19 magic items that give bonuses which scale with character skills (athletics, alchemy, etc.).
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Do whatevs
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
19 magic items that give bonuses which scale with character skills (athletics, alchemy, etc.). They can be bought at Ioflr's Raiments in Neketaka and there is a small chance (~1%) to find a few of them in shipwrecks, burial sites, and similar "searchable" locations on the world map. See the images attached that describe the items.
If you want to remove the chance to find them in searchable locations, remove the globalscripts folder.
If you want to change their item cost, edit the item's gamedatabundle (using Notepad++ or Visual Studio Code) and reduce the Cost value in the ItemMod section. You can tweak the items easily this way via the StatusEffects sections also.
Sometime the Icons will be updated and I'm sure I'll tweak the item abilities for balance.
This mod conflicts with nothing, unless you have a mod that overwrites the gsd_re_location sections of the globalscripts, which is what determines which items you get when searching places on the worldmap. Even if other mods add items to Iolfr's Raiments, this mod will work.