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S6S

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Sweet6Shooter

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About this mod

This small mod adds a power drill and grinder which can be used to bypass locks, as well as a hacking override module to bypass terminal hacking.

Requirements
Permissions and credits
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Overview:
This small mod adds a power drill and grinder which can be used to bypass locks, as well as a hacking override module to bypass terminal hacking.
There are material and ammo costs to do so, which is different for each item type.
There is no damage done to container inventories by using these items.
The various items are fairly expensive, as this is a very powerful way to bypass locks with no skill at all.

Please note that these items are not intended to be common and/or sublimate lock handling completely - they are intended to be used and found rarely.

Features:
Simply activate a locked entity to be prompted to either activate it normally or use a bypass tool.

Drills are less expensive than Grinders and they don't require as much ammo, but they weigh more and require more drill bits, but the bits are cheaper and more common.
Drill material cost:
Very Easy: 2 drill bits / 15 SEC
Easy: 3 drill bits / 35 SEC
Normal: 5 drill bits / 60 SEC
Hard: 6 drill bits / 80 SEC
Very Hard: 8 drill bits / 115 SEC

Grinders weigh less than drills and require comparatively fewer discs, but they're more expensive and rare, their discs are more expensive, and they require much more ammo.
Grinder material cost:
Very Easy: 1 disc / 30 SEC
Easy: 2 discs / 60 SEC
Normal: 2 discs / 90 SEC
Hard: 3 discs / 120 SEC
Very Hard: 3 discs / 150 SEC

Bypass Modules require 10 MFC and 1 module per hack difficulty.

Customization:
The required amount of the various resources can be configured in the config ini.

Requirements:
JIP LN, xNVSE, Johnny, ShowOff, the usual stuff.
Base Object Swapper is a soft, but recommended requirement, as it will make the objects show up in the world by providing a 1% chance to replace certain items like ashtrays, scrap electronics, bonesaws, wood chippers, Steam Gauge Assemblies, bobby pins, and paint guns with various items from this mod.

Installation:
Regular installation.
Please endorse and vote if you appreciate the mod.

Recommended Mods:
This is meant as a companion to Forced Entry that allows an additional method to bypass locks without destroying container contents.

Load Order:
Inconsequential.

Patches:
Should not need any patches.

Compatibility:
Should be compatible with anything.

Limitations:
I don't really know how to make sparks appear on the locked entity, and IMODs are a huge pain, so I don't really want to tango with making the grinding one in particular fade to black faster so that it eclipses the entire duration of the sound.

Bugs:
Please report bugs in the bugs tab, not the posts. I get a notification when bugs are reported, but I have too many mods to keep up on the posts on all of them routinely.

Questions:
Merge this into Forced Entry?
I don't really want to, but I may elect to of my own accord. The more I'm asked to, the less inclined I'll be to do so.
Make Repair affect it?
I don't really want to, it would make the scripting tangibly more complicated.

Credits: 
All of the assets were made by or modified from the assets created by ALFREDO MARTINEZ as presented in the TOOLS AND JUNK ET CETERA modders' resource.
Lolwutyyy added collision to the various nifs and resized two of them.
Nobarknobitenoonan fixed texture issues on the nifs.

Permissions:
Do whatever.

Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.