.0.7 Details:
This update is based on doing things differently.
**New Features**
1 - Addon Weather Variants: [Yes Just like my DLC, but not as great as seasons]
----- Introducing new weather variants to enhance your in-game experience, or not don'ma!
----- These weather variants will dynamically appear in the game.
----- Selection of weather variants may change in future updates.
----- New weather variants included in this update:
-------- Heavy Clouds [Most Regions]
-------- Extra Sunny [Most Regions]
-------- Misty Predator from Online [Swamp Area]
-------- Foggy Predator from Online [Swamp Area]
-------- Shower Predator from Online [Swamp Area]
2 - Built-in "No Glow" for Pickup Items
----- Guns and hats will no longer have a glowing effect when dropped.
3 - Cinematic Black Bars [Optional Version]
----- This alternative method uses vignettes to simulate the cinematic black bars
----- Making it playable by avoiding the obstruction of the mini map and icons.
----- More importantly it's cause .....
**Tweaks**
- Nights are now less dark, providing better visibility during nighttime gameplay.
- Artificial light has been adjusted to create a balanced atmosphere without excessive brightness/darkness.
- Lighting adjustments to simulate ray-tracing effects, resulting in a more cinematic vibe.
- Reflections have been further refined; I'll probably tune it down.
- Tone map color palette has been adjusted and expanded for a wider range of colors (HDR exclusive).
- Luminance per channel has been optimized to complement the expanded color range.
- Increased light cast range.
- Adjusted sunrise and sunset colors for visual moments that go s'ord.
- Revisited various clouds
- Sandstorm has been completely overhauled
- Rain particles were revisited. [These are best used with no DLSS, I'll make a version for that later on]
- Reintroduction of HBAO (Horizon-Based Ambient Occlusion) with refined settings.
- Enhanced grass alpha and variation for improved visual fidelity.
The weather variants can be accessed via rampage as well if you spam the randomize button enough times in the respective area.
Special thanks for those who tested; will send out a note again for the features that didn't make it in this update.
Which reminds me:
This Update is Codenamed
Project Unorthodox Enigma
- Update Details:
-
Version 1.1.0.7
- Update Details:
This update is based on doing things differently.
**New Features**
1 - Addon Weather Variants: [Yes Just like my DLC, but not as great as seasons]
----- Introducing new weather variants to enhance your in-game experience, or not don'ma!
----- These weather variants will dynamically appear in the game.
----- Selection of weather variants may change in future updates.
----- New weather variants included in this update:
-------- Heavy Clouds [Most Regions]
-------- Extra Sunny [Most Regions]
-------- Misty Predator from Online [Swamp Area]
-------- Foggy Predator from Online [Swamp Area]
-------- Shower Predator from Online [Swamp Area]
2 - Built-in "No Glow" for Pickup Items
----- Guns and hats will no longer have a glowing effect when dropped.
3 - Cinematic Black Bars [Optional Version]
----- This alternative method uses vignettes to simulate the cinematic black bars
----- Making it playable by avoiding the obstruction of the mini map and icons.
----- More importantly it's cause .....
**Tweaks**
- Nights are now less dark, providing better visibility during nighttime gameplay.
- Artificial light has been adjusted to create a balanced atmosphere without excessive brightness/darkness.
- Lighting adjustments to simulate ray-tracing effects, resulting in a more cinematic vibe.
- Reflections have been further refined; I'll probably tune it down.
- Tone map color palette has been adjusted and expanded for a wider range of colors (HDR exclusive).
- Luminance per channel has been optimized to complement the expanded color range.
- Increased light cast range.
- Adjusted sunrise and sunset colors for visual moments that go s'ord.
- Revisited various clouds
- Sandstorm has been completely overhauled
- Rain particles were revisited. [These are best used with no DLSS, I'll make a version for that later on]
- Reintroduction of HBAO (Horizon-Based Ambient Occlusion) with refined settings.
- Enhanced grass alpha and variation for improved visual fidelity.
The weather variants can be accessed via rampage as well if you spam the randomize button enough times in the respective area.
Special thanks for those who tested; will send out a note again for the features that didn't make it in this update.
Which reminds me:
This Update is Codenamed
Project Unorthodox Enigma
- Update Details:
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Version 1.0.2.5
- Update Details:
- Adjusted Sharpness
- Adjusted Water Reflections (including waterfog)
- Adjusted Ambient Light
- Adjusted rain particles to match one of my other mod’s settings
and a few more tweaks
Thanks to Bolmin for the feedback and huge thanks for the group for testing this out.
This Release is Codenamed
RocknRolla
- Update Details:
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Version 1.0.2.3-HOTFIX
- Update Details:
Addressed popup issues for some users.
Also try a good gamconfig mod from nexus
As well as testing the different shader cache options in NVIDIA control panel. (From disabled to 100GB and see what's best for you)
This update is codenamed
Royale with cheese
- Update Details:
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Version 1.0.2.3
Update Details
- Edited Shadows
- Night Exposure
- Light Intensity
- Saturation at various hours of the day
Honestly a few more things I can't recall atm..
This Update is codenamed
Silly rabbit
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Version 1.0.2.2-HOTFIX
- Update details:
Removed the Experimental features such as HBAO and Veg LODs
Rest of the latest features are from 1.0.2.2
This update is codenamed
The Place Beyond the Visual
- Update details:
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Version 1.0.2.2
- Update Details:
==================
Keygen
(+) is increase
(*) is edited variation
(-) is decrease:
==================
Edited/Revised:
- Shadows (*) and shadow distances (+)
- Reflections (*)
- Direct light (+)
- Volumetric fog precision (+)
- Indirect Light (-)
- Artificial Light (*)
- Local lights sources, such as lamps, candles.... (+)
- Dithering per channel (*)
- Night sky (*)
- Star constellation (*)
- Water and puddles (*)
- Hair refraction (+)
- Normal Map Intensity (+)
- Particle shadows (+)
- Subsurface scattering (+)
- Fade out distances (+)
- Grass variation and scale (*)
Furthermore, I moved the audio settings to my other mod
Also added a no Vignette version. I personally like vignettes but some folks don’t. so, I thought of sharing one, cause it ain’t so’ord to do so.
Note some of these changes were already in the previous versions.
However, they have been revisited.
This update is codenamed
No Country for Old Visuals
- Update Details:
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Version 1.0.2.1
- Update Details:
- Revised color pallet making it slightly less intrusive
- Revised reflections now they're s'cute
- Replied to three nexus inmail messages and ignored the rest
- Renewed my brazzers subscription... thanks guys for the DP!
- Adjusted shadows and light shafts
- Adjusted night skies a bit... i might add some northern light in the future
- Adjusted light sorces a bit...
If you would like to increase your sharpening:
Open visualsettings.dat find sharpen.intensity and change to 0.5 or above
- or -
just adjust it via the monitor like a boss
This update is codenamed
Don't Take Your Visuals to Town
- Update Details:
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Version 1.0.1.9-Hotfix
Update Details:
- Updated to the newest game patch
- Reverted TAA to new patch TAA settings
- Had some coffee
- Added whiskey to coffee
- Worked on the me henmf le ssdj.kvdklnedvv..;d lx
If you would like to revert sharpening to previous patches:
Open visualsettings.dat find sharpen.intensity and change to 0.5 or above
This update is codenamed
I fell into a visual ring of fire
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Version 1.0.1.9
- Update Details:
- Added foliage shadow casting properties
- Increased debris
- Increased light range (you'll notice it in towns)
- Increased various fx effects
- Increased volumetric effects
- Increased puddle range and reflectiveness (try the rain)
- Updated hbao settings
- Updated region fx
- Updated brbr ground effects
- Decreased rooftop rain drip elasticity
This update is codenamed
Gah spre vis wareness
- Update Details:
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Version 1.0.1.8-HotFix
- Update Details:
This test update was made possible by TuffyTown & Richard Hertz
- Added missing drizzle ground particles
- Removed sandstorm noise
- Increased light range
- Increased fx effects
- Increased rain particles
- Increased drizzle particles; slowed them down a bit as well
- Increased screen space shadows
- Increased lods
- Increased light bounce
- Increased sunny clouds height and updated blend
- Increased other stuff
- Updated Indirect light
- Updated reflections a bit
- Updated day & night contrasts and tones
- Updated night sky stars
- Updated shadows
- Updated night skies; inspired by brazzers
More edits to come; testing is almost at brbr stage
This update is codenamed
Well I'm your huckleberry
- Update Details:
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Version 1.0.1.7
- Update Details:
- Minor tweaks to lighting
- Minor Tweaks to interiors
- Minor Tweaks to Foliage
- Minor Tweaks all round
- Fix for install xml; special thanks to no12 and LMS
Basically laying the ground work for future updates
This update is codenamed
In vino veritas
- Update Details:
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Version 1.0.1.6
- Update Details:
- Replaced timecyclemods from the current patch version to the 1.00 version.
- Toke some features from the trailer mod and the infamous smg2
- Refined reflections
- Darkened the skies at nights
- Increased lod for the lights
- Increased light range
- Darkened the shadows of areas not facing the sun
- Increased moonlight effect
- Minor wind edits
- Player dryness and dirt length extended
- Adjusted stars and star constellation
plus a few more tweaks
This update is codenamed
Big Kahuna Burger
- Update Details:
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Version 1.0.1.5
- Update Details:
This update still builds on the no/little artificial light.
It's stylized version.
- Fixed popups
- Slight increase to light falloff and lods
- Tweaked Reflections as in less see-through & more reflective
- Ripple properties adjustments
- Color grading adjustments
- resolution adjustments
- shadow adjustments
and a more tweaks keeping the sun size at dusk and dawn cause i think i like them
This update is codenamed
The Crazy 88
- Update Details:
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Version 1.0.1.4
- Update Details:
This update builds on the no-little artificial light.
It's an experimental stylized version.
Honestly still a bit conservative for my taste.
So :
- Weather durations tweaked --> kinda longer
- A bit of climate changes here and there
- Revised drops for the thunderstorm
- Adjusted terrain properties
- Moderate Increase to ped speed based on terrain type
- Enabled some foliage properties
- Messed around with some snow
- Less clouds for one of the cycles
- Tweaked lighting and other properties
- Also some more stuff that ....... ( got bored typing )
Also made the Sun size bigger at dusk and dawn for those pics.
Huge thanks to no12mods... the creator of VESTIGIA.
This update is codenamed
The Finger
- Update Details:
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Version 1.0.0.9
- Update details:
- Removed my game config (since there are many users that have issues with how demanding it is)
Also there are a list of very good gameconfig mods available on nexus so i recommend using those
- Removed dlss option for the same reason above.
Therefore I recommend a clean install.
Alright...
- Tweaked rain a bit more
- Tweaked Tonemapping
- Tweaked galaxy
- Tweaked Sky height
- Tweaked shadows
- Tweaked Ripples
- Tweaked Sunny nights
- Tweaked Fog
and much more stuff
This update is Codenamed
A Fistful of Visuals
- Update details:
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Version 1.0.0.8
- Update Details
- Adjusted Tone mapping a bit more
- Tuned reflection per time of day
- Adjusted particle sizes for rain and drizzle
- Adjusted Rain and drizzle behavior
- Adjusted grass variations
- Adjusted shadows
- Adjusted ground particle effects plain surfaces and puddles
and a few more tweaks a forgot about
This update is Codenamed
Natural Born Visuals
- Update Details
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Version 1.0.0.6
- Update Details
- Adjusted Tone mapping a bit more
- Added better reflections
- Made rain particles more translucent and less light emissive
- Made ground rain particle impacts more translucent and less light emissive
- Re enabled fog bloom and shadow occlusion
- Tweaked Fog
- Tweaked artificial light a bit so its not all round zero
- Gameconfig tweaks for better performance
- Enabled dynamic range for audio
- Enabled pulse headphone support
and a few more tweaks a forgot about
This Release is Codenamed
Visual Terror
- Update Details
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Version 1.0.0.5
- Update Details
Spread the foglight densitry across the hours
Fixed LOD for some items
+Few more fixes
This Release is Codenamed
Four Folders
- Update Details
-