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Changelogs
Version 1.1
Fix: INI settings not being loaded if MCM is not installed
Info Skip the pop-up message box and instantly disarm traps if requirements are met. Fully customizable in-game for all traps, with extra options to use attribute checks and difficulty modifiers. The mod also doubles as modder's resource, being able to set up custom values on individual traps (See the Modding section for details).
ESP - Avoid script breakdowns and other issues that often occur in ESPless mods.
Installation Safe to install/uninstall mid game. Load order does not matter.
How To Config Either use MCM, or download and install the INI, then edit "Quick Disarm\Config\QuickDisarm.ini".
Modding Enable Custom Checks, and the following auxiliary variables can be used on top of the global settings on specific trap references to easily modify them:
"*_TrapAttriMod" - Add or subtract attribute requirement
"*_TrapSkillMod" - Add or subtract skill requirement
"*_TrapRewardMod" - Add or subtract XP reward
For example: Laser tripwire emitters have two checks. Set check one to Strength 5, check two to Lockpick 50, and a XP reward of 100. Then set "*_TrapAttriMod" to -2, "*_TrapSkillMod" to 30, and "*_TrapRewardMod" to 50.
Now that specific trap reference checks for Strength 3 or Lockpick 80, and grants 150 XP. While all other ones check for Strength 5 or Lockpick 50, and grant 100 XP.