Not a hard requirement, but highly recommended. Contains fixes for Securitron weapons.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 3.5
Mod now uses NPC Accuracy Manager to upgrade Securitron accuracy.
Version 3.0
Added option for Securitrons to be allies to the player.
Version 2.0
Mk I weapons are now configurable.
Added option for Mk II Securitrons to use Mk I weapons.
New waterproof sealant.
Removed debug console print that was missed in the first version.
You now have a robot army with the upgrades from Mr. House's Platinum Chip. But I think that he could upgrade them further. This mod is espless. Because people can't stand using esps like how the game was designed for some reason.
This mod includes the following features:
- Adjustable damage and critical damage all Securitron weapons. - Mk II Securitrons can now use Mk I weapons in addition to the Mk II weapons. - Securitrons can now use the Meltdown perk. I recommend using this setting with extreme caution. - Securitrons can now regain health and retore their limbs (as per Mr. House's statement during the upgrade sequence). - Securitrons can now be made friendly after getting Mr. House the Platinum Chip, or installing Yes Man onto the Lucky 38's mainframe.