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MrShersh DRIIRE AllanMetropol18 STRADAT

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MrShersh

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About this mod

Adds a fully world-integrated and animated functional backpack, with the possibility of modifications

Requirements
Permissions and credits
Translations
  • Spanish
  • Mandarin
Changelogs
Donations






Fully integrated animated backpack with mods.
What kind of modifications, you ask?


Yes, this backpack can be upgraded!

For this purpose, there are 3 modifications that provide access to base crafting stations right in the field.
All of them can be found in the Capital or Mojave Wastelands!
You can put mods into backpack inventory and they will works too.
(Hints about their locations can be found in the note in the backpack)

Spoiler:  
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Workbenches in Fallout have always been controversial to me. I practically didn’t use them because I forgot about their existence. With Functional Backpack, they will at least be able to remind themselves of themselves.
It's inspired by the crafting in game Metro Exodus, where you can make items on the go.



Update 2.0 adds a new unique bedroll!

You can use it without a backpack, however you can physically attach (and dettach if you want!) it to backpack.
Just put it in backpack inventory and it will automatically appear on it.
You will still be able to use bedroll via the backpack menu.



Allows you to choose which of the two wastelands the backpack and modifications to it will appear on. You can change the choice later in the game if you want. This works on the fly. If you select a DC without TTW/SFW installed, the mod will automatically switch to working with Mojave.

*SFW - A Soul of Fallen Worlds - Russian branch of Tale of Two Wastelands. I have a some friends and familiar people who play this branch, so I made support for it too.


Remember weapon modification system in Metro Exodus? Well, this is it.
If you have an NVWO, it makes it possible to modify your weapon by raising it above your backpack.



Not all types of weapons are covered, but the main part.

Using Stewie Tweaks, you can swap weapons through your backpack inventory and continue to modify different weapons without standing.

Note for modders: When adapting weapons, do not make a separate 1st person model in the properties. This causes animation glitch.




Yes, I spent some time and was make my first MCM menu. I put my soul into it and I must say that it was not in vain.
Allows you to configure many options in a convenient menu that is familiar to everyone.





Initially, I planned to make a menu for the toolkit only, but then I thought that not everyone has it. However, there is support for it here too.
Allows you to change a variety of options via the Toolkit menu



More for people born with a gamepad in their hands.



Nothing special, I just made in-game items like in old mods that allow you to use the backpack functionality via hot slots / Zelda Quick Select.



Say "Hell, yeah!", gamepad borns!
I made a patch that allows you to use the function buttons from the JAM Wheel for backpack functionality.



This backpack does not give you a magical buff to your carry weight.
You have to open it and put things in it as if it were a real backpack.
Tip: Press backpack hotkey twice for quickly open inventory without MSG box!



If you have SCAMP mod and have Scrapping kit in your or Backpack inventory - it give you access to disamble items via backpack



After 2.0 update mod get semi-framework feature - Skins
Now you can simply create any count skins for functional backpack!


How to create new skin?
Spoiler:  
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This guide assumes that you already have ready-made models or know how to make them.

You need 6 models:
BackPack.nif
BackPack_WithBedroll.nif
BackPack_Anim.nif
BackPack_Anim_WithBedroll.nif
GO.nif
GO_WithBedroll.nif

GECK or FNVEdit

Step One:
Open GECK and choose MrShersh Functional Backpack.esp. Dont set is Active. Click OK.
After load, tap in filter window and write "MrShersh", then choose category "All". Click on Form Type in object window --> It for quick and easy search.

Step Two:
Open misc Item "MrShershFunctionalBackpackModSkinOriginal"
Change EDITOR ID to YOUR SKIN EDITOR ID.
Optional, you can change icon here.
Click OK and click Yes when GECK ask you about creating new object.

Step Three:
Open Recipe Item "MrShershFunctionalBackpackModSkinRecipeOriginal"
Change EDITOR ID to YOUR SKIN RECIPE EDITOR ID (How you want)
Optional change name of your skin for example: "Functional Backpack: My super-duper skin"
Go to "Output" tab in recipe and double click on item in table.
Choose your mist item from Step Two.
Click OK and click Yes when GECK ask you about creating new object.

Step Four:
Click black disket for save.
After save plugin, close GECK.

Step Five:
Create folder in path: Meshes\MrShershThings\Functional_Backpack\[SKIN]\YOUR SKIN EDITOR ID\
Put all 6 models in it.
Done.


Someone: No-no-no it is hard for me. Can you make skin for me?
Me: Every whim for your money.



Это мой родной язык, так что, я сделал версию для русскоязычных пользователей.
Не включает в себя перевод МСМ меню и JAM.
Обратите внимание, что для патча JAM, я использовал английскую версию, поэтому перевод JAM в вашей игре сменится на английский.
Возможно я добавлю перевод позже, если мне не придется делать 10к обновлений файлов в день. А так, пока прошу понять и простить.

I made the first fommod installer in my life.
Installing this mod will be as quick and easy as driving a car on an empty road.




Spoiler:  
Show
Fully integrated in game world/worlds

The backpack, as well as its modifications, are located in different places in the world. Once you find the backpack, examine it to get hints about modifications.If, after picking up a backpack, you decide to change the location where modifications appear, then the note with tips will change in your inventory, as well as the location of the modules.
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No Cell/Exterior Edition

When creating this mod, I experimented with a way to place items in the world in a way that would not affect or change the vanilla locations of the game. The placement of objects, as well as further changes in their position, occurs using a script.
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FalloutNV.esm only master

This mod does not use other modifications as masters for compatibility.
This means that if for some reason you suddenly do not use some mods from the list above, then you have the right and you do not need to reinstall the mod. What does this give me as an author? This gives me the opportunity to work on only one file, and not on 10 times.
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Immediately cancel actions on button click (Aim button / RMB)
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Unique backpack animation when first picked up
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3 Animations speed presets

You can change the speed of animations at any time using the mcm menu or toolkit, or config file.
Changes are applied on the fly.
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Different sets of animations depending on position (Standing, sneaky)
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Works from Pip-boy - You can switch at backpack from pip boy menu.
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Can be used while sitting on furniture
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Cannot be used in deep water (Logic/Immersive)
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Works pretty nice with Armed to the Teeth
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Many options that can be configurated:

Carry Weight

Quick Open In-Out Only - No MSG box appears after quickly using the backpack. (Double tap / Backpack INV)

Cancel on Get Hit - Prevent the backpack using when the player gets damage.

Drop backpack mechanic - If you modified a weapon and took damage at that moment, you will leave your backpack on the ground.

Immersive Holster - If you had a weapon in your hands before using the backpack, the character will put the weapon away first and take it out after the action.

and other
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Interact patch for picking up modifications for backpack
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AKM - Assault Rifle FIX - One of the rifles had the “first-person model” property. Because of this, animations after modifying weapons caused... Animation visual bug. I just made a patch in the form of an espless that fixes this.
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And others that I forgot/didn’t have time to add here.
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Capitol Wasteland:

Super-Duper Mart


Bedroll:
Spoiler:  
Show
Washington Monument (Top)


[Not recommended!] Modifications:
Spoiler:  
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Campfire - West's Family House
Workbench - Rivet City Science Lab
Ammo bench - Calvet's Mansion


Mojave Wasteland:

Goodsprings Shcool


Bedroll:
Spoiler:  
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With Honest Hearts:
Northern passage (in)
Without Honest Hearts:
Goodsprings source


[Not recommended!]Modifications:
Spoiler:  
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Campfire - Goodsprings source (mobile home)
Workbench - Scrapyard near Novac
Ammo bench - Gun Runners




xNVSE 6.3.5b                                             
kNVSE Animation Plugin                          
JIP LN NVSE Plugin                                   
JohnnyGuitar NVSE                                   
ShowOff xNVSE Plugin                             
SUP NVSE                                                   
The Mod Configuration Menu [Optional]
OX Toolkit [Optional]                                 
                                 SCAMP - Portable Scrapping and Repair [Optional]              
B42 Interact [Optional]                             
           Hit - Interact Animation Pack [Optional]           



ONLY VIA MOD MANAGER.

I deliberately messed around with the installer so that it would be easy and comfortable for you to install the mod by downloading one file instead of 10 different ones.



Anything, I think.



As I remember:

Spoiler:  
Show
1) Sometimes the backpack may twitch when opening the NVWO menu. This is due to the fact that your weapon is initially holsted (if unholsted it before, backpack dosent twitch). The only workable solution is to artificially force the player to silently draw a weapon before the animation starts. At the moment we dont use this crutch. Perhaps over time this will fixed itself, with the release of a new kNVSE idk.
2) Not all types of weapons are covered to work with NVWO. Mostly heavy and melee weapons are not covered.
3) Not framework / yet.
4) Bad english on page



Spoiler:  
Show
Q: How do you switch weapons inside your backpack inventory?
A: Use lStewieAl's Tweaks for it.

Q: Is it possible to modify vanilla weapons?
A: You can modify any weapon that has been adapted for NVWO. Except for heavy and melee weapons, until Mark (Driire) (if) makes animations for them.

Q: Can I modify weapon while sit?
A: Unfortunity, no, because game restrictions. In the game, it is initially impossible to get weapons while sitting on furniture. Modifying weapons requires the character to be with weapon in hands.

Q: Can you adapt vanilla weapons to NVWO?
A: No. I'm not a weapon smith.
In fact, I hope this mod will motivate someone to make adaptations for more weapons.

Q: I have SCAMP, but I can't disamble items, why?
A: You need Scrapping Kit in your or backpack inventory (!)

Q: What is 10mm pistol?
A: WAP 10mm Pistol replacer

Q: What is AK on screen?
A: AKM - Assualt Rifle

Q: Will you do adaptation for X?
A: Not sure.

Q: Are you planning to do X?
A: Now I don't plan anything and want to relax.

Q: Can you make custom skin for me?
A: Every whim for your money.

Q: Hey, this is the guy who created 100,500 alt accounts?
A: Yes, it was me.
I broke the rules and received a well-deserved punishment for it.
On June 16, my ban expired.
Well, now I have been given a second chance and I am no longer going to engage in crime.


All rights to the backpack model and textures belong to Rigdhi
Model: LINK
They are under license CC Attribution-NonCommercial.
The model and textures was modified and adapted for the game.
You have every right to use this backpack model and textures in your modifications, subject to the license rules.

Animation for the Interact patch, entirely owned by Hitman47101. I just placed it in the desired folder and changed the path to the model in it.

For translators. Our team is against a complete repackaging of our work. I hope for your understanding.

As for everything else in this mod, ask me before you do anything.




Today is my birthday [23 June]

So I decided this would be a good date for release this treasure.
I hope you will enjoy this modification. I and Team invested a lot of time and effort into it, as well as our soul.
I tried to make the technical part as convenient as I could.
I tried really hard to get the mod release today, so maybe I missed something somewhere, but I hope not.
Perhaps this is one of my last cool mods on the nexus.
I hope that Nuka Cola Overhaul Project will live to see the release, because this is literally was my graduation project.
Time will tell, but stop crying here.
Let's celebrate and enjoy this cool backpack!



Team:
MrShersh - Teamlead - Initial idea, main code, sounds, textures, icons, works with assets, QA, UX, ENG translation, fommod, text and arts on mod page.
DRIIRE - Animator - ALL this cool animations for backpack, brainsexstorm, QA.
AllanMetropol18  - 3D Modeler - Port and full adaptation models for game.
STRADAT' - Teamlead assistant -  A lot of Brainsexstorm and assist while work, help with main backpack icon, textures, texts for notes, help with page, QA, UX.

Rigdhi - Original creator of backpack 3D model and textures.

Sigerious - Anim brainsexstorm.
Frozen - Anim brainsexstorm.
NetImmerse - Anim brainsexstorm
Hitman47101 - Creator of snow globe animation, that was used for interact patch.
Fogashuga - The main consumer with a gamepad, one of my best friends, help with sound, UX.
Yvileapsis - Based person, author JAM.
Pistol Payback - For NVWO and help with NVWO features.
Nickheggo x Mkdo40 - For Nuka Cola Bottle.
Anirvana - For quickly check displayed text in eng version of game.
Anro19 - For OX Toolkit and help with menu.
Pelinor - For MCM and documentation (I will be dead without it).
Rikanik - Author SCAMP
Quicksilver500 - Author Armed to the Teeth
Xilandro - Author Interact
AKM - Assault Rifle Team - from beatuiful guns
Anonx1987 - Best 10mm Pistol ever
Cerebii - For Fallout logo images
TheMrTischbein - For Russian Vault boy image
TPOl7uHKA - give a clue with model
MagnuMspec - give a clue about MCM
SHIFU from FL - for fast tests fix for invisible issue
Lovelit - give a clue about translation
lStewieAl - For lStewieAl's Tweaks and other things
FNV Anims - Love you
GECK Extender Team - For making this world better
Fate of Wanderer Team - For making my childhood better
TTW Team - For Tale of Two Wastelands
Nexus moderation team - For giving me a second chance

All the talented people who works on xNVSE and write libraries for it - You are real heroes, without whom this mod would not exist!


P.S. If I forgot to mention any of you, sorry me and please let me know and I will add you to the page.