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Created by

DuQuon Karenye

Uploaded by

hikeemt

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About this mod

18 new abilities and changes to almost every original active ability.

Permissions and credits
Now the Barbarian has more abilities (see images), gets his abilities faster, has better original abilities, and has a lot of ways to take advantage of movement on the battlefield.  This mod will conflict with any other mod that changes these barbarian abilities or rearranges the Barbarian skill tree.  Feel free to let me know what you think should be changed for balanced gameplay.


Changes
-----------------------
1 - Wild Sprint (moved up 2 levels) [Nimble 6s-->15s]
1 - +Aggressive - passive - +10 Accuracy vs foes with > 90% health
1 - +Impetuous - passive - +2 Penetration, +25% duration of afflictions towards foes with > 90% health
1 - +Rough Around the Edges - +15% Grazes to Hits vs foes, +15% Crits to Hits vs foes (this is a good tradeoff)
1 - +Arrival of the Fittest - +25% stride, +10% Hit to Crit during Constitution Inspirations
2 - +Fervor (another Frenzy) - +5% attack speed for 30s per launched attack
2 - +Rampage (passive) - +5% damage for 30s per engagement broken
2 - Savage Defiance [15-->20s, Cost 3-->2]
2 - Barbaric Blow [Cost 2-->1, Penetration +2-->0]
2 - Accurate Carnage +5 Carnage accuracy-->+10 Accuracy to any AOE attack (this includes Carnage)
3 - Ram's Sprint [AoE-->pulse AoE, causes prone] [Nimble 6s-->15s], Lion's Sprint [Nimble 6s--->15s, longer per movement]
3 - Barbaric Roar [+15 Accuracy, Shaken-->Frightened]
3 - Barbaric Shout (moved up 1 level)
3 - Leap (moved up 2 levels)
3 - Bloody Slaughter - affects all attacks now
3 - Bloodlust [+20% attack speed on kill 10s-->+30% attack speed on kill 15s +10% for each other reapplication, +25% attack speed vs enemies < 25% HP, +50% move speed upon attacking enemies < 25% HP]
4 - +Havoc - Fervor upgrade --> also +10% aoe mult
4 - +Hurl - Throw an enemy in the air, dealing more damage if they have higher fortitude
4 - Savage Courage [15-->20s, +3% healing per 1% health missing below 50%], Stalwart Defiance [20-->40s, Cost unchanged]
4 - Blood Frenzy (Raw Dmg-->+25% Crit dmg vs Bloodied, +25% Crit dmg vs Near Death, +15% dmg when Bloodied, +35% if drops to
Near Death)
4 - Spirit Frenzy [fixed staggered hitting allies, +dmg% when moving, +dmg% based on stride bonuses when moving]
5 - Dragon Leap - 6s AoE stun and pushes foes away
5 - Panther Leap - Crush+Slash damage, prones, and pulls enemies towards the strike
5 - Crushing Blow [Cost 2-->1, Penetration +2-->0, Carnage AoE +50%-->+200%, 2 Rage refunded on kill, +5% dmg per enemy damaged 10s]
- Fixed the missing Crit Damage Multiplier by adding the same from Barbaric Smash
- Fixed the AoE not adding for Carnage
5 - Barbaric Smash [Cost 2-->1, Penetration +2-->0, +200% dmg attack if enemy is at > 90% HP, in addition to other effects]
5 - +Bashful - Convert all damage to crush for 60s
5 - +Territorial - passive - +10% Crit damage for 20s when a target engages you
5 - +Revelry - passive - +1 class resource when HP drops below 50%, 25% or rises above 10%, 33%
6 - +Ransack - Dash to an opponent for heavy crush damage to everyone in the area, including you.
6 - Driving Roar (moved up 3 levels) [+15 Accuracy, Shaken-->Frightened,Cost 1-->2, 28-45 damage-->18-35, foes -75% of enemy crits reduced to hits, -50% range]
6 - Dazing Shout (moved up 3 levels) [Shaken-->Frightened, Cost 1-->2, 18-30 damage-->15-27]
6 - +Gatecrasher - +100% Hit to Crit in starting 6s of combat
7 - +Adrenaline - +10 melee damage, melee damage dealt reduces self Constitution by 1% of dmg
7 - Blood Storm [Increased Duration on Kill-->+Attack speed based on current health missing]
7 - Spirit Tornado [Freeze Dmg--> AOE Pulse per 3 seconds for 18 seconds: 10 Raw dmg, -0.5 Constitution, -0.5 Resolve, +damage% when moving, +damage% when moving with movement rate bonuses]
8 - +Skycrash - Leap into the air for 4s, slam back down, full attack, heavy crush+pierce AoE with some fire dmg
8 - Heart of Fury - Cost 4-->2
8 - Vengeful Defeat - [On Death-->When HP drops below 10% HP]
9 - Instrument of Boundless Rage - Cost 3-->1
9 - +Battle Trance - 45s +50% Hit to Crit until movement
9 - +Battle Dance - 25s +50% Hit to Crit, +100% Hit to Crit foes > 75% health, +5s on movement
9 - +Last Stand - Barring Death's Door 8s, once per encounter at 10% health
Berserker's skills unchanged!

This mod is dedicated to this song:
Wagner - Lohengrin (Prelude)





Go far, adventurer!

Requirements
----------------
This mod requires the mod Keywords Everywhere but you can get on fine without it
Will not conflict with any other mod and uses text-strings in the range of:
305149951 - 30515XXXX
400000000 - 410000000

Installation
--------------
Unzip/unpack it into it's own folder and add it to your game's Data\Override folder.
You can use it at any time.
Put this below my Keywords mod if you have it.

Modifying this mod:
To change values of the abilities, open it with Notepad++ and change the Values, or delete the ability files you don't want changes to.


Changelog
-----------------
v. 1.4
Skycrash crush damage halved and weapon attacks halved
Lion's Sprint accuracy bonus fixed to clear only after hostile attack
Ransack accuracy changed to fortitude (+20) [teleport hit] then fortitude (+20) [aoe hit], was just teleport before
Ransack recovery time 4-->3
Fervor stacks with any other attack speed now
Fervor changed to trigger on HostileEver targets, meaning it's melee only basically
Fervor removed mysterious extra GUID I forgot about, 20b68c7b-ccd0-42cc-9d29-c86fa15fa4b1
Rough Around the Edges changed 15% BonusGrazeToHitChance to 15% BonusHitToGrazeChance as intended
Rampage stack limit reduced to 10
Bravado renamed to Impetuous
Barbaric Smash cost 2-->1
Crushing Blow description fixed
Keywords added to abilities and attacks:
Jump - Leap, Dragon's Leap, Panther's Leap, Ransack
MoveSpeed Fast - Bloodlust, Arrival of the Fittest
(my Keywords Everywhere mod is needed for this to have any effect)

v. 1.3
Driving Roar -10 damage, Cost 1-->2
Dazing Shout 18-30 damage --> 15-27, Cost 1-->2
Fixed Bloodlust slowing you like crazy
Thrashed status effects mostly hidden from character sheet

v. 1.2
Barbaric Blow [Cost 2-->1, Penetration +2-->0]
Crushing Blow [Cost 2-->1, Penetration +2-->0, Carnage AoE +50%-->+200%, 2 Rage refunded on kill, +5% dmg per enemy damaged 10s]
    fixed Carnage AoE not being increased
Barbaric Smash [Cost 2, +200% dmg attack if enemy is at > 90% HP, in addition to other effects]
Gatecrasher ability moved into Barbaric Smash
Lion's Sprint effects +3s-->+5s per movement
Ram's Sprint 15s-->6s, Cost 1-->2
Bloody Slaughter - affects all attacks now
Blood Frenzy - damage works on all sources now, not just weapons, and +15-35% at near death-->15%-->65% all the way to zero health
Blood Storm - extra damage replaced with attack speed based on current health missing
    gave fancier bonus damage to blood frenzy too
Rampage icon hidden from combat tooltips
Accurate Carnage +5 Carnage accuracy-->+10 Accuracy to any AOE attack
Dragon's leap cost fixed, power level fixed, Stun 4-->6s
Panther's leap cost fixed, power level fixed, Accuracy Bonus -5-->0, only Crush damage now, vs Deflection-->Reflex, prones foes, pulls them in
4 - Barbaric Roar [+15 Accuracy, Shaken-->Frightened]
6 - Driving Roar [+15 Accuracy, Shaken-->Frightened, -50% enemy range]
6 - Dazing Shout [Frightened-->Shaken]
Battle dance 15s-->25s, added +100% Hit to Crit foes > 75% health
gave Havoc unique guids
Spirit Frenzy - stagger only affects enemies via hostile attacks, +dmg% when moving, +dmg% based on stride bonuses when moving
Spirit Tornado - Raw Damage 2-->10, +dmg% when moving, +dmg% based on stride bonuses when moving
Savage Courage - +% heal as hp is lower
Instrument of Boundless Rage - Cost 3-->1
Heart of Fury - Cost 4-->2
Panther's leap does slash dmg again
Text Changes
    Accurate Carnage status effect
    Blood storm ability description
    Fervor ability description
    Havoc
    Savage courage
    Barbaric Roar
    Crushing Blow
    Barbaric Smash
    Stalwart Courage
    Battle Dance
Added a ton of new abilities
Fervor and Havoc only gives bonus with Hostile attacks to Hostile enemies now
Bloodlust [+20% attack speed on kill 10s-->+30% attack speed on kill 15s +10% for each other reapplication (TriggerOn OnApply), +25% attack speed vs enemies < 25% HP, +50% move speed upon attcking enemies < 25% HP]

v. 1.1
1 - Wild Sprint ability level corrected to match the new ability tree
5 - Crushing Blow - Fixed the missing Crit Damage Multiplier by adding the same from Barbaric Smash
7 - Spirit Storm - AoE pulse every 2s--->3s, duration 11s--->18s, stack limit is now 10.