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RedFlames

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R3dFlames

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About this mod

Customize the flashy after-images Sybil produces at different speed thresholds in myriads of ways!

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Permissions and credits
Update: There was an issue with the dropdown boxes on the menu entries that I just fixed, for anyone encountering that problem on v0.1!

With this mod you can customize the "after images" that Sybil produces at different speeds. If you've played or seen the game you hopefully know what I mean -- bright yellow silhouettes trailing Sybil when you do a slide or solar jump.

This mod lets you define your own settings for when these after-images appear and how they will look.

You can choose different "states" and "jump types" that the game internally uses, and when, e.g. your movement state transitions to "Slide" or "plunge" (Sunsetter ability) you can define, what after-images will spawn.

For now these are the options per "entry":
 - Color - set in RGB
 - Spirit Form? - use the "spirit"-like appearance from the game's Title Screen
 - trigger continuously - spawn after-images constantly when a state is active, e.g. you can make after-images appear constantly while you move on the ground or in the air
 - Fade time - for how long the after-images take to fade away

See the following video I made showcasing the mod a bit, although I didn't actually explain anything, just show off :)



PS:
The outfit mod I'm using in the video and screenshots is Gym Fit by sherbertthunder! :3

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For now, the menus use the internal names of the various states:

Action State:
 - Slide
 - MobileAttack = regular attack
 - LockedAttack = charged attack
 - WallRun = Cling Gem
 - WallSlide = idk actually?
 - Plunge = Sunsetter
 - HardLanding = just applies to the time after landing a Sunsetter during which you can do the high-jump
 - WallKick = Sun Greaves ability
 - Channel = healing, I think
 - Backwheel = the backflip you do from a static crouch position
 - Turnaround = the "skid" you do on direction changes, that initiates some tech

Move State:
 - Ground
 - Aerial
 - Climb = on poles
 - Perch = on poles
 - Bubble = inside bubble

Jump Type:
 - Normal
 - Long = Solar Wind ability
 - High = the high-jump out of a Sunsetter "hard landing"
 - BackJump = the big jump you can get out of a "skid" with speed ("ultra"?)
 - WallRunJump = jumping out of Cling Gem or off a pole
 - WallKickJump = after a Wallkick actually hits and you bounce away
 - Dive = the "Sunsetter cancel" backflip
 - CrouchJump = same as ActionState Backwheel essentially
 - Double = the extra jump you get after a bubble
 - Rebound = that one ability to bounce off things with attacks
 - Ledge

Installation:
 - download UE4SS here on Github, specifically at this time you want this file. You extract the files from the ZIP archive to this location:
C:\Program Files (x86)\Steam\steamapps\common\Pseudoregalia\pseudoregalia\Binaries\Win64\
(or wherever you installed the game at)

 - with this, you should have created/extracted a Mods folder to
...\pseudoregalia\Binaries\Win64\Mods\
in there is a text file "mods.txt" where you must edit this line:
BPModLoaderMod : 1
otherwise UE4SS and the game will not load my mod.

 - The mod loader expects the file of this mod to be in this location:
...\pseudoregalia\Content\Paks\LogicMods\customFX_p.pak
Once that's in place you should be able to open the config menu with F2 on keyboard in-game