Bug Fixes
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Implements structured exception handling and sanity checking to reduce frequency of game crashes.
- 108KB
- 169.0k
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Implements structured exception handling and sanity checking to reduce frequency of game crashes.
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Yukichigai Unofficial Patch - YUP
A compilation of vital bug fixes for Fallout: New Vegas and its DLC, all combined into one ESM. The only pure bug fix compilation available on the Nexus: no new features, no balance tweaks, no restored content. Just bug fixes and nothing but bug fixes. Available in English, French, German, Italian, Spanish, and Russian.
- 48.0MB
- 88.8k
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Yukichigai Unofficial Patch - YUP
A compilation of vital bug fixes for Fallout: New Vegas and its DLC, all combined into one ESM. The only pure bug fix compilation available on the Nexus: no new features, no balance tweaks, no restored content. Just bug fixes and nothing but bug fixes. Available in English, French, German, Italian, Spanish, and Russian.
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This plugin fixes the Fallout New Vegas mod limit bug. It allows a maximum of 255 plugins to be loaded. It can also cause an increase in fps, remove game stutter and allow for faster loading times especially when using a large number of mods.
- 5KB
- 27.0k
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This plugin fixes the Fallout New Vegas mod limit bug. It allows a maximum of 255 plugins to be loaded. It can also cause an increase in fps, remove game stutter and allow for faster loading times especially when using a large number of mods.
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Fixes for mesh errors, uv errors, incorrect flags, missing extra data, form lists, projectiles, and other weapon related bugs and errors.
- 50.4MB
- 24.1k
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Fixes for mesh errors, uv errors, incorrect flags, missing extra data, form lists, projectiles, and other weapon related bugs and errors.
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An updated and refined selection of bugfixes (mostly) requiring NVSE.
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Improves framerate in combat by fixing an engine bug that lowered framerate while attacking an enemy with a health-bar visible.
- 5KB
- 10.5k
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Improves framerate in combat by fixing an engine bug that lowered framerate while attacking an enemy with a health-bar visible.
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This is a lore-friendly, mostly hand-drawn, total overhaul mod that tweaks around 3600 icons. They are immersively more consistent in terms of coloring and transparency. There are other bug fixes too, and many new details! Okay, just write that in the brief overview, it's not that hard.
- 2.6MB
- 10.0k
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This is a lore-friendly, mostly hand-drawn, total overhaul mod that tweaks around 3600 icons. They are immersively more consistent in terms of coloring and transparency. There are other bug fixes too, and many new details! Okay, just write that in the brief overview, it's not that hard.
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Latest compiled Ogg Vorbis Libraries
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New Vegas Mesh Improvement Mod - NVMIM
Optimizations and fixes for a large selection of meshes in the base game and DLC.
- 71.1MB
- 8.6k
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New Vegas Mesh Improvement Mod - NVMIM
Optimizations and fixes for a large selection of meshes in the base game and DLC.
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New Vegas Uncut 3 - A Van Graff Scorned
A Van Graff Scorned is the third in a planned series of mods restoring cut content back to Fallout New Vegas. This mod restores cut parts from the Van Graff\'s introductory sequence.
- 8KB
- 6.3k
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New Vegas Uncut 3 - A Van Graff Scorned
A Van Graff Scorned is the third in a planned series of mods restoring cut content back to Fallout New Vegas. This mod restores cut parts from the Van Graff\'s introductory sequence.
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Fixes Pip-Boy's shading when shadows are disabled/ using NVR
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Optimizes and cleans the esms, as well as fixes some hard errors in the landscape. Boosts performance on modern systems with SSDs
- 176.9MB
- 5.3k
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Optimizes and cleans the esms, as well as fixes some hard errors in the landscape. Boosts performance on modern systems with SSDs
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Alternate D3D9 fix for ATI plus D3D9Gen
Alternate D3D9.dll which results in better performance/compatibility for users of recent ATI cards by properly configuring FaceGen. Also available is a generator of semi-customized DLLs. (See long description for details)
- 43KB
- 5.0k
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Alternate D3D9 fix for ATI plus D3D9Gen
Alternate D3D9.dll which results in better performance/compatibility for users of recent ATI cards by properly configuring FaceGen. Also available is a generator of semi-customized DLLs. (See long description for details)
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Fix for depth of field bleeding over onto player's viewmodel. Additionally fixes washed out colors caused by low bit depth.
- 5KB
- 4.6k
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Fix for depth of field bleeding over onto player's viewmodel. Additionally fixes washed out colors caused by low bit depth.
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Mod fixes incorrect external emittance handling which leads to particles being black.
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Fork of Cobb's Crash Logger that implements logging for quite a few game RTTI classes. This is supposed to be a much more readable alternative that doesn't require reverse-engineering skills to figure out what went wrong.
- 148KB
- 4.1k
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Fork of Cobb's Crash Logger that implements logging for quite a few game RTTI classes. This is supposed to be a much more readable alternative that doesn't require reverse-engineering skills to figure out what went wrong.
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Fixes a lot of things not covered by Yukichigai Unofficial Patch.
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Vanilla Iron Sights Realligned
Fixes all the iron sights on vanilla weapon meshes using ISControl Enabler. No meshes and no ESP
- 1KB
- 3.5k
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Vanilla Iron Sights Realligned
Fixes all the iron sights on vanilla weapon meshes using ISControl Enabler. No meshes and no ESP
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Fallout Alpha Rendering Tweaks - NVSE
Mod aims to fix some alpha rendering issues like broken effects when using Transparency Multisampling.
- 169KB
- 3.4k
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Fallout Alpha Rendering Tweaks - NVSE
Mod aims to fix some alpha rendering issues like broken effects when using Transparency Multisampling.
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Fixes muzzle flash lights not being culled after shot, leading to game still using them for illumination.
- 4KB
- 3.4k
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Fixes muzzle flash lights not being culled after shot, leading to game still using them for illumination.